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Title:
ビデオゲームにおける三次元オブジェクト変形方法及びビデオゲーム装置、並びにビデオゲーム用のプログラムを記録したコンピュータ読み取り可能な記録媒体
Document Type and Number:
Japanese Patent JP3568861
Kind Code:
B2
Abstract:
In the present invention, for an unprocessed joint, a joint index and a joint rotation angle are obtained (S 25 , S 27 ). For the unprocessed vertex corresponding to the obtained joint index, a vertex index and a weight w for the vertex are obtained. On the basis of the weight w and the rotation angle in the current frame, coordinate values of the vertex buffer are changed. A quarternion q1 according to the joint rotation angle in the current frame and a unit quarternion are sphere-linear interpolated with the weight w. From the resultant quarternion q, a conversion matrix R is determined for the joint. An overall conversion matrix M is obtained as M=RJTB, where a matrix T represents a relative coordinates from a parent joint, a matrix J represents a basic rotation angle, and B denotes a conversion matrix of the parent joint.

Inventors:
Takanori Sasaki
Application Number:
JP2000019172A
Publication Date:
September 22, 2004
Filing Date:
January 27, 2000
Export Citation:
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Assignee:
Square Enix Co., Ltd.
International Classes:
A63F13/52; A63F13/55; G06T13/20; G06T13/40; (IPC1-7): G06T15/70
Domestic Patent References:
JP10074270A
JP2000242811A
Attorney, Agent or Firm:
Kazuo Harada



 
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