Title:
遊技機
Document Type and Number:
Japanese Patent JP6621286
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To further diversify generation modes of a lock and thereby to enhance amusement of players.SOLUTION: The game machine includes: lock performance means for generating a lock in a unit game where the number of times a prescribed internal winning combination related to a replay game is determined reaches a specified number of times; and first lock mode update means for determining one lock mode among a plurality of types of lock modes of which lock generation frequencies are different from each other when the number of times the prescribed internal winning combination is determined reaches the specified number of times, and for updating a lock mode currently set by the determined lock mode. A probability of being determined to be shifted to a notification game state when the number of times the prescribed internal winning combination is determined reaches the specified number of times becomes higher than a probability of being determined to be shifted to the notification game state when the prescribed internal winning combination is determined, and if the number of times the prescribed internal winning combination is determined is less than the specified number of times.SELECTED DRAWING: Figure 78
Inventors:
Yasuyuki Sekine
Furuya Sho
Furuya Sho
Application Number:
JP2015192277A
Publication Date:
December 18, 2019
Filing Date:
September 29, 2015
Export Citation:
Assignee:
Universal Entertainment Inc.
International Classes:
A63F5/04
Domestic Patent References:
JP2013183816A | ||||
JP2013052024A | ||||
JP2015150290A | ||||
JP2011218080A |
Attorney, Agent or Firm:
Shinto International Patent Office