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Patent Searching and Data


Title:
DESIGN AND PRODUCTION OF GARMENTS
Document Type and Number:
WIPO Patent Application WO/2007/093800
Kind Code:
A3
Abstract:
A customer body scan is used to produce a body model. The body model is matched to the best fitting one of a family of standard body models. In one arrangement, that family is a series of standard size models. In another arrangement, the family is a series of body shapes. In both cases, difference values are derived which are used to modify standard pattern pieces. Closed manifold mesh models may be used throughout to simplify computation.

Inventors:
GARDINER JAMES HOLDEN PATRICK (GB)
NIBLETT TIMOTHY BRYAN (GB)
Application Number:
PCT/GB2007/000529
Publication Date:
November 01, 2007
Filing Date:
February 15, 2007
Export Citation:
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Assignee:
VIRTUAL MIRRORS LTD (GB)
GARDINER JAMES HOLDEN PATRICK (GB)
NIBLETT TIMOTHY BRYAN (GB)
International Classes:
A41H3/00; A41H1/00; G06F17/50; G06T17/00
Domestic Patent References:
WO2002057964A22002-07-25
WO2003002332A12003-01-09
Foreign References:
US20040083142A12004-04-29
US5163006A1992-11-10
GB1176604A1970-01-07
US6415199B12002-07-02
Attorney, Agent or Firm:
MURGITROYD & COMPANY (165-169 Scotland Street, Glasgow G5 8PL, GB)
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Claims:

CLAIMS

1. A method of producing garments comprising: establishing a base garment design which comprises a plurality of pattern pieces and is a desired fit on a given body model; providing a body model of a customer; comparing the body model of the customer with said given body model to derive difference values; and using said difference values to modify the pattern pieces.

2. The method of claim 1 , in which the base garment design is established in a number of standard sizes each being a desired fit on a given body of a standard size.

3. The method of claim 1 , in which base garment designs are established for a family of dimensionless body models of differing shapes, the customer body model is matched with the most similar one of the body models from said family to derive said difference values, and the difference values are scaled to the customer size before adjusting the relevant pattern pieces.

4. The method of any preceding claim in which each of the customer body model and the given body or bodies is defined as a closed 2-manifold triangle mesh derived from a single template mesh.

5. The method of any preceding claim, in which base garment design is established by the physical making and adjustment of one or more prototype garments followed by digitization of their pattern pieces.

6. The method of any preceding claim, in which only those parts of the body relevant to a particular garment are used.

7. The method of any preceding claim, including the further step of using the modified pattern pieces to cut and make a garment for the customer.

8. A method of making a garment in which a representation of a customer body is compared with a family of body models, the best fit of said family is determined, shape differences are identified between the customer body and said best fit body model, and the shape differences are used to modify pattern pieces which define a garment having a desired fit to said best fit body model.

9. A garment production system including: means for comparing a representation of a customer body with a range of body models and identifying the closest fit; means for determining shape differences between the customer body and the closest fit body model; and means for using said differences to modify garment pattern pieces of a garment which fits said closest fit body model.

Description:

"Design and Production of Garments"

This invention relates to the design and production of garments.

The designing of garments is largely an art based on individual skills and experience. In mass produced garments, it is customary to make a prototype garment for a standard-sized body, adjusting the garment by hand until a satisfactory fit is achieved. Pattern pieces for the standard size are then created. Pattern pieces for other sizes are made by "grading" the pattern pieces for the basic standard size. The end result is a garment available in a range of sizes, which will be a less than perfect fit on most customers. One skill of the designer lies in achieving a garment which is a reasonable fit for a reasonably high proportion of potential customers, but this is a difficult aim to achieve.

Over the last twenty years or so a range of computer-aided design techniques has been available to the garment designer. For example, software packages are available to assist in the grading process and to deal with factors such as seam allowances. However, these are essentially aids to carrying out parts of the traditional design process.

It is of course also possible to produce bespoke garments which are tailored individually for a specific customer. The tailor takes a series of measurements which, combined with skilful judgement about the body shape and posture of the customer, are used to produce a rough version of the garment, which is then improved by a series of "fittings" and adjustment. This process is time consuming and requires a high level of skill which makes it expensive.

Our International Patent Application WO2002/057964 describes methods and systems for the production and visualisation of garments. The

present application is separate and independent from this prior application, but certain parts of the disclosure of WO2002/057964 can optionally be used in conjunction with the present invention.

There have been other previous proposals to provide automated systems for generating custom garments based on 3D body scanning. However, these have been based upon extracting measurements from the body scan, and this has proved not to be sufficiently accurate to produce well- fitting garments.

It is known to make semi-bespoke garments by a process which may be termed a "try-on" process. In this, the customer tries on a garment selected from a range of sizes as being the best available fit. A shop assistant checks a number of fit areas, such as arm length, hem length, shoulder width, back length, etc., and determines appropriate corrections to the closest fitting (termed base) garment. These corrections are then fed into CAD software which alters the pattern pieces for the closest fitting garment to produce a correctly altered garment.

The try-on method is superior to the construction of a custom garment from measurements alone for two reasons. First, measurements are of limited accuracy and precision in real-world tailoring, which makes alterations based on these measurements unreliable. Second, the alterations needed to the base garment can be difficult to determine with simple measurements, requiring knowledge of more sophisticated descriptions of body shape and posture. It is difficult, for example, to describe stooped shoulders in terms of measurements.

Experience has shown that a try-on process can reliably provide good fit if performed by skilled assistants. However, it has the problems in terms of mass customization that:

• A stock of garments is required in order to operate the try-on, which makes changing designs expensive as a complete set of graded garments is required in each outlet • A degree of tailoring skill is required on the part of shop assistants to be able to specify the necessary changes • It is difficult to change designs, as it is expensive and time- consuming to train assistants on new sets of alterations.

These problems make it difficult to provide more than a limited range of styles, changes to the range happen only infrequently, and volume is limited by the number of trained assistants and the time taken to deal with individual customers.

Accordingly, one object of the present invention is to provide a method and system for producing a good fit in garments customised to individual customers, in a manner which requires no or minimal human intervention in the customisation process, and which eases the task of the garment designer at the initial stages.

Another object of the present invention is to provide benefits analogous to the "try-on" system in a system suitable for mass customization while avoiding the limitations of the try-on system referred to above.

The invention provides a method of producing garments, and a garment production system, as defined in the appended claims.

Embodiments of the invention will now be described, by way of example, with reference to the drawings, in which:

Figure 1 is a flowchart of a first stage in one process embodying the invention; and

Figure 2 is a subsequent stage in the same process.

The benefits of the known try-on system arise from the fact that small changes are made to a known fit, namely the fit of the selected base garment on the customer. The present invention builds upon making changes to a known solution, but using body models rather than measurements.

First embodiment

Referring to Figure 1 , in one embodiment of the invention a first step 10 is to make a base garment to fit a selected base size, say a standard size 12. This is done by any conventional method, the designer adjusting the garment until a desired style and fit is achieved. The pattern pieces which achieve this are then recorded at step 12, along with related information such as seam allowances and seam matching points. Software (for example, Accumark from Gerber Technology or PGS from Lectra Systems) is commercially available for recording such information in a form which can be digitally manipulated.

In the following step 14, the pattern pieces for the base garment are graded (adjusted) to give pattern pieces for additional standard sizes, say for sizes 6-10 and 14-24. This can be effected using known commercially available grading software, or by using the method of WO2002/057964 to produce virtual graded garments. Alternatively, or in addition, preliminary

grading results can be used to make prototype garments for each of the other desired sizes, which are then adjusted for best fit. The result of step 14 is a family of pattern pieces for each of a range of n standard sizes. This allows, at step 16, the creation of a database of a family of n virtual garments.

In the present invention, body models are used rather than measurements. A body model is a complete 3D representation of a human body, generated from the data supplied by a body scanner. A common form of body model, suitable for use in the present invention, is a closed 2-manifold triangle mesh derived from a single template mesh, so that vertices and triangles are in 1 -to-1 correspondence between different body models. The derivation of such a body model from body scanner data is well known in the art.

Referring to Figure 2, there is depicted the process for producing a garment customized for a given customer in the particular style created in Figure 1.

At step 20, a body scan of the customer is provided. This may be done by taking a scan in a body scanner, or by re-using a body model from a previous body scan of that customer. The body scan data is then used at 22 to generate a body model or surface representation, preferably in the form of a closed 2-manifold triangle mesh as discussed above.

The next step 24 is to identify the one of the family of virtual garments which is the best fit to the customer's body model. One way to do this is to recognize the customer body as being closest to a size 12, 14 etc.

The differences between a body model representing a reference body fitting that garment size and the scanned customer body are then established at 26. Suitably, the reference body is represented as a similar triangle mesh to the customer body, and the differences are established by a process of Ordinary Procrustes Analysis [Dryden and Mardial 1997; Goodall 1991] at selected vertices.

As a modification, the closest reference body can be established by comparing the customer body directly with a series of body models representing idealised bodies on which the sized garments are a perfect fit.

The differences derived can be used in two ways. One (step 30) is simply to give an output indicating whether that garment style can or cannot be made in a form suitable for that customer. Another way to consider this is to view the process as an assessment of the suitability of the style for the body shape under consideration. The other (step 28) is to use the derived differences to adjust the pattern pieces for the garment, the adjusted pattern pieces then being used to manufacture an actual garment for the customer.

In one preferred form, the differences are analysed between the customer body and an idealised body for the closest standard size and a series of difference parameters are computed. One typical parameter might be shoulder angle. For each of the difference parameters a garment alteration is performed on the pattern pieces for the selected sized garment. The final output is a modified garment which fits the customer. This is similar to the tailoring alterations performed in a conventional try-on method, but the alterations are derived from differences in body shape rather than from manual measurements. The use of parameters derived

from the differences between two similar body shapes is a significantly more robust method than the use of linear measurements.

The garment alterations are a specification of how the pattern pieces change with the value of a given parameter. It is assumed that alterations are linear with parameter value, so that an alteration can be computed for each parameter value within a specified range. It is further assumed that the alterations are composable, so that they can be applied independently; this assumption generally holds good if the alterations are small.

It will be appreciated once the pattern has been adjusted the garment may be manufactured by printing out physical adjusted pattern pieces for manual garment cutting, but more usually virtual pattern pieces will be adjusted and then translated into output data for a computer-controlled cutting machine.

Further embodiments

The above embodiment relies on the use of a range of sizes designed for a set of standard bodies. Either traditional garment sizes or, in effect, garment sizes with infinitesimally small increments between them may be used. In a further refinement of the invention, the customer's body model is compared with a range of body shapes each of which can be scaled for size.

An eigen-model is a generalization of a body sizing system, being continuous rather than discrete. The eigen-model consists of a parameterized family " & of body models. Each body model b e B. is a closed

2-manifold triangle mesh with a fixed topology. The only difference between different elements of " B is in the location of vertices. This allows us to compare different body models in B point wise.

If the vertices in b e B are vo, ... , v m we can write this as a 3 x m vector

(xo,Xi,X2, ■ • ■ ,Xn) where n=3m and vi = (x3i,X3i+i,X3i+2). Such a vector completely characterises b. We write such vectors as x, y, z etc.

The eigen-model contains an average body model bo with vector xo. The model contains a non-empty set of parameters Pj,0 ≤ i < n. With each parameter P 1 is associated a vector y t . The vectors y \ are orthogonal so that yi*yj = 0, i ≠ j (where • is the dot product operator). Given a set of values pi for the Pj a body model b exists with vector X 0 + ∑P \ V \ .

Matching a body model To match a body model b the following process is followed.

1. b is matched to b 0 vertex-wise using Ordinary Procrustes

Analysis (OPA) [Dryden and Mardia, 1977, Goodall, 1991]. The vector of the transformed b is z .

2. For each parameter P 1 the value p, is computed as (z-x o )*y.. Let us call the resultant body model b ^ .

3. A scale parameter s is computed by performing OPA from b h to b . The scale is necessary because the average body model is scale-free, we are working with shape only in the eigen-model. Body model b s is then scaled by 5 to find the closest approximation to b in the eigen-model.

By construction, since the parameter vectors are orthogonal, the match found in this way is the closest match in the least squares sense.

Matching a garment to a body model

The essence of the try-on approach is that we can associate a garment g with each eigen-model b , where g is known to be a good fit to b . The association takes place as follows: • A garment g 0 is associated with b 0 , the average body;

• Each parameter P 1 has a garment delta d ( ;

• A garment for a body shape b given by the vector z o + ∑, PJ, is given by g = g 0 + J] 1 M •

It is important that computation of the garment associated with a body model be straightforward. The preferred embodiment is to use linear interpolation to generate garments, both in 3-D, draped on the body, and as 2-D pattern pieces.

Linear interpolation requires two bodies, b 0 and b x and two garments g Q and ^ 1 which fit these bodies. Body b 0 is the average body with vector χ 0 and b x is a body with vector x 0 + Zy 1 , namely a body that differs from the average body by a multiple of the / th eigenvector. Linear interpolation requires that the operations of addition and multiplication by a scalar are defined on bodies and garments. Since bodies are defined by the location of their vertices in space, where the vertices are 3-D points, these operations are inherited from those on points. In our preferred embodiment both 2-D pattern pieces and 3-D draped garments are represented by triangle meshes and can be interpolated by interpolation of individual vertices.

Given bodies b 0 , b x and garments g 0 , g x as above the garment delta is d, = (g x - g,)lλ .

In order for the interpolated garment to be "correct" it is important that:

1. the meshes to be interpolated be aligned, and that

2. the 3-D drape of g 0 and g, are consistent.

These conditions ensure that the angles between matching edges in g 0 and g, are as small as possible. When the angles are significantly different the accuracy of the interpolation decreases.

It is possible to create the draped garments g 0 and #, in a variety of ways. In the preferred embodiment the base garment g 0 is created by sewing a physical garment which is fitted to a physical embodiment of body b 0 . The garment #, can be created in the same way, by the process of grading which is well understood in the clothing industry, or by using the techniques of our International patent application WO2002/057964.

The process of garment matching as described is related to garment grading as commonly practiced. The differences in our approach are:

1. Each garment has an associated body model which, by construction, the garment fits well. This is the key requirement of the try-on approach.

2. The garment is known both in its 2-D pattern pieces and also its 3-D shape.

3. An infinite number of different garments can be produced rather than a fixed set of sizes.

Creating body models

One method of creating a body model for the foregoing will now be described.

Body models can be created using Generalized Procrustes Analysis (GPA) [Gower, 1975, Dryden and Mardia, 1997] algorithm. The input is a set of body models. The average model is bo and the principal components of the cross-correlation matrix of differences to average (after OPA) are the parameter vectors.

The simplest way to create eigen models is to use a database of body shapes representative of the population which will wear the garment. If the eigen model is derived from a representative population, the average distance between the average body model bo and a customer body b is minimized.

The efficiency of the system is improved if only those vertices directly relevant to the garment concerned are used, both for the creation of the body models and for matching. For example, if a pair of trousers is considered the configuration of the upper body and arms is not a significant factor in the fit. The above description holds good without change when subsets of vertices are used.

Many clothing designers have a considerable investment in particular dummies, forms or fit models. Expertise is developed over years as to how best to design garments to fit these models. In these circumstances it makes sense for these body shapes to be members of &. The drawback is that the resultant eigen-model will not, in general, be as close to the population average.

Discussion

The method of the invention does not require any information for a customer other than a body scan. There is no requirement for try-on garments or for an expert assistant to compute garment alterations.

The effectiveness of the method depends on the closeness of the closest match and the customer body models. This calculation is robust, especially when via eigen-models and the differences which are produced are generally small. We start with a garment whose fit on the closest matching stored body is perfect; this corresponds to the best fitting sized garment, within a range of sizes which may be step-wise or may be infinite. The differences, and hence the alterations required to that garment, are small and can be reliably computed.

The adjustments to be made are derived from a whole body model rather than a very limited number of measurements, giving a much more detailed comparison.

The invention also makes it possible to make use of the skills and expertise of industry professionals in developing prototype garments in a manner to which they are accustomed.

References

[Dryden and Mardia, 1997] I. L Marden and K.V. Mardia, Statistical Shape Analysis, Wiley, Chichester, 1997.

[Goodall, 1991] CR. Goodall, Procrustes methods in the statistical analysis of shape (with discussion). J. Roy. Statist. Soc. Ser. B, 53:285- 339, 1991.

[Gower, 1975] J.C. Gower, Generalized procrustes analysis. Psychometrika, 40:33-51 , 1975.