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Patent Searching and Data


Title:
SOCCER VIDEO GAME PROGRAM, RECORDING MEDIUM RECORDING THE SAME, FREE KICK PROCESSING METHOD IN SOCCER VIDEO GAME, AND GAME DEVICE
Document Type and Number:
Japanese Patent JP2002263366
Kind Code:
A
Abstract:

To provide a tension and strategic technologies for a free kick in a soccer video game just like a real soccer game.

In the case that two kickers for a free kick are selected, the first kicker A and the second kicker B are displayed in the vicinity of a ball (step S12). Then it is determined whether a square button 34 is operated once or twice (step S13). In the case that the square button 34 is operated once, the display state of the first kicker A is controlled to make the first kicker A kick the ball 511 (step S14). In the case that the square button 34 is operated twice, the display state of the first kicker A is first controlled to make the first kicker A pass by the ball 511 (step S15). The display state of the second kicker B is continuously controlled to make the second kicker B kick the ball 511 as shown by an arrow in Fig. (step S16).


Inventors:
RIMOTO SHIYU
SAKAGAKU EIJI
Application Number:
JP2001063183A
Publication Date:
September 17, 2002
Filing Date:
March 07, 2001
Export Citation:
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Assignee:
SQUARE CO LTD
International Classes:
A63F13/45; A63F13/52; A63F13/55; A63F13/812; (IPC1-7): A63F13/10; A63F13/00; G06T17/40
Attorney, Agent or Firm:
Chiaki Miyoshi