Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2023161724
Kind Code:
A
Abstract:
To provide a game machine capable of showing a degree to which an opportunity to move to another playing state is reached to a player with an unconventional impression.SOLUTION: A CPU determines whether a value of a sub-determination frequency counting counter H is larger than "0" (S541). In the case that the value of H is larger than "0" (S541: YES), the CPU determines whether the value of H is equal to or less than "200" (S542). In the case that the value of H is equal to or less than "200" (S542: YES), the CPU determines the size of a second display area according to the value of H (S543). The CPU sets a second display area display command to display a notification performance image on a display screen with the determined size of the second display area in a command buffer (S545).SELECTED DRAWING: Figure 18
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Inventors:
ANDO YASUAKI
Application Number:
JP2022072238A
Publication Date:
November 08, 2023
Filing Date:
April 26, 2022
Export Citation:
Assignee:
SANEI R & D CO LTD
International Classes:
A63F7/02
Attorney, Agent or Firm:
Tamami Takada
Tomoya Okawa
Tomoya Okawa
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