Title:
GAME SYSTEM, GAME SERVER, CONTROL METHOD FOR GAME SERVER AND PROGRAM
Document Type and Number:
Japanese Patent JP3504654
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game system determining a superior player while facilitating a management.
SOLUTION: A continuous win frequency storage part 50 stores a continuous win frequency by linking with player identification information. A fighting control part 56 limits the provision of a fighting game based on the continuous win frequency stored in the continuous win frequency storage means by linking with the player identification information related to the players in a fighting combination of the fighting game. A continuous win frequency updating part 58 updates to increase the continuous win frequency to be stored in the continuous win frequency storage means by linking with the player identification information of the player, or the winner, based on the win or defeat in the fighting game, and updates to initiate the continuous win frequency to be stored in the continuous win frequency storage means by linking with the player identification information related to the player, or the defeated.
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Inventors:
Nakamoto, Shinichi
Nishizawa, Ryuichi
Nishizawa, Ryuichi
Application Number:
JP2002000323145
Publication Date:
December 19, 2003
Filing Date:
November 06, 2002
Export Citation:
Assignee:
KONAMI CO LTD
International Classes:
A63F13/10; A63F13/12; (IPC1-7): A63F13/10; A63F13/12
Previous Patent: JPH03504653
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