Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2022125364
Kind Code:
A
Abstract:
To provide a game machine capable of increasing player's attention to a game.SOLUTION: A game machine includes: information storage means for storing sub-side holding information associated with a result of an internal lottery executed when a game ball enters start ball entry means; information storage means for storing a plurality of pieces of sub-side holding information in the information storage means; and information notification means for displaying a holding pattern on a symbol display device 47 on the basis of the sub-side holding information stored in the information storage means. The plurality of pieces of sub-side holding information includes sub-side holding information related to not-winning expectation special holding SH1 which a player expects a not-winning and sub-side holding information related to a winning expectation special holding SH3 which the player expects a winning. The information notification means includes holding pattern control means for displaying a plurality of types of advance notice holding patterns for making an advance notice of the expectation degree of sub-side internal lottery information on the symbol display device 47.SELECTED DRAWING: Figure 1
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Inventors:
KANO TATSUYOSHI
Application Number:
JP2022111448A
Publication Date:
August 26, 2022
Filing Date:
July 11, 2022
Export Citation:
Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2014113374A | 2014-06-26 | |||
JP2013226403A | 2013-11-07 | |||
JP2017211881A | 2017-11-30 | |||
JP2015150107A | 2015-08-24 |
Attorney, Agent or Firm:
Patent Attorney Corporation Trespect
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