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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2023007364
Kind Code:
A
Abstract:
To provide a game machine capable of exchanging of game media, without making a player feel discomfort or confused, while obeying a prescribed standard.SOLUTION: A game machine is configured to: store data DHT for a specific reporting performance which is executed when a cumulative difference ball number reaches 95000, and data DJK for a prior notice performance which is executed when a cumulative difference ball number reaches 85000, as data for display performance; and display the data on a liquid crystal display unit LCD when an activation condition is established. The data DHT for specific reporting performance, is displayed in preference to other performances, so as to cover a whole visual recognition range of the liquid crystal display unit LCD. The data DJK for prior notice performance is displayed in a layer on a forefront side on a position where visibility of a pattern variation performance is not inhibited in a visual recognition range of the liquid crystal display unit LCD, in a manner in which, change of a lower part level gage of basic notice data DJK0 between 10000 and 0 is expressed.SELECTED DRAWING: Figure 6

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Inventors:
SUZUKI SOHEI
YOKOYAMA YUTAKA
Application Number:
JP2022028020A
Publication Date:
January 18, 2023
Filing Date:
February 25, 2022
Export Citation:
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Assignee:
NEWGIN CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2017080047A2017-05-18
JPH1057597A1998-03-03
JP2023065779A2023-05-15
JP2017108880A2017-06-22
Attorney, Agent or Firm:
Mori Taibiko