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Title:
遊技機
Document Type and Number:
Japanese Patent JP7108190
Kind Code:
B2
Abstract:
To provide a game machine capable of realizing a highly amusing game.SOLUTION: A game machine is configured so as to be capable of determining a specific winning combination capable of stopping one of a first pattern combination, and a second pattern combination accompanying putout of more game media than the first pattern combination, and is configured so as not to stop the second combination even if plural stop switches are operated in pressing order capable of stopping the second pattern combination in a game in which the specific winning combination is determined.SELECTED DRAWING: Figure 351

Inventors:
Akiichiro Yokoi
Eisuke Ito
Jun Nishioka
Nakamura Tomonori
Kohei Imura
Takafumi Kinohara
Ryota Nishiguchi
Application Number:
JP2019193864A
Publication Date:
July 28, 2022
Filing Date:
October 24, 2019
Export Citation:
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Assignee:
Sammy Corporation
International Classes:
A63F5/04
Domestic Patent References:
JP2013236722A
JP2011147680A
JP2013153814A
JP2015228907A
JP2016087245A
Attorney, Agent or Firm:
Atsushi Ito



 
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