PURPOSE: An inexpensive information input processing apparatus for game equipment with a simple construction which is capable of giving varied physical value of movement to moving display pattern to ensure effective development of the game while sufficiently applicable for various simulations.
CONSTITUTION: Information input control devices 1a and 1b are operated to input first physical amount of movement, such as speed vector and acceleration vector or movement starting information. A signal input device 2 computes the physical amount of movement such as movement speed, direction and distance based on input information from the devices 1a and 1b and then, outputs thereof. The output information is inputted to a signal processing section 3 where it is processed based on the second physical information such as moving pattern position information and proper coefficient information characterized from an information memory. In other words, the processing section 3 determines the third physical amount of movement proper to the moving pattern such as movement speed, direction, and distance allowing for the second physical amount of movement.
OOKAWA GENICHI