To provide an information management device for managing the game information of a game machine to be controlled into a specific game state on the basis of the fact that a game ball has passed through a specific area after a specified display result was derived and displayed, and to make it possible to grasp the substantial game medium number acquired by the player in accordance with the occurrence of the specific game state.
When a drawing pattern determination signal is inputted to a hall computer (1), a pachinko game machine comes through a gate invalid period into a privilege generation state. When a game ball passes in the privilege generation state through any of first to third specific regions, the hall computer is controlled to the big winning state of a decided round number so that a big winning signal is turned ON (2). In accordance with the start of the big winning state, a big winning mouth is opened, and the big winning state is ended in accordance with the end of the final round so that the big winning signal is turned OFF (3). The hall computer counts the difference ball number for the period from (1) to (2) as the waiting period differential ball number, and counts the difference ball number for the time period from (1) to (3) as the total period differential ball number.
JP2002035351 | GLASS DOOR HOLDING MECHANISM |
JP3937224 | GAME MACHINE |
JP6584026 | Pachinko machine |
HIRATA SEIYA
SUGAYA MASATAKA
JP2001190812A | 2001-07-17 | |||
JP2010051758A | 2010-03-11 | |||
JP2002292082A | 2002-10-08 | |||
JP2008302145A | 2008-12-18 |
Sadao Enjoji
Tsutomu Yamada
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