Title:
METHOD AND DEVICE FOR PROCESSING VIDEO GAME, PROGRAM OF VIDEO GAME AND COMPUTER READABLE RECORDING MEDIUM IN WHICH PROGRAM OF VIDEO GAME IS RECORDED
Document Type and Number:
Japanese Patent JP3794681
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To promptly perform a plotting processing and to display finer characters or more characters.
SOLUTION: A simple model for an object to be processed is acquired, Z values and display coordinates regarding the respective apexes of the simple model from a prescribed viewpoint are calculated, a rectangular Z area according to the calculated display coordinates is detected and a conversion processing into prescribed size is performed as leaving characteristics of the detected Z area. Then, the minimum value Z1MIN of the simple model is extracted, the minimum value Z1MIN is compared with all the Z values stored in a Z buffer at the current time point in a conversion area. When the minimum value Z1MIN of the simple model is determined to be larger than the maximum value Z2MAX in the conversion area, a processing in an actual model is avoided and processing quantity is reduced by skipping the following prescribed processing.
Inventors:
Koji Ohno
Application Number:
JP2001364858A
Publication Date:
July 05, 2006
Filing Date:
November 29, 2001
Export Citation:
Assignee:
Square Enix Co., Ltd.
International Classes:
A63F13/55; G06T15/40; G06T19/00; (IPC1-7): G06T15/40; A63F13/00; G06T17/40
Domestic Patent References:
JP2000182077A | ||||
JP2000268191A | ||||
JP8249495A | ||||
JP2001148035A |
Attorney, Agent or Firm:
Osamu Akita
Sadao Minamino
Sadao Minamino
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