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Patent Searching and Data


Title:
ゲーム又はパズルにおける人のパフォーマンスに基づくストレスレベル判定
Document Type and Number:
Japanese Patent JP5432120
Kind Code:
B2
Abstract:
A system and a method are described for determining a stress level of a person based on the performance of the person in a game or puzzle. First, in a calibration phase the person is asked to judge his/her currently experienced stress level (120) and the person is asked to play (130) a game or puzzle resulting in a certain performance score. Subsequently in this calibration phase, the system links (150) the indicated stress level and the performance score. By repeating these steps a number of times, the system builds a table linking game performance scores and stress levels. The calibration phase will be executed initially and once every while to keep the system calibrated. Subsequently, in an operational phase, the person is occasionally asked (220) to play a game. Then, based on the current performance score and on the table assembled in the calibration phase, the system determines (250) the current stress level. Depending on the level, and on the period over which the level continues, the system may undertake some action (260), such as alerting the person or providing distraction.

Inventors:
Stutt Wilhelms Jay Jay
Pergrim Petronella H
Saini Prefender Kay
Fudofuyak Ricardo
Westerlink Joanne HDM
Van Lunen Efert Jay
Wartena Frank
Application Number:
JP2010501641A
Publication Date:
March 05, 2014
Filing Date:
April 02, 2008
Export Citation:
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Assignee:
KONINKLIJKE PHILIPS N.V.
International Classes:
A61B5/16
Domestic Patent References:
JP4341243A
JP6332624A
JP2002177647A
JP200513385A
JP2004267339A
JP2004267296A
JP2005521506A
JP2004524572A
JP2005515804A
JP2965618B2
Foreign References:
WO2006105085A2
WO2005044092A2
US20050053904
US20030059759
US4683891
US5209494
US5304112
Attorney, Agent or Firm:
Susumu Tsugaru
Fueda Shusen