Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
遊技機
Document Type and Number:
Japanese Patent JP7295066
Kind Code:
B2
Abstract:
To improve the interest for a game machine which can control a game state to a special state on the basis of an execution frequency of a variable display.SOLUTION: A period value obtained by multiplying a first frequency by an average variable display period for one variable display not controlled to an advantageous state which is started when the number of reservation memories stored in reservation memory means in a second special state is two, is less than a period value obtained by multiplying the first frequency by an average variable display period for one variable display not controlled to the advantageous state which is started when the number of the reservation memories stored in the reservation memory means in a first special state is two, and is also less than a period value obtained by multiplying the first frequency by an average variable display period for one variable display not controlled to the advantageous state which is started when the number of the reservation memories stored in the reservation memory means in a third special state is two.SELECTED DRAWING: Figure 12-17

Inventors:
Toshio Ogura
Ryo Kajiwara
Naoto Mayuzumi
Application Number:
JP2020108492A
Publication Date:
June 20, 2023
Filing Date:
June 24, 2020
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
Sankyo Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2020108479A
JP2021178094A
Attorney, Agent or Firm:
Kazuo Shigenobu
Ryoichi Mizobuchi
Yoshifumi Ishikawa
Katata Taeko
Osami Hayashi
Takehiko Ohkubo



 
Previous Patent: game machine

Next Patent: force sensor