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Patent Searching and Data


Title:
ゲームシーンにおけるスタティックコンポーネントの処理方法、レンダリング方法および装置
Document Type and Number:
Japanese Patent JP7078735
Kind Code:
B2
Abstract:
A processing method, rendering method and device for static components in a game scene are provided. The rendering method includes: a parent model corresponding to a plurality of static components is loaded, the parent model comprising at least two sub-models corresponding to at least two sub-components, and information of each of the at least two sub-models is recorded in a model file of the parent model; a scene global identifier of the at least one sub-model marked as hidden in the parent model is determined, wherein the scene global identifier includes identification information of each of the at least two sub-models in the game scene; and at least one sub-model not marked as hidden of the parent model is rendered in a preset manner.

Inventors:
Wu East East
Takeshi Huang Nishiki
Mori Sakae
Application Number:
JP2020542906A
Publication Date:
May 31, 2022
Filing Date:
January 08, 2019
Export Citation:
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Assignee:
NetEase (Hangzhou) NetEase Co., Ltd.
International Classes:
A63F13/55
Domestic Patent References:
JP2001204957A
JP2008123235A
JP2000113225A
JP2008135052A
JP2012110550A
Attorney, Agent or Firm:
Fukami patent office