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Patent Searching and Data


Title:
GAME SYSTEM, PROGRAM AND INFORMATION STORAGE MEDIUM
Document Type and Number:
Japanese Patent JP3434289
Kind Code:
B2
Abstract:

PROBLEM TO BE SOLVED: To provide a game system, a program and an information storage medium in which a player can feel that an acquisition target seems easy to acquire but actually cannot acquire it when the player plays a game for acquiring the acquisition target by operating an operation target in a game displaying the prescribed operation target and the prescribed acquisition target on a game picture.
SOLUTION: In the game system, whether a capsule 10 as an acquisition target can be acquired is determined on the basis of the positional relation between the central position of a hose as an operation target and the position 64 of the center of gravity different from the central position of the capsule 10.


Inventors:
Tsukasa Iwamoto
Masaki Takeda
Application Number:
JP2001389481A
Publication Date:
August 04, 2003
Filing Date:
December 21, 2001
Export Citation:
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Assignee:
NAMCO LTD.
International Classes:
A63F13/57; A63F13/67; A63F13/69; (IPC1-7): A63F13/00
Domestic Patent References:
JP2001327749A
JP2000116936A
JP2001150395A
Other References:
【文献】多角錐物体の平衡把握アルゴリズム,日本ロボット学会誌 2000年1月号,日本,社団法人 日本ロボット学会,2000年 1月15日,第18巻第1号,p126~134
【文献】複数移動ロボットによる持ち上げ作業のためのセンシング計画,日本ロボット学会誌 21世紀の玩具とロボティクス 2000年3月号,日本,社団法人 日本ロボット学会,2000年 3月15日,第18巻 第2号,p278~284
【文献】UFOキャッチャーfor iモード,iモード公式ゲームナビ,日本,株式会社エニックス,2000年10月13日,p88~89
Attorney, Agent or Firm:
Fuse Yukio (2 outside)