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Title:
遊技機
Document Type and Number:
Japanese Patent JP7136841
Kind Code:
B2
Abstract:
To enhance interest regarding a game machine capable of controlling a game state to a special state on the basis of the number of execution times of variable display.SOLUTION: First performance execution patterns ("patterns A-2, A-3") for executing a movable body performance before an execution period of an SP ready-to-win performance and during the execution period, and second performance execution patterns ("pattern A-1") for preventing execution of a movable body performance before an execution period of an SP ready-to-win performance and for executing it during the execution period of the SP ready-to-win performance are available. An execution ratio (for example, 90%) of the "pattern A-1" when a variable display result is losing in "a time-shortening state B" is higher than an execution ratio (for example, 10%) of the "pattern A-1" when a variable display result is losing in "a time-shortening state A", and is higher than an execution ratio (for example, 20%) of the "pattern A-1" when a variable display result is losing in "a probability variable state".SELECTED DRAWING: Figure 11-50

Inventors:
Toshio Ogura
Ryo Kajiwara
Naoto Mayuzumi
Application Number:
JP2020108472A
Publication Date:
September 13, 2022
Filing Date:
June 24, 2020
Export Citation:
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Assignee:
Sankyo Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2021186362A
JP2021159164A
JP2021112315A
JP2021108678A
Attorney, Agent or Firm:
Kazuo Shigenobu
Ryoichi Mizobuchi
Yoshifumi Ishikawa
Katata Taeko
Hayashi
Takehiko Okubo



 
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