Title:
遊技機
Document Type and Number:
Japanese Patent JP7016021
Kind Code:
B2
Abstract:
To provide a model for achieving further novel amusement in a game machine adopting a concept of creating a game progress state advantageous to a player.SOLUTION: A game machine is configured so as to include a normal game state, and a specific game state (for example, a time-shortening game state) for making entry of game balls into a second start pocket easier than the normal game state, be capable of displaying a BGM selection screen for changing BGM outputted from a speaker on a performance display device in the specific game state, and be capable of changing BGM outputted from a speaker on the basis of operation of an operation member in a situation in which the BGM selection screen is being displayed, and is configured so as not to change BGM based on operation of an operation member regardless of display of the BGM selection screen during a predetermined performance period in the specific game state.SELECTED DRAWING: Figure 50
Inventors:
Shohei Emen
Murakami Masato
Yasuhiro Uchiyama
Murakami Masato
Yasuhiro Uchiyama
Application Number:
JP2020216231A
Publication Date:
February 04, 2022
Filing Date:
December 25, 2020
Export Citation:
Assignee:
Sammy Corporation
International Classes:
A63F7/02
Domestic Patent References:
JP2004113631A | ||||
JP2005152150A | ||||
JP2009207586A | ||||
JP2013052090A | ||||
JP2016064220A | ||||
JP6912720B2 |
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