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Patent Searching and Data


Title:
GIFT ACQUIRING GAME MACHINE
Document Type and Number:
Japanese Patent JP3737216
Kind Code:
B2
Abstract:

PROBLEM TO BE SOLVED: To directly and easily understandably appeal the relation of the skill of a game and a gift to a player by acquiring the gift by directly aiming at arranged gifts and playing the game.
SOLUTION: In this game machine, a space covered with a transparent cover 50 is formed on a base 14 and turned to play fields 2 and 3 and front and back and a ball 9 enclosed in the play fields 2 and 3 and front and back is hit to a target 20 by a ball hitting mechanism 28. A hanging device 10 rotated at a low speed is provided inside the play fields 2 and 3 and front and back on the base 14. The hanging device 10 is constituted of a column 11 erected so as to be rotated at a low speed on the base 14, annular bodies 12 almost coaxially attached to the column 11 and hook mechanisms 13 turnably provided on the annular bodies 12. The targets 20 are attached to the hook mechanisms 13, the gifts 15 are detachably hung and the hanging device 10 is rotated. When the ball 9 hits the target 20, the gift 15 is detached from the hanging device 10 and dropped.


Inventors:
Kenji Yumiya
Application Number:
JP24798096A
Publication Date:
January 18, 2006
Filing Date:
September 19, 1996
Export Citation:
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Assignee:
Taito Corporation
International Classes:
A63F9/00; A63F9/30; A63F9/02; (IPC1-7): A63F9/00; A63F9/02
Domestic Patent References:
JP32016231Y1
JP8126763A
JP8224365A
JP9173629A
JP9131458A
JP3033916U
Other References:
Lucky Holder,ゲームマシン 1996年3月1日号,日本,株式会社アミューズメント通信社,1996年 3月 1日,p.5
Attorney, Agent or Firm:
Keiichi Yashima