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Title:
遊技機
Document Type and Number:
Japanese Patent JP7376801
Kind Code:
B2
Abstract:
To provide a game machine capable of optimizing a button function pertaining to a performance.SOLUTION: A sub/main board can control a performance display device so as to detect a player's operation and execute a front button performance capable of causing a change in a performance with the player's operation as an opportunity, the player's operation includes a single operation by a single number of times of an operation and a successive hitting operation by plural number of times of an operation, and the sub/main board allows the performance display device to execute a pre-operation performance including display of a button image for promoting the player's operation as a performance included in the front button performance, to execute a performance during normal successive hitting in a situation in which a successive hitting operation is detected, and to execute an auto successive hitting performance with contents for expressing a meaning that successive hitting operation is performed when long-pressing is detected even if the successive hitting operation is not detected in a situation in which the performance during normal continuous hitting can be performed.SELECTED DRAWING: Figure 27

Inventors:
Shinsuke Yoshida
Application Number:
JP2020106161A
Publication Date:
November 09, 2023
Filing Date:
June 19, 2020
Export Citation:
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Assignee:
Sammy Corporation
International Classes:
A63F7/02
Domestic Patent References:
JP7193726B2
JP2017217415A
JP2018068533A
JP2014076119A
Attorney, Agent or Firm:
Keita Noguchi



 
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