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Title:
VIDEO GAME DEVICE AND VIDEO GAME CONTROL METHOD
Document Type and Number:
Japanese Patent JP2012223357
Kind Code:
A
Abstract:

To provide a video game device and a video game control method which enable a player to recognize and feel a pseudo-virtual three-dimensional space and a three-dimensional sound field space more intuitively and enable the player to be prevented from going outside a camera's angle of view regulating a play region assumed by the player.

A game control unit includes: a three-dimensional image generation means for generating a three-dimensional image viewed from a virtual camera's visual point; a visual point change means for moving a visual point of the virtual camera of the three-dimensional image generation means following a change direction and a change amount of position information of a player's head part detected by a head part detection means; and a shadow picture generation means for generating a player's shadow picture facing a monitor on the basis of the position information of the player's head part detected by the head part detection means and reflecting the player's shadow picture to an image generated by the three-dimensional image generation means.


Inventors:
SHIMIZU TEPPEI
Application Number:
JP2011093437A
Publication Date:
November 15, 2012
Filing Date:
April 19, 2011
Export Citation:
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Assignee:
ONKYO KK
International Classes:
A63F13/52; A63F13/213; A63F13/428; A63F13/5255; A63F13/53; A63F13/5375; A63F13/54
Domestic Patent References:
JP2003199972A2003-07-15
JP2010233671A2010-10-21
JP2010010844A2010-01-14
JP2003032776A2003-01-31
JP2010284305A2010-12-24
JPH11244540A1999-09-14



 
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