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Title:
【発明の名称】ビデオゲーム機,及びコンピュータプログラムを記録した機械読取可能な記録媒体
Document Type and Number:
Japanese Patent JP2997439
Kind Code:
B2
Abstract:
A video game machine presents an attractive game that even those people who do not have enough time can enjoy. A CPU of the video game machine specifies one of a plurality of events related to the ending of a story in a game world. The CPU then determines whether the specified event is allowed to be skipped on the basis of a skip flag stored in a state management table. In the case where the CPU determines that the event is allowed to be skipped, if an event skip signal is input via a controller, then the CPU skips the presentation of that event and presents a bridge pattern instead of the skipped event. The skipping of the event results in the number of events related to the ending of the story and thus the time spent by the game player to reach the ending of the story.

Inventors:
Hideo Kojima
Application Number:
JP19158497A
Publication Date:
January 11, 2000
Filing Date:
July 16, 1997
Export Citation:
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Assignee:
Konami Corporation
International Classes:
A63F13/45; A63F13/822; (IPC1-7): A63F13/00
Other References:
【文献】ファミリーコンピュータ完全攻略シリーズ60プロ野球?殺人事件!必勝攻略法、1989年2月6日、株式会社双葉社発行
Attorney, Agent or Firm:
Tsutomu Toyama (2 outside)