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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2022006348
Kind Code:
A
Abstract:
To improve the interest for a game machine which can control a game state to a special state on the basis of an execution frequency of a variable display.SOLUTION: A rate (for example, 100%) in which a performance control CPU executes an all-rotation performance when a "jackpot C (10R)" is determined as a jackpot type in a time shortening state B is higher than a rate (for example, 0% (non-execution)) in which the performance control CPU 120 executes an SP ready-to-win D (all-rotation) when the "jackpot C (10R)" is determined as the jackpot type in a time shortening state A, and is also higher than a rate (for example, 0% (non-execution)) in which the performance control CPU 120 executes the SP ready-to-win D (all-rotation) when the "jackpot C (10R)" is determined as the jackpot type in a probability variable state.SELECTED DRAWING: Figure 11-69

Inventors:
OGURA TOSHIO
KAJIWARA RYO
MAYUZUMI NAOTO
Application Number:
JP2020108500A
Publication Date:
January 13, 2022
Filing Date:
June 24, 2020
Export Citation:
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Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2020078524A2020-05-28
JP5034192B22012-09-26
JP3741755B22006-02-01
JP6418774B22018-11-07
JP2005095449A2005-04-14
JP4911775B22012-04-04
JP6311634B22018-04-18
JP2005211430A2005-08-11
JP5792490B22015-10-14
JP2004016704A2004-01-22
JP5894431B22016-03-30
JP2003340063A2003-12-02
Other References:
"「令和2年1月6日改正の技術上の規格解釈基準についての質疑応答(メモ)」", 日本遊技機工業組合提供の技術資料「変動時間短縮機能」, JPN6022024369, 26 December 2019 (2019-12-26), ISSN: 0004915229
Attorney, Agent or Firm:
Kazuo Shigenobu
Ryoichi Mizobuchi
Yoshifumi Ishikawa
Katata Taeko
Hayashi
Takehiko Okubo



 
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