To provide a game system of a type circulatively moving game items in a game space by the action of a player character.
This image generation system generates images. This system performs receives game action input information for executing the game action of the player character including a first game action for circulatively moving the game items under the control of the player character in the game space, and calculates the game wherein the plurality of game items are circulatively moved in the game space. This system calculates moving information of the game items based on the first game action input information, controls to circulatively move the game items in the game space based on the moving information, and evaluates a game result based on the circulative movement state of the game items in the game space.
NINTENDO CO LTD
JPH0512000B2 | 1993-02-16 | |||
JP2002273045A | 2002-09-24 | |||
JP2003123089A | 2003-04-25 | |||
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スーパーファミコン完璧攻略シリーズ131 がんばれゴエモン きらきら道中 僕がダンサーになった理由 必勝, JPN6008001926, 10 February 1998 (1998-02-10), JP, pages 142 - 143, ISSN: 0000963398
Inoue Ichi
Mitsue Obuchi
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