Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
AUTOMATIC ANIMATION GENERATION METHOD, AND AUTOMATIC ANIMATION GENERATION SYSTEM
Document Type and Number:
WIPO Patent Application WO/2020/125567
Kind Code:
A1
Abstract:
An automatic animation generation method and an automatic animation generation system. The method comprises: exporting JSON data from a Spine tool (step S1); importing the JSON data into a Unity3D tool (step S2); parsing the JSON data into an animation data format (step S3); acquiring keyframe information in the animation data format, and saving the same as an animation file of the Unity3D tool (step S4); and the Unity3D tool running the animation file and playing an animation (step S5). The method does not require a Spine keyframe to be remade in the Unity3D tool, and enables automatic generation of a keyframe and reproduction of keyframe animation effects in the Spine tool, such as translation, scaling, rotation, and color variation, thereby achieving accurate restoration of animation made in the Spine tool by graphic designers, reducing the amount of repetitive work, and improving game development efficiency.

Inventors:
LI JIE (CN)
YAN BIAO (CN)
CHEN SIMIN (CN)
Application Number:
PCT/CN2019/125527
Publication Date:
June 25, 2020
Filing Date:
December 16, 2019
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
SHANGHAI BILIBILI TECH CO LTD (CN)
International Classes:
G06T13/20
Foreign References:
CN109658484A2019-04-19
CN108897567A2018-11-27
CN106815880A2017-06-09
CN102880283A2013-01-16
Other References:
DATA JUN: "Unity3D中引用Spine2D动画研究学习(一) (Non-official translation: Research on Applying Spine2D Animation to Unity3D (1))", CSDN, 25 August 2015 (2015-08-25), XP055715375, Retrieved from the Internet
Attorney, Agent or Firm:
SHANGHAI DESIGHT INTELLECTUAL PROPERTY AGENCY LLP (CN)
Download PDF: