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Title:
VIDEO GAME PROCESSING PROGRAM, AND VIDEO GAME PROCESSING SYSTEM
Document Type and Number:
Japanese Patent JP2016221035
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a player with a video game in that determination of input operation is not limited by input timing.SOLUTION: A user is evaluated by an effect range generated by the user. The effect range may spread like a ripple from a determined position. A plurality of effect ranges may affect one another. An influence received by an object positioned within the effect range may be reflected on an evaluation. One effect range may affect a plurality of objects.SELECTED DRAWING: Figure 3

Inventors:
KASHIMA NAOYA
Application Number:
JP2015111406A
Publication Date:
December 28, 2016
Filing Date:
June 01, 2015
Export Citation:
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Assignee:
SQUARE ENIX CO LTD
International Classes:
A63F13/45; A63F13/30; A63F13/53; A63F13/798; A63F13/814
Domestic Patent References:
JP2012236095A2012-12-06
JP2011101764A2011-05-26
JP2007075297A2007-03-29
JP2010115232A2010-05-27
JP2013208269A2013-10-10
JP2014217637A2014-11-20
Other References:
サターンボンバーマン ファイト!! 取扱説明書, JPN6019010573, 3 August 2004 (2004-08-03), pages 6 - 8, ISSN: 0004156657
聖剣伝説 HEROES OF MANA 公式コンプリートガイド, vol. 第1版, JPN6019010574, 26 April 2007 (2007-04-26), pages 12 - 15, ISSN: 0004083110
"セガサターン - サターンボンバーマン ファイト!!サンプル(Sega Saturn)", YOUTUBE [ONLINE] [VIDEO], JPN7019000886, 28 May 2013 (2013-05-28), ISSN: 0004083111
チェインクロニクルV 義勇軍 絆の書, vol. 電撃PlayStation 8/28号(Vol.572)付録1, JPN6019010572, 12 August 2014 (2014-08-12), pages 7 - 9, ISSN: 0004083112
"[攻略]真タイタン討滅戦(周回用)", 新生FF14攻略_とあるララフェルの冒険録, JPN6019028727, 11 April 2015 (2015-04-11), pages 7 - 19, ISSN: 0004083113
Attorney, Agent or Firm:
Hiroshi Sudo
Hiroaki Kaita
Ueda Yuji
Koji Asami



 
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