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Title:
遊技機
Document Type and Number:
Japanese Patent JP7072210
Kind Code:
B2
Abstract:
To suppress degradation in the amusement properties of games.SOLUTION: A plurality of types of identification symbols 10 of a game machine 1 includes special symbols 10s and normal symbols 10n. When a special ready-to-win for forming a ready-to-win state is generated with the special symbols 10s, a probability of a winning or losing determination result to become a winning is set higher as compared to when a normal ready-to-win for forming a ready-to-win state is generated with the normal symbols 10n. A whipping up presentation for indicating a presence of a generation possibility of the special ready-to-win is configured to be generated when a symbol change presentation is generated in which the normal symbols 10n selected from one identification symbol group 10g and performed a pseudo stop are changed to the special symbols 10s. On the other hand, when the symbol change presentation is not generated and if the special symbols 10s are selected from one identification symbol group 10g and performed a pseudo stop, in some cases, the whipping presentation is not generated.SELECTED DRAWING: Figure 4

Inventors:
Teruhiko Yamada
Takamasa Asaga
Application Number:
JP2017219731A
Publication Date:
May 20, 2022
Filing Date:
November 15, 2017
Export Citation:
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Assignee:
Sansei R&D Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2010200937A
JP2013042857A
JP2002336465A
JP2015181957A
JP2004065373A
JP2008079854A
JP2009066448A
Attorney, Agent or Firm:
Ueno patent office