Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
SHOOTING GAME PROCESSING METHOD, ITS DEVICE, ITS PROGRAM AND ITS RECORDING MEDIUM
Document Type and Number:
Japanese Patent JP2008000280
Kind Code:
A
Abstract:

To provide a determining method of behavior of enemy planes for keeping difficulty levels constant in a shooting game.

In a shooting game processing method, a player's plane and the enemy planes are displayed on a screen, and a player manipulates the player's plane and combats with the enemy planes which shoot attacking ammunition moving in a specified velocity v. A moving direction of the enemy plane, velocity of the enemy plane, and a time interval T between shooting of the attacking ammunition are provided as behavior parameters. A behavior parameter determining means (30) determines a value of one of the three behavior parameters of the enemy plane acting and moving based on the predetermined other two parameters, so that a distance between an attacking ammunition A and an attacking ammunition B is a prescribed value when the ammunition A which is shot toward a target position a reaches the target position a. The ammunition B is shot toward a target position b after the time interval T from the time that the ammunition A is shot.


Inventors:
KAWANO HIROSHI
Application Number:
JP2006171740A
Publication Date:
January 10, 2008
Filing Date:
June 21, 2006
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
NIPPON TELEGRAPH & TELEPHONE
International Classes:
A63F13/837; A63F13/42; A63F13/55; A63F13/56; A63F13/577
Domestic Patent References:
JP2004000305A2004-01-08
JPH08229240A1996-09-10
Attorney, Agent or Firm:
Naoki Nakao
Taku Kusano
Yukio Nakamura