Title:
CARD TYPE LEARNING TOOL, LEARNING DEVICE, PROGRAM FOR THE LEARNING DEVICE, AND STORAGE MEDIUM CONTAINING THE PROGRAM
Document Type and Number:
WIPO Patent Application WO/2008/126931
Kind Code:
A1
Abstract:
An offensive player operates input means (32) to display on a display screen (31),
one or more associated problems from a plenty of problems stored in a memory (42),
so that the offensive player and a defensive player both input answers. According
to the results (correct or incorrect) of the inputted answers, a damage point
is given to the player who has lost. When the damage point of the partner player
reaches a predetermined value, a plurality of associated problems are represented.
Moreover, two areas (11, 12) are displayed on the display screen (31) for the
offensive player and the defensive player. A card (3) for representing the problem
this time is placed in the area (11 or 12) of the player who has won. Only when the
area (11) is full of cards (3) and the area (12) has a card, a plurality of associated
problems may be represented. The present invention enables players to get a
systematic knowledge while enjoying a match, thereby increasing the learning
effect.
Inventors:
KAKUI, Yasuo (1-37-2-113 Kamiodanaka, NakaharakuKawasaki-shi, Kanagawa, 211-0053, JP)
Application Number:
JP2008/057369
Publication Date:
October 23, 2008
Filing Date:
April 09, 2008
Export Citation:
Assignee:
KAKUI, Yasuo (1-37-2-113 Kamiodanaka, NakaharakuKawasaki-shi, Kanagawa, 211-0053, JP)
International Classes:
G09B3/06; A63F1/02; A63F3/00; A63F13/00; G09B7/02
Attorney, Agent or Firm:
MURATA, Minoru (2-10, Kandaogawamachi 3-chomeChiyoda-ku, Tokyo, 101-0052, JP)
