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Title:
A BOARD GAME TO PLAY SOCCER IN A TEAM-BASED STRATEGY AND TACTICS
Document Type and Number:
WIPO Patent Application WO/2017/115213
Kind Code:
A1
Abstract:
The present disclosure describes a strategy based soccer board game involving at least two players, comprising: a game board having a rectangular grid of individually identified diamond shapes with a twin-sided unique design; one plus one optional dice having numerical indication of a value on the throw of said dice; and providing a correlation between said numerical indication of said dice and a direction of movement of the ball token piece, while movement of player token pieces are based on pre-determined movement rules, with the aim to score maximum goals to win the game. The present disclosure also describes a method of playing a soccer board game involving at least two players, the game pieces include the Main Twin-sided Board Game, 2 Teams of Soccer/Football Players Tokens, 2 Goalkeeper Tokens, 1 Ball Token, Footy Smart Stars, Trophy Tokens, Team Tokens, Red Card Token, Yellow Card Token, 2 x Dice, Rules of play and optionally, Challenge Cards.

Inventors:
PINTO SHALIN AMBROSE (GB)
Application Number:
PCT/IB2016/057787
Publication Date:
July 06, 2017
Filing Date:
December 19, 2016
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
PINTO SHALIN AMBROSE (GB)
International Classes:
A63F3/00
Foreign References:
FR963269A1950-07-05
CN1085818A1994-04-27
GB2321412A1998-07-29
GB526597A1940-09-20
GB2335372A1999-09-22
Other References:
None
Download PDF:
Claims:
We claim:

1. A method of playing a soccer board game involving at least two players, the game pieces include the Main Twin-sided Board Game, two Teams of Soccer/ Football Players Tokens, Goalkeepers Token, Ball Token, Footy Smart Stars, Trophy Tokens, Team Tokens, Red Card Token, Yellow Card Token, two Dice, Rules of play and optionally, Challenge Cards, the method of playing the board game comprising the steps of:

a. determining time of the gameplay divided by two halves;

b. choosing Team Token from the Red or Blue Tokens, or by making their own using blank tokens provided;

c. tossing a coin to start the game and toss winner to decide which side of the pitch the Player chooses with an option of predetermined number of player tokens they play with and who will be the first player to roll, while choosing any one of the two dices throughout the games;

d. placing Yellow and Red Card on any space except in the Penalty Area, or immediately next to one of the soccer players starting positions;

e. placing a predetermined number of soccer players on predetermined spots, or optionally, spread out on the board on their respective side of the pitch of the main game board, and their goalkeeper on the predetermined Colored Spot near the goal;

f. placing ball on the White Center Spot (the Kick-off mark) in the middle of the pitch to commence game play;

g. executing an action during the player's turn, in sequence with other players to score one or more goals and achieving the objective in accordance with the rules, said step of executing a turn for each player comprises in the following sequence:

i. rolling the dice to get a numerical value on the dice and not a "MISS" sign on the dice;

ii. moving the ball with the same number of spaces as is shown on the dice, if the sign is a "MISS" sign, the ball cannot be moved; while moving the ball to strategise and reach to their own player tokens Control Zone and to take further control of the ball and create connecting ball token passes, at the same time also avoiding from getting blocked or tackled by opponent player token by entering or crossing the opponent player tokens control zone;

iii. passing the ball from their Control Zone leads to moving of Ball Token, if it lands in or crosses the Opponent's player tokens Control Zone then it is a Tackle, or if it is obstructed by Opponent's player tokens Control Zone then it is a Block as per the Movement Rules, wherein there is a declaration of the control zone in the start of the game, and as per standard rule, the control zone for any player token are the 3 closest spaces facing forward towards the opponent's goal;

iv. tackling the ball ceases the ongoing Player's turn and is passed on to the next player;

if the Ball is not Tackled, the player then proceeds to moving player token towards in any single direction with a maximum up to three spaces, except for the goalkeeper token, which can move only up to two space in any single direction as per the Movement Rules; this is to further strategies the team's position to take control of the ball and pass it or score a goal, to position and to block opponent players token, to position and block the ball movement for the opponent, to position and tackle opponent player tokens;

if the player moves the player token and is successful in taking control of the ball by getting the ball in their player tokens Control Zone, the Player can then successfully create further connecting ball token passes up to three additional spaces in a single direction while passing it to own player tokens or to score a goal; whereas the goalkeeper can pass or kick the ball token up to four spaces in any single direction;

v. during the Players turn, the player will avoid moving the player token in the Penalty Zone of the Red and Yellow Card (token), wherein the Penalty Zone is the space located immediately next to the Red and Yellow tokens on the game board;

vi. disqualifying and removing a player token from the game, if any player token of one side enters or crosses the Red Card Zone, however, if any player token of one side enters or crosses the Yellow Card Zone for two times, then the player token that entered the Yellow Card token for the second time, get removed from the game;

vii. scoring a goal, and post-scoring, the ball token comes back to the center of the game board White Spot Mark with the Goal Losing Player commencing the turn, and if any space is occupied by a player token near the White Spot Mark, then player token has to take an additional step back in order to make space for the ball token to be placed in the center;

viii. moving token of the player can only enter the opponent player's Penalty Area for one turn in an attempt to score the goal, however, during the next turn the player should ensure movement of their player token out of the penalty area; ix. breaching first half time of the game and returning the Ball token to the kick-off mark in the center of the pitch before taking a break, and commencing to the second half of the game with the initial toss, loser starting the turn;

x. commencing the second half, the loser of game toss chooses two spaces on the pitch to change the position of the Yellow and Red Card, one where the Yellow Card will be placed, and one where the Red Card will be placed in the second half of the match, wherein said two spaces can be any space except inside the penalty area, or immediately next to one of the soccerplayers starting positions; xi. retaining 4 players token against each Player in their defensive zone during breaching of the first half as per standard rules, if more than four players are left in their defensive zone then one of the player from the defensive zone is removed from the game;

xii. announcing the one Player as Winner who has more number of goals at the end of second half time, or announcing the game as Draw, if both players have the same number of goals;

xiii. taking penalties based on the predetermined rules to determine the winner in case of Draw.

xiv. gaining in game bonus Footy Smart Stars, based on the criteria in the challenge cards;

xv. winning one Footy Smart Star after winning each match; and using a collection of Footy Smart Star to challenge the opponent for Cup matches.

2. The method of playing a soccer board game as claimed in claim 1, wherein game pieces of each player have different colors for identification.

3. The method of playing a soccer board game as claimed in claim 1, wherein the grid is divided into three zones, named as Defensive, Offensive and Midfield.

4. The method of playing a soccer board game as claimed in claim 1, wherein the predetermined number of soccer players per team are 6 to 10 which include 1 goalkeeper.

5. The method of playing a soccer board game as claimed in claim 1, wherein the nine predetermined spots to place player tokens are orange-shaded marked spots in front of the two Penalty areas on the pitch of the main game board, or optionally, for a quicker version of game play, players can choose to spread out their player token on their half side of the pitch beyond the center white spot on the pitch.

6. The method of playing a soccer board game as claimed in claim 1, wherein the soccer board game consists of two half times which are decided by the players; where the toss winner starts the first half and the toss loser starts the second half.

7. The method of playing a soccer board game as claimed in claim 1, wherein the values assigned to one dice are 1 to 5 along with one "MISS" sign; and the values assigned to the other dice are 1 to 4 along with two "MISS" signs.

8. The method of playing a soccer board game as claimed in claim 1, wherein the Movement Rules define movement of the ball token, as the first step in a player turn is based on the roll of the dice, before progressing to the second step of moving the soccer player tokens.

9. The method of playing a soccer board game as claimed in claim 8, wherein the ball token can be moved in any one single direction by rolling the dice and moving it the same number of spaces that are shown on the dice, while moving the ball, the player strategise to reach upto their own player tokens to take further control of the ball and creates further connecting ball token passes within their control zone and at the same time also avoiding from getting blocked or tackled by opponent player token by entering or crossing the opponent player tokens control zone.

10. The method of playing a soccer board game as claimed in claim 8, wherein the player tokens move in any one single direction in a straight line up to three spaces and the goalkeeper limited to two spaces in a straight line movement on the game board grid to strategize and to block opponent players, further block the ball movement, take control of the ball and create connecting ball token passes, and to place players strategically to tackle opponent player token during their turn.

11. The method of playing a soccer board game as claimed in part iv. of claim 1 and in claim 8, wherein instead of moving own team player token with a determistic method of three space in a single direction (player token) or two space in a single direction (goalkeeper), the player chooses to roll the dice again the second time and move his own player token in single direction based on the value of the dice.

12. The method of playing a soccer board game as claimed in claim 10, wherein the movement of a player or goalkeeper is to strategize and get close to the ball to get it in the player token Control Zone, to move the Ball token further, to create connecting passes to other players to score a goal.

13. The method of playing a soccer board game as claimed in claim 1, wherein Control Zone is located three spaces immediately in front of the player tokens facing their opponent's goal.

14. The method of playing a soccer board game as claimed in claim 1, wherein the kick-off mark in the center of the pitch is marked with a white spot, which is used to place the ball after a goal is scored, and to commence the first half and the second half of the match.

15. The method of playing a soccer board game as claimed in claim 1, wherein the number of penalties after Draw are five, followed by further two more attempts if the score is still equal, to avoid a Draw or to declare a Victory.

16. The method of playing a soccer board game as claimed in claim 1, wherein the penalties are defined by tossing a coin and the loser of the toss place their goalkeeper on the first colored spot nearest their goal while the winner of the toss places the ball on an indicated space just outside the Penalty Area and Arc.

17. The method of playing a soccer board game as claimed in claim 1, wherein the Penalty Area is the large area covered by an outer white line of the Penalty Box that surrounds the goal.

18. The method of playing a soccer board game as claimed in claim 1, wherein the player scores more goals than the opponent player in a single match, considered as a winner and gets one Footy Smart Star.

19. The method of playing a soccer board game as claimed in claim 1, wherein the player has three Footy Smart Stars or more, and the opponent player has a minimum of 1 Star; the player can challenge the opponent player to a Cup Match.

20. The method of playing a soccer board game as claimed in claim 1, wherein the Cup Match has the first cup as the Footy Champ trophy, second cup as the Divine Cup trophy, third cup as the Glory Cup, fourth cup as the Omni Foot Trophy, and finally the last one as World Cup Trophy.

21. A strategy based soccer board game involving at least two players, comprising: a. a game board having a rectangular grid of individually identified diamond shapes with a twin-sided unique design, two goal areas at opposing ends of said board, and a plurality of areas indicated within said grid from which play is initiated, wherein the grid is divided into three zones named as defensive, midfield and offensive; wherein the Defensive Zone is the lower end area, near to the goalkeeper; the Midfield Zone is in the middle area of the game board; and the Offensive Zone is the area near to the opponent's goal;

b. one plus one optional dice having numerical indication of a value on the throw of said dice, and providing a correlation between said numerical indication of said dice and a direction of movement of the ball piece; the dice also contain "MISS" chance to lose a turn of moving the ball piece;

c. predetermined number of soccer players in two team sets of different color or markings so that each team sets clearly differs from the color or markings of the other team set; d. predetermined number of goalkeepers;

e. predetermined number of dice;

f. predetermined number of Ball Tokens;

g. predetermined number of Stars and Trophy Tokens;

h. predetermined number of Team Tokens;

i. predetermined number of Penalty Card Tokens, wherein the Penalty Card Tokens are of two colors, i.e. Red and Yellow; and

j. optionally, predetermined number of Challenge Cards.

22. The strategy based soccer board game as claimed in claim 21, wherein the game pieces of each player have different colors for identification.

23. The strategy based soccer board game as claimed in claim 21, wherein the number of Soccer players are six or ten including one goalkeeper per team.

24. The strategy board game of soccer according to claim 21, wherein the number of Stars are twenty and the number of Trophy Tokens are ten.

25. The strategy board game of soccer according to claim 21, wherein the number of Team Tokens are four, out of which the two Team Tokens are of Red and Blue color and the other two Team Tokens are Blank Badges.

26. The strategy board game of soccer according to claim 21, wherein the number of Penalty Card Tokens are of two types i.e. Red and Yellow and the number of Challenge Cards are six.

27. The strategy board game of soccer according to claim 21, wherein the Dice have six faces and the number of Dice to be used to play with throughout the game is one.

28. The strategy board game of soccer according to claim 21, wherein the number of Diamond Shape Triangles on the game board are preferably 100 to 500, more preferably 404.

29. The strategy board game of soccer according to claim 21, wherein the board game is a unique design made of an array of Diamond Shapes arranged closely in an array horizontally and vertically.

30. The strategy board game of soccer according to claim 21, wherein the board game is a unique design made of an array of Diamond Shapes arranged closely in an array horizontally and vertically while ending with Triangle Shapes at the extreme ends.

31. The strategy board game of soccer according to claim 21, wherein the board game is made of the array of diamond shaped space is used to strategize game tokens on the board.

32. A device for playing a board game of soccer, capable of being played by two or more players, comprising:

a. a playing board having at least two Side fields and one Central field;

b. at least one Control Zone per player token;

c. at least one Defensive Zone;

d. at least one Midfield Zone;

e. at least one Offensive Zone;

f. at least one Penalty Area, wherein the Penalty Area is the outer white line of the Penalty Box that surrounds the goal;

g. at least one Goal Score Area; and

h. one white spot (Kick-off mark) in the centre of central field, wherein the white spot is used to place the ball after a goal is scored and to start the first half and second half of the match.

33. The device for playing a board game of soccer according to claim 32, wherein the playing board is marked with an array of diagonal rows making abutting squares or diamond shapes.

34. The device for playing a board game of soccer according to claim 32, wherein the abutting squares or diamond shapes of playing board are colored with two differentiating colors.

35. The device for playing a board game of soccer according to claim 32, wherein the white spot (Kick-off mark) is used to place the ball after a goal is scored and to start the first half and the second half of the match.

36. The device for playing a board game of soccer according to claim 32, wherein the game board is having a rectangular grid of individually identified diamond shapes with a twin-sided unique design and those diamond shapes are arranged in the horizontal and vertical array while ending with triangle shapes at the extreme ends and making a single grid with borders to define the horizontal and vertical end of the grid.

Description:
A BOARD GAME TO PLAY SOCCER IN A TEAM-BASED STRATEGY AND TACTICS

FIELD OF THE INVENTION

[0001] The present disclosure relates to strategy based board game and more particularly to soccer based board game.

DESCRIPTION OF THE RELATED ART

[0002] There are many patents granted for invention relates to board games which simulate soccer game, but any of the board game available in prior-art does not have the new features of the invention . The present invention is a new, innovative strategy-based board game that simulates the mind and imagination to newer levels. This game is a simple yet very strategic soccer game appropriate for younger ages and adults alike; it also has exciting, challenging and mentally-stimulating elements. This game can help to develop spatial and strategic thinking, forward-planning and intelligent decision making in players. This game enhances the ability to think as a team player and play out several strategic scenarios by controlling team members, using in-game tokens on a fresh and simple yet sophisticated diamond shapes perspective grid. With additional bonus challenges and in-game bonus rewards, collecting star rewards and trophies and participating in tournaments, players can feel a sense of achievement and victory as they play. The present disclosure is an energetic, fast, strategic soccer game where one can control their own soccer/ football team.

[0003] This game is based on a new Diamond Shapes Grid, gives immense number of spaces to maneuver in a single compact grid. The Diamond Shape Grids are the one of the key inventive feature of the product.

BRIEF SUMMARY OF THE INVENTION

[0004] In one aspect of the present disclosure, the present disclosure describes a method of playing a soccer board game involving at least two players, the game pieces include the Main Twin-sided Game Board, 2 Teams of Soccer/ Football Players Tokens, Goalkeeper Tokens, Ball Token, Footy Smart Stars, Trophy Tokens, Team Tokens, Red Card Token, Yellow Card Token, 2 x Dice, Rules of play and optional Challenge Cards, the method of playing the board game comprising the steps of: determining time of the gameplay divided by two halves; choosing Team Token from the red or blue tokens, or by making their own using the blank tokens provided; tossing a coin to start the game and toss winner to decide which side of the pitch the Player chooses with an option of predetermined number of player tokens they play with and who will be the first player to roll, while choosing any one of the two dices throughout the games; placing yellow and red card on any space except in the penalty area, or except immediately next to one of the soccer players starting positions; placing a predetermined number of soccer players on predetermined spots or optionally, spread out on the board on their respective side of the pitch of the main game board and their goalkeeper on the predetermined colored spot near the goal; placing ball on the white center spot (the Kick-off mark) in the middle of the pitch; executing an action during the player's turn, in sequence with other players to score one or more goals and achieving the objective in accordance with the rules, said step of executing a turn for each player comprises following sequence of: i) rolling the dice to get a numerical value on the dice and not a "MISS" sign on the dice; ii) moving the ball with the same number of spaces as is shown on the dice, if the sign is a "MISS" the ball cannot be moved; while moving the ball to strategise and reach to their own player tokens to take further control of the ball and create connecting ball token passes within their control zone; iii) passing the ball while moving in their control zone can lead to further connecting passes of the ball token, if it lands in the Opponent's player tokens Control zone then it is a Tackle or if it is obstructed by Opponent's player tokens Control zone then it is a Block as per the Movement Rules, wherein there is a declaration of the control zone in the start of the game, and as per standard rule, the control zone for any player token are the 3 closest spaces facing forward towards the opponents goal; iv) tackling the ball ceases the ongoing Player's turn and is passed on to the next player; if the Ball is not Tackled, the player then proceeds to moving towards any one of their own team players tokens in any single direction with a maximum up to three spaces, except for the goalkeeper token, which can move only up to two space in any single direction as per the Movement Rules; (optionally, instead of moving their own team player token with a determistic method of three space in a single direction (player token) or two space in a single direction (goalkeeper) mentioned above, the player can choose to roll the dice again the second time and move his own player token based on the value of the dice), this is to further strategize the team's position to take control of the ball, to position and to block opponent players token, to position and block the ball movement for the opponent, to position and tackle opponent player tokens; if the player moves the player token and is successful in taking control of the ball by getting the ball in their player token control zone, the Player can then successfully create further connecting ball token passes up to three additional space in a single direction while passing it to own player tokens or to score a goal; whereas the goalkeeper can pass or kick the ball token up to four space in any single direction; v) during the Players turn, the player will avoid moving the player token in the Penalty zone of the Red and Yellow card (token), wherein the Penalty zone are all the space immediately next to where the Red and Yellow token is placed on the game board; vi) disqualifying and removing a player token from the game, if any player token of one side enters or crosses the Red card zone, however if any player token of one side enters or crosses the yellow card zone two times, then the player token that entered the yellow card token for the second time, get removed from the game; vii) scoring a goal, and post-scoring, the ball token comes back to the center of the game board white spot mark with the goal losing player starting the turn, and if any space is occupied by a player token near the white spot mark, then player token has to take a step back in order to make space of the ball token to be placed in the center; viii) moving player can only enter the opponent players penalty area for one turn in attempt to score, however during the next turn the player should ensure they move their player token out of the penalty area; ix) breaching first half time of the game and returning to the Ball token to the kick-off mark in the center of the pitch before taking a break, and commencing to the second half of the game with the initial toss loser, starting the turn and at this point the loser of game toss chooses two spaces on the pitch to change the position of the Yellow and Red card, one where the Yellow Card will be placed, and one where the Red Card will be placed in the second half of the match. This can be any space except inside the penalty area (the larger white-lined box in front of the goal), or immediately next to one of the soccer/football players starting positions; x) retaining 4 players token against each Player in their defensive zone during breaching of the first half as per standard rules, if more than four players are left in their defensive zone then one of the player from the defensive zone is removed from the game; xi) announcing the one Player as Winner who has more number of goals at the end of second half time, or announcing the game as Draw, if both players has the same number of goals; xii) taking penalties based on the predetermined rules to determine the winner in case of Draw; xiii) gaining in-game bonus Footy Smart Stars based on the criteria in the challenge cards; xiv) winning 1 Footy Smart Star after winning each match; and using a collection of Footy Smart Star to challenge the opponent for Cup matches.

[0005] Typically, the game pieces of each player have different colors for identification and one common Ball token.

[0006] Typically, the grid is divided in three zones Defensive, Offensive and Midfield.

[0007] Typically, the predetermined number of soccer players per team is 6 to 10 which includes 1 goalkeeper.

[0008] Typically, the pre-determined spots to place player tokens are orange-shaded marked spots, in front of the two Penalty areas on the pitch of the main game board or optionally starting with the players spread out on the board for quicker game play.

[0009] Typically, the soccer board game consists of 2 halves times decided by the players; where the toss winner starts the first half and the toss loser starts the second half.

[0010] Typically, the values assigned to one dice are 1 to 5 along with one "MISS" sign and the values assigned to the other dice are 1 to 4 and two "MISS" signs.

[0011] Typically, the Movement Rules define the movement of the ball token as the first step in a player's turn based on the roll of the dice, before progressing to the second step of moving one soccer player token of their own team. [0012] Typically, the ball token can be moved in any one single direction by rolling the dice and moving it the same number of spaces that are shown on the dice, while moving the ball, the player strategize to reach up to their own player tokens to take further control of the ball and create further connecting ball token passes when ball successful reaches their control zone.

[0013] Typically, the Ball movement is blocked or tackled by the opponent if crossing their control zone with the intention of scoring a goal.

[0014] Typically, the player tokens move in any one single direction up to 3 spaces and the goalkeeper limited to 2 spaces movement on the game board grid to strategize and to block opponent players, further block the ball movement, take control of the ball, create connecting ball token passes and to place players strategically to tackle an opponent player token during their turn; optionally, instead of moving their own team player token with a determistic method of three space in a single direction (player token) or two space in a single direction (goalkeeper) mentioned above, the player chooses to roll the dice again the second time and move his own player token in single direction based on the value of the dice.

[0015] Typically, the Player tokens movement is completed only after the step of rolling the dice has been completed.

[0016] Typically, the Movement Rules define after rolling the dice and movement of the ball, manage the position of the team players by either moving one of their player token up to 3 spaces in any direction in a straight line, or by moving the goalkeeper up to 2 spaces in any direction in a straight line; optionally, instead of moving their own team player token with a determistic method of three space in a single direction (player token) or two space in a single direction (goalkeeper) mentioned above, the player can choose to roll the dice again the second time and move his own player token in single direction based on the value of the dice.

[0017] Typically, the movement of a player or goalkeeper is to strategize and get close to the ball to get it in the player token Control Zone to move the Ball token further, to create connecting passes to other players to score a goal or to block opponent players, further block the ball movement, and to place players strategically to tackle an opponent player token during their turn.

[0018] Typically, Control Zone is the three spaces immediately in front of the player tokens facing their opponent's goal.

[0019] Typically, the kick-off mark in the center of the pitch is marked by a white spot, not inside a particular diamond shaped spaces but on then borders.

[0020] Typically, the number of penalties after Draw are 5, followed by further 2 more attempts if the score is still equal, to avoid a draw or to declare a victory. [0021] Typically, the penalties are defined as tossing a coin and the loser of the toss place their goalkeeper on the first colored spot nearest their goal while the winner of the toss places the ball on an indicated space just outside the Penalty Area and the Arc (the large white outer line surrounding the goal, and the "D" shape besides the box).

[0022] Typically, the penalty area is the largest area covered by an outer white line of the Penalty Box that surrounds the goal.

[0023] Typically, the player scores more goals than the opponent player in a single match, considered as a winner and gets 1 Footy Smart Star.

[0024] Typically, the player has three Footy Smart Stars or more and the opponent player has a minimum of 1 Star, the player can challenge the opponent player to a Cup Match.

[0025] Typically, the Cup Match has the first cup as the Footy Champ trophy, second cup as the Divine Cup trophy, third cup as the Glory Cup, fourth cup as the Omni Foot Trophy, and finally the last one as World Cup Trophy.

[0026] In another aspect of the present disclosure, the present disclosure describes a strategy based soccer board game involving at least two players, comprising: a game board having a rectangular grid of individually identified diamond shapes with a twin-sided unique design, two goal areas at opposing ends of said board, and a plurality of areas indicated within said grid from which the play is initiated, wherein the grid is divided into three zones defensive, midfield and offensive; wherein the Defensive Zone is the lower end area, near to the goalkeeper; the Midfield Zone is in the middle area of the game board; and the Offensive Zone is the area near to the opponent's goal; one plus one optional dice, having numerical indication of a value on the throw of said dice, and providing a correlation between said numerical indication of said dice and a direction of movement of the ball piece; the dice also contain a "MISS" chance to lose a turn of moving the ball piece; predetermined number of soccer players ; predetermined number of goalkeepers; predetermined number of dice; predetermined number of Ball Tokens; predetermined number of Stars and Trophy Tokens; predetermined number of Team Tokens; predetermined number of Penalty Card Tokens; and optionally, predetermined number of Challenge Cards, wherein the soccer players are in two team sets of different color or markings so that each team set clearly differs from the color or markings of the other team set and the Penalty Card Tokens are also of two colors, i.e. Red and Yellow.

[0027] Typically, the game pieces of each player have different colors for identification and one common ball token.

[0028] Typically, the number of soccer players are 6 or 10 including 1 goalkeeper per team.

[0029] Typically, the number of Stars are 20 and the number of Trophy Tokens are 10. [0030] Typically, the number of Team Tokens are 4, out of which the two Team Tokens are of Red and Blue color and the other two Team Tokens are Blank Badges.

[0031] Typically, the number of Penalty Card Tokens are of two types i.e. Red and Yellow and the number of Challenge Cards are 6.

[0032] Typically, the Dice have six faces, wherein the number of Dice to be used to play with throughout the game is 1.

[0033] Typically, the number of diamond shape triangles on the game board is preferably 100 to 500, more preferably 404.

[0034] Typically, the board game is a unique design made of an array of diamond shapes arranged closely in an array horizontally and vertically.

[0035] Typically, the board game is a unique design made of an array of diamond shapes arranged closely in an array horizontally and vertically while ending with triangle shapes at the extreme ends.

[0036] Typically, the board game is made of an array of diamond shaped space is used to strategize game tokens on the board.

[0037] In other aspect of the present disclosure, the present disclosure describes a device for playing the board game of soccer, capable of being played by two or more players, comprising: a playing board having at least two Side fields and one Central field; at least one Control Zone per player token; at least one Defensive Zone; at least one Midfield Zone; at least one Offensive Zone; at least one Penalty Area, wherein the Penalty Area is the outer white line of the Penalty Box that surrounds the goal; at least one Goal Score Area; and one white spot (Kick-off mark) in the centre of central field, wherein the white spot is used to place the ball after a goal is scored and to start the first half and second half of the match.

[0038] Typically, the playing board is marked with an array of diagonal rows, making abutting squares or diamond shapes.

[0039] Typically, the abutting squares or diamond shapes of playing board are colored with two differentiating colors.

[0040] Typically, the Defensive Zone for first player is Offensive Zone for second player and Offensive Zone for second player is the Defensive Zone for the first player.

[0041] Typically, the White Spot (Kick-off mark) is used to place the ball after a goal is scored and to start the first half and the second half of the match.

[0042] Typically, the game board is having a rectangular grid of individually identified diamond shapes with a twin-sided unique design and those diamond shapes are arranged in the horizontal and vertical arrays while ending with triangle shapes at the extreme ends and making a single grid with borders to define the horizontal and vertical end of the grid.

BRIEF DESCRIPTION OF THE DRAWINGS

[0043] For a more complete understanding of the present invention, reference is now made to the following embodiments of the descriptions:

FIG. 1 illustrates a perspective view of board game.

FIG. 2 illustrates a board game artwork view.

FIG. 3 illustrates game pieces artwork view.

FIG. 4 illustrates final product game board views: Side 1 and Side 2

FIG. 5 illustrates a board game with slow play scenario.

FIG.6 illustrates a board game with 4 players quick start scenario.

FIG. 7 illustrates a board game with 2 players quick start scenario.

FIG. 8 illustrates a board game with all player's quick start scenario.

FIG. 9 and FIG. 10 illustrates game artwork.

DETAILED DESCRIPTION

[0044] The following detailed description is of the best currently contemplated modes of carrying out exemplary embodiments of the invention. The description is not to be taken in a limiting sense, but is made merely for the purpose of illustrating the general principles of the invention.

[0045] To describe the present disclosure accurately, talks about the following points:

[0046] The pieces of the game are, how to play, the Control Zone, the Defensive, Midfield & Offensive Zone, Controlling the ball, Moving, Passing and Kicking, Shooting and Scoring, the Penalty Area, blocking and Tackling, rolling the Dice, Yellow Card and Red Card, Penalties & Draw, winning Stars and Cups and winning Challenges.

[0047] Following is the description and explanation of each and every element:

[0048] The pieces of the game are:

• 16 or 18 x Football Players (6 to 9 per team);

• 2 x Goalkeepers (1 per team);

• 1 x Ball Token - also known as the Omni Team Player (the player itself), • 20 x Stars;

• 4 x Team Tokens (Red, Blue, and 2 x Blank Badges);

• Red and Yellow Card tokens;

• 10 x Trophy Tokens;

• 6 x Challenge Cards.

Recommended: 8 players per team, the Ball (which is the OMNI Team player) and a Goalkeeper.

[0049] Below game rules are written for 8 Players and a goalkeeper per team; however, the same rules apply if using a Goalkeeper with 6,7 or 9 players per team.

[0050] How to play:

[0051] In the present invention, a game is made up of a single match, made up of two halves, for which the player can keep track of by using a timer. To know how to play the game of the present invention, the player has to follow the setup instructions below to begin the game.

• Both players choose their Team Token from the Red or Blue Tokens, or making their own using the blank tokens provided.

• Toss a coin to decide which side of the pitch the player will play on and who will be the first to roll the dice to start the game.

• The winner of the toss chooses two spaces on the pitch for the first half and the loser of the toss chooses two spaces on the pitch for the second half, one where the Yellow Card will be placed, and one where the Red Card will be placed in the first half of the match. This can be any space except inside the Penalty Area (the larger white-lined box in front of the goal), or immediately next to one of the soccer/football players starting positions. Place the Red and Yellow Cards down on the pitch in the chosen spaces.

• Place each side's 8 football players down in any of the 9 orange-shaded marked spots on the pitch.

• Place each side's goalkeeper on the colored dot near the goals.

• Place the ball on the white dot (the Kick-off mark) in the middle of the pitch. Decide how long both matches will be (10 minutes to 15 minutes is ideal), and start the timer.

• Play begins by the coin-toss winner rolling the dice: each player takes a turn, where first they will move the ball a number of spaces equal to the number they rolled using the dice. After moving the ball with a possibility of making further connecting steps if the ball reaches with their own player's control zone, they will then move any one of their own players at a time, to further strategize the team positions so that they can block opponent players, block the ball, tackle or take control of the ball to create further connecting passes to the ball. See detailed Movement rules below. • Once the timer finishes, the first half is over, and the players can take a break. The players on the pitch stay in the same position, and the ball is returned to the Kick-off mark in the center of the pitch, on the half-way line, marked by a white dot. However, if any space is occupied by a player token near the white spot mark, then player token has to take a step back in order to make space of the ball token to be placed in the center. At this point, the loser of game toss chooses two spaces on the pitch to change the position of the Yellow and Red Card, one where the Yellow Card will be placed, and one where the Red Card will be placed in the second half of the match. This can be any space except inside the penalty area (the larger white-lined box in front of the goal), or immediately next to one of the soccer/football players starting positions. Place the Red and Yellow Cards down on the pitch in the chosen spaces.

• The person that did not win the first coin-toss now gets to choose where on the pitch the red and yellow card will be placed.

• Start the timer.

• Play begins again; the player who didn't win the first coin-toss can now roll the dice to start, each player takes alternating turns, where they first move the ball a number of spaces equal to the number they rolled on the dice. After which, they then can move any one of their own players at a time, to further strategize the team so that they can block opponent players or block the ball, tackle and take control of the ball with a possibility of making further connecting steps if the ball reaches with their own player's control zone. See detailed Movement rules below.

• Once the timer finishes, the second half is over and the match is complete.

• Whichever player scored the most goals is the winner; if there is a draw, players take Penalties based on the rules below to determine the winner.

[0052] The Control Zone:

[0053] The three spaces immediately next to a football player "in front" of them (on the side closest to / facing to their opponent's goal)— this is the football player's "Control Zone". For a football player to block or tackle while ball passes the player's Control Zone, or to take control and kick the ball, the ball must land inside that player's Control Zone.

[0054] The Defensive, Midfield & Offensive Zone:

[0055] The Defensive zone is the lower end area near to the goalkeeper, followed by the Midfield Zone in the middle area of the game board, followed by the Offensive Zone, which is the area near to the opponent's goal. [0056] Note: (Optional rule) No more than 4 of the players of one team can stay in the Defensive Zone at the end of the first half. If that is the case, then the side has a fault and will need to eliminate one player out of the game, the eliminated player has to be chosen from the Defensive Zone. (This rule can be used as an optional rule and is to be decided at the start of the game).

[005η Controlling the Ball:

• If there is no football player next to the ball on the pitch, the next in turn player moves so that their Control Zone overlaps with the ball and gets control of the ball, and if successful, then the football player can move the ball and pass it to his team player's Control Zone to create a further connecting move from that team player, or kick it strategically ahead, with the aim to shoot it into the opponent's goal.

• If the ball is kept in one of the three spaces in any opponent football player's Control Zone, then that opponent player immediately controls the ball and the controlling player can then move the ball three spaces further to own team players with the aim to shoot it in the goal.

• Opponent player tokens can also take control of the ball by blocking the controlling football player and tackling the ball, if their Control Zone overlaps with the ball when it is moving through the spaces, use the Blocking and Tackling Rules given below.

[0058] Moving, Passing and Kicking:

• During the turn of the first team, the first player first move the ball by rolling the dice and moving the ball a number of spaces equal to the number shown on the dice. The player can move the ball in a straight line in any direction, with the intention to shoot a goal, the player can do so directly if the player is near the goal, or the player can pass the ball to a nearby player in their control zone, who, in the same turn, can pass the ball to 3 spaces, possibly creating another connecting pass to other players, or directing the ball to score a goal; if the player can't create a connecting pass to another player or score a goal, the player just move the ball as per the dice roll.

• After the player has rolled the dice and moved the ball and only after both of these actions are completed, the player then manages the team player positions, the player can move one of the football players on first team up to 3 spaces, in any direction in a straight line; or, the first player can choose to move the goalkeeper up to 2 spaces in any direction, in a straight line; optionally, instead of moving their own team player token with a determistic method of three space in a single direction (player token) or two space in a single direction (goalkeeper) mentioned above, the player can choose to roll the dice again the second time and move his own player token in a single direction based on the value of the dice. If the player is moving a player or goalkeeper and manage to get close to the ball, so that the ball is in the Control Zone, then move the ball further to kick it ahead and create further connecting passes to other players in intention to score a goal, see the Blocking and Tackling rules below.

• Any football player that controls the ball can kick the ball 3 spaces in a straight line in any direction; a goalkeeper that controls the ball can kick the ball 4 spaces in a straight line in any direction.

• The Goalkeeper is free to maneuver anywhere on the field.

• If at any time a football player controlling the ball moves the ball into or passes an opposing football player's Control Zone, their turn immediately ends, and the opposing player has completed a tackle and immediately gains control of the ball; this player can then immediately kick the ball to create connecting passes as a bonus move at the start of their turn: see the Blocking and Tackling rules below.

• Also see the (Optional rule) for positioning the players, in the section - The Defensive, Midfield & Offensive Zone.

[0059] Shooting and Scoring:

• If the player manages to move the ball into any space touching their opponent's goal (the red or blue rectangles on the board), they have scored one goal.

• Once a goal is scored, the ball can be started from any space in the penalty area (the large outer white line of the penalty box around the goal) next to that particular goal.

[0060] Post-scoring a goal, the ball token comes back to the center of the game board white spot mark, with the goal losing player starting the turn, if any space is occupied by a player token near the white spot mark, then player token has to take a step back in order to make space of the ball token to be placed in the center.

[0061] The Penalty Area:

• The Penalty Area is the large outer white line of the Penalty Box that surrounds the goal.

Only one player of one side can move in the Penalty Area in a single turn; however, in their following turn as soon as possible the Player that made the move into the Penalty Area has to move out of the Penalty area.

• The spaces directly on the outer white border line of the penalty are considered the outer border of the Penalty area: at any given time, only 2 players can stand on that outer border white line of the penalty area.

[0062] Blocking and Tackling:

• If a football player controls the ball, and they move the ball into or pass the Control Zone of an opposing player, then they have been tackled, and their turn immediately ends, and the opposing player can then immediately kick the ball away to try to create connecting pass moves, before the dice is rolled as normal.

• After the tackle, the tackling player rolls the dice to get control of the ball and move it further, with the intention to score a goal or make a connecting pass of the ball, after which they will then be able to position one of their team players as normal, to try to score a goal or make a connecting pass or passes.

[0063] Rolling the Dice:

• When a Player rolls the dice, there are 6 outcomes: if they roll the dice and get a 1, 2, 3 or 4, that player can move the ball that number of spaces in a straight line.

• Only after the first move is fully completed (including any connecting passes), the Player then needs to position one of his players as normal to create further connecting passes with the intention of scoring a goal or to make it easier to create connecting pass moves in a later turn.

[0064] If the player gets a "miss" when they roll the dice, they do not get control of the ball and do not get a chance to pass it, but they need to play the second move of their turn as normal; they must always move one of their football players at least one space.

[0065] Note: Players cannot "jump over" or move through other players on the pitch.

[0066] Yellow Card and Red Card:

• The Yellow and Red cards are used as deterrent mechanism where cards are strategically placed outside the Penalty Area. Note: Any player crossing or stepping in the Red or Yellow Card Zone is considered at fault.

• If the player move one of the football players into any space that is next to the Red Card on the field, the player must remove that football player from the game. Players cannot cross over the Red Card zone.

• If the ball is moved or tactically locked into the Red Card zone, it is not considered as fault.

The Ball is considered immune to the Red card zone, the ball must be moved out using a roll of the dice or while positioning the team players during the turn, who can try and reach the ball while staying outside the red card zone (i.e., their Control Zone can overlap with the ball while it is next to the Red Card).

• If the first player moves one of football players into a space that is next to the Yellow Card on the field— this is considered as minor fault and the player will need to keep a count of the yellow card; and at any later point in the same match if the first player move any one of the football players next to the Yellow Card, this becomes a major fault, the team player must immediately remove the second football team player from the game. Note that the first player only needs to keep track of the number of times a player has entered the Yellow Card zone, so that the next time a player enters the zone, that player is removed from the game.

[006η Penalties & Draw:

• If a match ends with an equal number of goals for both players, then - the players can take 5 penalties, followed by further 2 more tries if the score is equal, post which if the score is still equal, it is considered a draw.

• Before each penalty shoot-out, the first player can choose who goes first, or toss a coin. The loser of the toss can place their goalkeeper on the first colored dot nearest their goal. The winner of the toss can then place the ball on the white dot just outside the Penalty Area and arc (large white outer line surrounding the goal, and the "D" shape besides the box). This is done to statistically create a strategic scenario for penalties.

• The player that won the coin-toss can roll the dice twice to try to score a goal. If they score that counts as one goal; if they fail to score on both rolls of the dice, it is the next player's turn to take a penalty shot.

[0068] Originally, the ball is placed nearer to the penalty area for the Penalties, and similarly some rules of soccer don't apply, i.e. the offside, corner kicks, throw in, etc. This is to keep the game fast- moving, strategic, funny and simple.

[0069] Winning Stars and Cups:

• If the player score more goals than the opponent in a single match, the player will win 1 Footy Smart star.

• If the player have three Footy Smart stars or more, and the opponent has a minimum of 1 star, the player can challenge the opponent to a Cup Match. To start a Cup Match, the player must return 3 of the stars to the pile, and the opponent must return back to the pile with a minimum number of 1 star or up to 3 stars if the opponent has more stars.

• A Cup Match has the same rules as a normal match, with one difference— the winner will receive a Cup instead of a Star. The first cup that can be won is the Footy Champ Trophy, then, in order, the Devine Cup Trophy, the Glory Cup, the Omni Foot trophy and then the World Cup.

[0070] Winning Challenges:

[0071] Footy Smart has a number of Challenges, which, if the player accomplish, will give to the player a bonus Footy Smart star.

First to Score 3 Goals in a Single Match: • The first player to score 3 goals will gain 1 star. This can only be accomplished once or can be repeated if the players agree.

Complete One Tackle in Any Match:

• If the first player successfully completes a tackle, the player gain 1 star. This can only be accomplished once or can be repeated if the players agree.

First to Trap an Opponent into Red/ Yellow Card in any single match:

• If the first player is the first person to trap the opponent into moving a player next to a Red or Yellow card in any single match, the player gain 1 star.

Win 3 Matches in a Row:

• If the first player wins 3 matches in a row at any time, the player gain 1 star. This can be accomplished multiple times.

Strike 3 Goals in penalties:

• If the first player scores 4 goals in penalties, the player gain 1 star. This can be accomplished multiple times.

Win the Footy Champ Trophy:

• If the first player wins the Footy Champ trophy, the player collects a bonus star along with the Footy Champ Trophy.

[0072] The Diamond Shapes Grid of the game board is the core of the Product and a unique selling point of the Product, additionally the game also consists a unique two step moves per player, the two steps are a combination of Roll the Dice move and Self-determination move as per game rules.

[0073] In one aspect of the present disclosure, the present disclosure describes a method of playing a soccer board game involving at least two players, the game pieces include the Main Twin-sided Board Game, 2 Teams of Soccer/Football Players Tokens, Goalkeepers Token, Ball Token, Footy Smart Stars, Trophy Tokens, Team Tokens, Red Card Token, Yellow Card Token, 2 x Dice, Rules of play and optionally, Challenge Cards, the method of playing the board game comprising the steps of: determining time of the gameplay divided by two halves; choosing Team Token from the red or blue tokens, or by making their own using the blank tokens provided; tossing a coin to start the game, and toss winner to decide which side of the pitch the Player chooses with an option of predetermined number of player tokens they play with and who will be the first player to roll, while choosing any one of the two dices throughout the games; placing yellow and red card on any space except in the penalty area, or immediately next to one of the soccer players starting positions; placing a predetermined number of soccer players on predetermined spots or optionally spread out on the board on their respective side of the pitch of the main game board, and their goalkeeper on the predetermined colored spot near the goal the player is protecting; placing ball on the white center spot (the Kick-off mark) in the middle of the pitch; executing an action during the player's turn, in sequence with other players to score one or more goals and achieving the objective in accordance with the rules, said step of executing a turn for each player comprises in the following sequence: i) rolling the dice to gets a numerical value on the dice and not a "MISS" sign on the dice; ii) moving the ball with the same number of spaces as is shown on the dice, if the sign is a "MISS" the ball cannot be moved; while moving the ball to strategise and reach to their own player tokens to take further control of the ball and create connecting ball token passes within their control zone; iii) passing the ball within their control zone leads to landing of ball token, if it lands in or passes the Opponent's player tokens Control zone then it is a Tackle or if it is obstructed by Opponent' s player tokens Control zone then it is a Block as per the Movement Rules, wherein there is declaration of the control zone in the start of the game, and as per standard rule, the control zone for any player token are the 3 closest spaces facing forward towards the opponents goal; iv) tackling the ball ceases the ongoing Player's turn and is passed on to the next player; if the Ball is not Tackled, the player then proceeds to moving towards any one of their own team players tokens in any single direction with a maximum up to three spaces, except for the goalkeeper token, which can move only up to two space in any single direction as per the Movement Rules; (optionally, instead of moving their own team player token with a determistic method of three space in a single direction (player token) or two space in a single direction (goalkeeper) mentioned above, the player can choose to roll the dice again the second time and move his own player token in a single direction based on the value of the dice); this is to further strategize the team's position to take control of the ball, to position and to block opponent players token, to position and block the ball movement for the opponent, to position and tackle opponent player tokens; if the player moves the player token and is successful in taking control of the ball by getting the ball in their player tokens control zone, the Player can then successfully create further connecting ball token passes up to three additional space in a single direction while passing it to own player tokens or to score a goal; whereas the goalkeeper can pass or kick the ball token up to four space in any single direction; v) during the Players turn, the player will avoid moving the player token in the Penalty zone of the Red and Yellow card (token), wherein the Penalty zone area is all the space immediately next to where the Red and Yellow token is placed on the game board; vi) disqualifying and removing a player token from the game, if any player token of one side enters or crosses the Red card zone, however if any player token of one side enters or crosses the yellow card zone two times, then the player token that entered the yellow card token for the second time, get removed from the game; vii) scoring a goal, and post-scoring, the ball token comes back to the center of the game board white spot mark with the goal losing player starting the turn, note: if any space is occupied by a player token near the white spot mark, then player token has to take an additional step back in order to make space of the ball token to be placed in the center; viii) moving player can only enter the opponent players penalty area for one turn in attempt to score, however during the next turn the player should ensure movement of their player token out of the penalty area; ix) breaching first half time of the game and returning to the Ball token to the kick-off mark in the center of the pitch before taking a break and commencing to the second half of the game with the initial toss loser, starting the turn; at this point the loser of game toss chooses two spaces on the pitch to change the position of the Yellow and Red card, one where the Yellow Card will be placed, and one where the Red Card will be placed in the second half of the match. This can be any space except inside the penalty area (the larger white-lined box in front of the goal), or immediately next to one of the soccer/football players starting positions, x) retaining 4 players token against each Player in their own defensive zone during breaching of the first half as per standard rules, if more than four players are left in their defensive zone then one of the player from the defensive zone is removed from the game; xi) announcing the one Player as Winner who has more number of goals at the end of second half time, or announcing the game as Draw, if both players has the same number of goals; xii) taking penalties based on the predetermined rules to determine the winner in case of Draw; xiii) gaining of game bonus with Footy Smart Stars, based on the criteria mentioned on the challenge cards; xiv) winning 1 Footy Smart Star after winning each match; and using a collection of Footy Smart Star to challenge the opponent for Cup matches.

[0074] In an embodiment of one aspect of the present disclosure, the game pieces of each player have different colors for identification and one common ball token.

[0075] In an embodiment of one aspect of the present disclosure, the grid is divided in three zones, i.e. Defensive, Offensive and Midfield.

[0076] In an embodiment of one aspect of the present disclosure, the predetermined number of soccer players per team is 6 to 10 which includes 1 goalkeeper.

[0077] In an embodiment of one aspect of the present disclosure, the pre-determined spots to place player tokens are orange-shaded marked spots, which are in front of the two Penalty areas on the pitch of the main game board.

[0078] In an embodiment of one aspect of the present disclosure, the soccer board game consists of 2 halves times decided by the players; where the toss winner starts the first half and the toss loser starts the second half.

[0079] In an embodiment of one aspect of the present disclosure, the values assigned to one dice are 1 to 5 along with one "MISS" sign and the values assigned to the other dice are 1 to 4 and two "MISS" signs. [0080] In an embodiment of one aspect of the present disclosure, the Movement Rules define the movement of the ball token as the first step in a player turn based on the roll of the dice, before progressing to the second step of moving the soccer player tokens.

[0081] In an embodiment of one aspect of the present disclosure, the ball token can be moved in any one single direction by rolling the dice and moving it the same number of spaces that are shown on the dice, while moving the ball, the player strategise to reach up to their own player tokens to take further control of the ball when in their control zone and create further connecting ball token passes.

[0082] In an embodiment of one aspect of the present disclosure, the Ball movement is blocked or tackled by the opponent if reaching or crossing their control zone with the intention of scoring a goal.

[0083] In an embodiment of one aspect of the present disclosure, the player tokens move in any one single direction up to 3 spaces and the goalkeeper limited to 2 spaces movement on the game board grid to strategize and to block opponent players, further block the ball movement, take control of the ball, create connecting ball token passes and to place players strategically to tackle an opponent player token during their turn; optionally, instead of moving their own team player token with a determistic method of three space in a single direction (player token) or two space in a single direction (goalkeeper) mentioned above, the player can choose to roll the dice again the second time and move his own player token single direction based on the value of the dice.

[0084] In an embodiment of one aspect of the present disclosure, the Player tokens movement is completed only after the step of rolling the dice has been completed.

[0085] In an embodiment of one aspect of the present disclosure, the Movement Rules define after rolling the dice and movement of the ball, manage the position of the team players by either moving one of their player token up to 3 spaces in any direction in a straight line, or by moving the goalkeeper up to 2 spaces in any single direction in a straight line without a turn; optionally, instead of moving their own team player token with a determistic method of three space in a single direction (player token) or two space in a single direction (goalkeeper) mentioned above, the player can choose to roll the dice again the second time and move his own player token single direction based on the value of the dice.

[0086] In an embodiment of one aspect of the present disclosure, the movement of a player or goalkeeper is to strategise and get close to the ball to get it in the player token Control Zone and to move the Ball token further, to create connecting passes to other players to score a goal.

[0087] In an embodiment of one aspect of the present disclosure, Control Zone is the three spaces immediately in front of the player tokens facing their opponent's goal. [0088] In an embodiment of one aspect of the present disclosure, the kick-off mark in the centre of the pitch is marked by a white spot, not inside a particular diamond shaped spaces but on then borders.

[0089] In an embodiment of one aspect of the present disclosure, the number of penalties after Draw are 5, followed by a further 2 more attempts if the score is still equal, to avoid a draw and to declare a victory.

[0090] In an embodiment of one aspect of the present disclosure, the penalties are defined as tossing a coin and the loser of the toss place their goalkeeper on the first coloured spot nearest their goal while the winner of the toss place the ball on an indicated space just outside the Penalty Area and the Arc (the large white outer line surrounding the goal, and the "D" shape besides the box).

[0091] In an embodiment of one aspect of the present disclosure, the penalty area is the largest area covered by an outer white line of the Penalty Box that surrounds the goal.

[0092] In an embodiment of one aspect of the present disclosure, the player scores more goals than the opponent player in a single match, considered as a winner and gets 1 Footy Smart Star.

[0093] In an embodiment of one aspect of the present disclosure, the player has three Footy Smart Stars or more and the opponent player has a minimum of 1 Star, the player can challenge the opponent player to a Cup Match.

[0094] In an embodiment of one aspect of the present disclosure, the Cup Match has the first cup as the Footy Champ trophy, second cup as the Divine Cup trophy, third cup as the Glory Cup, fourth cup as the Omni Foot Trophy, and finally the last one as World Cup Trophy.

[0095] In another aspect of the present disclosure, the present disclosure describes a strategy based soccer board game involving at least two players, comprising: a game board having a rectangular grid of individually identified diamond shapes with a twin-sided unique design, two goal areas at opposing ends of said board, and a plurality of areas indicated within said grid from which play is initiated, wherein the grid is divided into three zones defensive, midfield and offensive; wherein the Defensive Zone is the lower end area, near to the goalkeeper; the Midfield Zone is in the middle area of the game board; and the Offensive Zone is the area near to the opponent's goal; one plus one optional dice having numerical indication of a value on the throw of said dice, and providing a correlation between said numerical indication of said dice and a direction of movement of the ball piece; the dice also contain a "MISS" chance to lose a turn of move the ball piece; predetermined number of soccer players; predetermined number of goalkeepers; predetermined number of dice; predetermined number of Ball Tokens; predetermined number of Stars and Trophy Tokens; predetermined number of Team Tokens; predetermined number of Penalty Card Tokens; and optionally, predetermined number of Challenge Cards, wherein the soccer players are in two team sets of different color or markings so that each team set clearly differs from the color or markings of the other team set and the Penalty Card Tokens are also of two colors, i.e. Red and Yellow.

[0096] In an embodiment of another aspect of the present disclosure, the game pieces of each player have different colors for identification and one common ball token.

[0097] In an embodiment of another aspect of the present disclosure, the number of soccer players is 6 or 10 including 1 goalkeeper per team.

[0098] In an embodiment of another aspect of the present disclosure, the number of Stars are 20 and the number of Trophy Tokens are 10.

[0099] In an embodiment of another aspect of the present disclosure, the number of Team Tokens are 4, out of which the two Team Tokens are of Red and Blue color and the other two Team Tokens are Blank Badges.

[0100] In an embodiment of another aspect of the present disclosure, the number of Penalty Card Tokens are of two types i.e. Red and Yellow and the number of Challenge Cards are 6.

[0101] In an embodiment of another aspect of the present disclosure, the Dice have six faces, wherein the number of Dice to be used to play with throughout the game is 1.

[0102] In an embodiment of another aspect of the present disclosure, the number of diamond shape triangles on the game board are preferably 100 to 500, more preferably 404.

[0103] In an embodiment of another aspect of the present disclosure, the board game is a unique design made of an array of diamond shapes arranged closely in an array horizontally and vertically.

[0104] In an embodiment of another aspect of the present disclosure, the board game is a unique design made of an array of diamond shapes arranged closely in an array horizontally and vertically while ending with triangle shapes at the extreme ends.

[0105] In an embodiment of another aspect of the present disclosure, the board game is made of an array of diamond shaped space is used to strategies game tokens on the board.

[0106] In other aspect of the present disclosure, the present disclosure describes a device for playing a board game of soccer, capable of being played by two or more players, comprising: a playing board having at least two Side fields and one Central field; at least one Control Zone per player token; at least one Defensive Zone; at least one Midfield Zone; at least one Offensive Zone; at least one Penalty Area, wherein the Penalty Area is the outer white line of the Penalty Box that surrounds the goal; at least one Goal Score Area; and one white spot (Kick-off mark) in the centre of central field, wherein the white spot is used to place the ball after a goal is scored and to start the first half and second half of the match. [0107] In an embodiment of other aspect of the present disclosure, the playing board is marked with an array of diagonal rows making abutting squares or diamond shapes.

[0108] In an embodiment of other aspect of the present disclosure, the abutting squares or diamond shapes of playing board are colored with two differentiating colors.

[0109] In an embodiment of other aspect of the present disclosure, the Defensive Zone for first player is Offensive Zone for second player and Offensive Zone for second player is Defensive Zone for first player.

[0110] In an embodiment of other aspect of the present disclosure, the white spot (Kick-off mark) is used to place the ball after a goal is scored and to start the first half and second half of the match.

[0111] In an embodiment of other aspect of the present disclosure, the game board is having a rectangular grid of individually identified diamond shapes with a twin-sided unique design and those diamond shapes are arranged in the horizontal and vertical arrays while ending with triangle shapes at the extreme ends and making a single grid with borders to define the horizontal and vertical end of the grid.

[0112] The use of the expression "at least" or "at least one" suggests the use of one or more elements or ingredients or quantities, as the use may be in the embodiment of the disclosure to achieve one or more of the desired object or results.

[0113] The foregoing description of the specific embodiments will so fully reveal the general nature of the embodiments herein that others can, by applying current knowledge, readily modify and/or adapt for various applications such specific embodiments without departing from the generic concept, and, therefore, such adaptations and modifications should and are intended to be comprehended within the meaning and range of equivalents of the disclosed embodiments. It is to be understood that the phraseology or terminology employed herein is for the purpose of description and not of limitation. Therefore, while the embodiments herein have been described in terms of preferred embodiments, those skilled in the art will recognize that the embodiments herein can be practiced with modification within the spirit and scope of the embodiments as described herein.