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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2022151923
Kind Code:
A
Abstract:
To provide a game machine capable of enhancing player's motivation to play a game by increasing a degree of attention to the game and interest in the game.SOLUTION: A game machine 10 can execute a time-shortening game state having a high operation probability of an electric accessory 315b. The time-shortening state includes: an a-time-shortening game state that can be started after completion of a jackpot game; and a c-time-shortening game state that can be started when a jackpot lottery results in a time-shortening pattern stop losing. The game machine 10 executes a RUSH performance for showing that an operation probability of the electric accessory 315b is high and a jackpot game easily occurs when control is shifted to an a-time-shortening game state. An image capable of identifying a reservation number of a second special pattern game is displayed during execution of a RUSH performance. When control is shifted to a c-time-shortening game state during execution of a RUSH performance, a time-shortening game round display (performance) for showing the number of remaining special pattern games executable in a c-time-shortening game state is executed after completion of a RUSH performance, and an image capable of identifying a reservation number of a first special pattern game is displayed.SELECTED DRAWING: Figure 224

Inventors:
KITADA SHOHEI
Application Number:
JP2021054479A
Publication Date:
October 12, 2022
Filing Date:
March 29, 2021
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Attorney, Agent or Firm:
Kazuyuki Tanemura



 
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