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Title:
DEXTERITY GAME WITH BALLS MOVING IN CURVED TRACK
Document Type and Number:
WIPO Patent Application WO/2016/055820
Kind Code:
A2
Abstract:
The subject of the invention is dexterity game with balls moving in curved track, which is suitable for developing combination ability and manual skills. The game according to the invention has a multitude of track elements that are connected to one another in the game board, and it has balls in the tracks, and on at least one track element one or more balls are moved so that the movement of the balls is determined by the routing of the track elements. It is characterised by that, the curved track elements are established in a game board (1) as tracks (1), and they form a ball tack for the movement of the balls (3), which has at least one ellipsis or preferable circular and a wavy line section, where the two end points of the wavy line is connected from opposite directions to the ellipsis or circle, as a result of which the ball rolling along the tract is able to touch every point of the ellipsis or wavy line track section with a continuous movement without interruption even from opposite directions, so that the connecting points of ellipsis, circle and wavy line act as direction switches, where the continuously moving ball can change the direction of rotation to the opposite direction of rotation.

Inventors:
ACZÉL ZOLTÁN (HU)
Application Number:
PCT/HU2015/000067
Publication Date:
April 14, 2016
Filing Date:
October 07, 2015
Export Citation:
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Assignee:
ACZÉL ZOLTÁN (HU)
International Classes:
A63F7/04
Attorney, Agent or Firm:
SZILÁGYI, Ildikó (u.20. Fsz 3/A, Budapest, HU)
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Claims:
CLAIMS

1. Dexterity game with balls moving in curved track, which is suitable for developing combination ability and manual skills, which game has a multitude of track elements that are connected to one another in the game board, and it has balls in the tracks, and on at least one track element one or more balls are moved so that the movement of the balls is determined by the routing of the track elements, characterised by that, the curved track elements are established in a game board (1) as tracks (1), and they form a ball tack for the movement of the balls (3), which has at least one ellipsis or preferable circular and a wavy line section, where the two end points of the wavy line is connected from opposite directions to the ellipsis or circle, as a result of which the ball rolling along the tract is able to touch every point of the ellipsis or wavy line track section with a continuous movement without interruption even from opposite directions, so that the connecting points of ellipsis, circle and wavy line act as direction switches, where the continuously moving ball can change the direction of rotation to the opposite direction of rotation.

2. Dexterity game according to claim 1, characterised by that, the track created in the game board (1) consists of circles and/or circle sections, which are interconnected also by curved sections, and switching points are located between the circles and circle section or the curved sections, where the ball (3) can pass without changing direction.

3. Dexterity game according to claim 1 or 2, characterised by that, two, three, four, five, six, or more touching circular tracks are established in the game board (1), among which switching points are created where the ball (3) can pass without changing direction.

4. Dexterity game according to claim 3, characterised by that, circular track parts available in the game board (1) are created as the internal part of a large circle enveloping the said track parts, among which switching points are created where the ball (3) can pass without changing direction.

5. Dexterity game according to any of the claims 1 - 4, characterised by that, two touching circular track parts are created in the game board (1), which are interconnected by straight track sections along their tangent lines, and there are switching points between the circles and the straight sections, where the ball (3) can pass without changing directions.

6. Dexterity game according to claim 5, characterised by that, the left side of the track is formed by a circle shaped track section, to which a circular shaped track section is connected at the right side laterally at the lateral connection points, as well as at the lower connection points, and there are switching points between the track sections, where the ball (3) can pass without changing direction.

7. Dexterity game according to any of the claims 1 - 6, characterised by that, the game board (1), that forms the base of the game, is preferably made of wood, plastic or metal or stone.

8. Dexterity game according to any of the claims 1 - 6, characterised by that, the track (2) created in the game board (1), forming the base of the game, has a V shaped or arched, preferably circular, or rectangular preferably trapezoid or square cross section.

9. Dexterity game according to any of the claims 1 - 6, characterised by that, the material of the balls (3) used in the game is preferably wood, or plastic, or metal or stone.

10. Dexterity game according to any of the claims 1 - 9, characterised by that, in case of a preferred embodiment the track is started within an external large circle from one or two internal circles, either from a point or an internal spiral curve, and the transition within the external circle is formed by a curved line similar to a Yin- Yang symbol.

Description:
Dexterity game with balls moving in curved track

The subject of the invention is dexterity game with balls moving in curved track, which is suitable for developing combination ability and manual skills.

The product range Spiral Billard (www.spiral-billard.com) is known according to the state of the art, which consists of disk shaded plates, which are provided with curved tracks, in which a plurality of curved tracks are started form an initial point established inside, in which the players can roll balls. In the plate the tracks are established in a way, that the direction of rotation of the balls cannot be varied during the movement, only the direction of movement can be changed.

The US 2013/0119607 patent document makes known a ball or rounded surface playing piece supported rotating device for board games.

The K 20140062193 patent document makes known wood ball pool.

The CN 102514316 patent document makes known a ball game, where the court is shaped from fiber punched carpet.

The CN 102514316 patent document makes known a magnetic labyrinth game board using balls.

During the development of the solution according to the invention the aim was to establish a game, which allows the movement of balls in a way, that the selection of direction of rotation of the moving balls is possible even without the changing the direction of movement. In establishing the solution according to the invention the recognition was that if connected circular tracks, and multiple interconnected and meshing circular tracks are prepared as track or elements of track in a game boards, then the set aim can be achieved.

The invention is a dexterity game with balls moving in curved track, which is suitable for developing combination ability and manual skills, which game has a multitude of track elements that are connected to one another in the game board, and it has balls in the tracks, and on at least one track element one or more balls are moved so that the movement of the balls is determined by the routing of the track elements. It is characterised by that the curved track elements are established in a game board as tracks, and they form a ball tack for the movement of the balls, which has at least one ellipsis or preferable circular and a wavy line section, where the two end points of the wavy line is connected from opposite directions to the ellipsis or circle, as a result of which the ball rolling along the tract is able to touch every point of the ellipsis or wavy line track section with a continuous movement without interruption even from opposite directions, so that the connecting points of ellipsis, circle and wavy line act as direction switches, where the continuously moving ball can change the direction of rotation to the opposite direction of rotation.

In a preferred embodiment of the solution according to the invention the track created in the game board (1) consists of circles and/or circle sections, which are interconnected also by curved sections, and switching points are located between the circles and circle section or the curved sections, where the ball can pass without changing direction.

In another preferred embodiment of the solution according to the invention two, three, four, five, six, or more touching circular tracks are established in the game board, among which switching points are created where the ball can pass without changing direction. In a further preferred embodiment of the solution according to the invention circular track parts available in the game board are created as the internal part of a large circle enveloping the said track parts, among which switching points are created where the ball can pass without changing direction.

In a further preferred embodiment of the solution according to the invention two touching circular track parts are created in the game board, which are interconnected by straight track sections along their tangent lines, and there are switching points between the circles and the straight sections, where the ball can pass without changing directions.

In a further preferred embodiment of the solution according to the invention the left side of the track is formed by a circle shaped track section, to which a circular shaped track section is connected at the right side laterally at the lateral connection points, as well as at the lower connection points, and there are switching points between the track sections, where the ball can pass without changing direction.

In a further preferred embodiment of the solution according to the invention the game board, that forms the base of the game, is preferably made of wood, plastic or metal or stone.

In a further preferred embodiment of the solution according to the invention the track created in the game board, forming the base of the game, has a V shaped or arched, preferably circular, or rectangular preferably trapezoid or square cross section.

In a further preferred embodiment of the solution according to the invention the material of the balls used in the game is preferably wood, or plastic, or metal or stone.

In a further preferred embodiment of the solution according to the invention in case of a preferred embodiment the track is started within an external large circle from one or two internal circles, either from a point or an internal spiral curve, and the transition within the external circle is formed by a curved line similar to a Yin- Yang symbol. The invention is furthermore set forth by the enclosed drawings:

Fig. 1 shows a possible embodiment of the solution according to the invention.

Fig. 2 shows another possible embodiment of the solution according to the invention.

The Fig. 3.-9. show the further possible embodiment of the solution according to the invention.

Fig. 10 shows the spatial view of the embodiments introduced in Fig. 9.

Fig. 11 shows the spatial view of the embodiment introduced in Fig. 10, when each of the internal curve of the arched track parts is supplemented with a circular track.

Fig. 12 shows the spatial view of the embodiment introduced in Fig. 2 with spatial tracks.

Fig. 13 shows the spatial view of the embodiment introduced in Fig. 12, with balls located at the internal curves.

Fig. 14 shows the top view of the embodiment of track design introduced in Fig. 1 with the balls positioned at the destination points.

Fig. 15, Fig. 16 and Fig. 17 show further modes of creating the tacks for the dexterity game according of the invention.

Fig. 18 and Fig. 19 illustrate track configurations, where an external large circular track is connected to an internal concentrically located circular track, with curved sections started from the external circular track.

Fig. 20 shows an embodiment of the track configuration introduced in Fig. 18, where the track sections are connected to a small circle outside the large circle laterally starting from the large circle.

Fig. 21 shows a further embodiment of the configuration introduced in Fig. 19.

In Fig. 22 a threefold curved track inside a large external circle can be seen.

Fig. 23, Fig. 24 and Fig. 25. show various modes of embodiment of the track for the dexterity game according to the invention.

Fig. 1 shows a possible embodiment of the solution according to the invention, where curved transition is established with track 2 corresponding to the shape of a Yin- Yang symbol in an outside large circle. The switching points, as well as the possible directions of movement are shown in the figure by dots and arrows. The black spots on the linear figures indicate the possible branching locations, where the balls 3 can travel on continuously with change of direction, but in different roation directions. These are indicated with arrows in the figure.

Fig. 2 shows another possible embodiment of the solution according to the invention, where arched connection is created in the form of track 2 according to the Yin- Yang symbol within a large outside circle, with small internal circles in the inside curves. The switching points, as well as the possible directions of movement are shown in the figure by dots and arrows.

Fig. 3 shows yet another possible embodiment of the solution according to the invention, where two connected circles with half the diameter are placed in an external large circle. The points of change, as well as the possible directions of movement are shown in the figure by dots and arrows.

Fig. 4 shows yet another possible embodiment of the solution according to the invention, where the track is created with track 2 along three interconnected circles. The switching points, as well as the possible directions of movement are shown in the figure by dots and arrows.

Fig. 5 shows yet another possible embodiment of the solution according to the invention, where the track 2 is created along three interconnected circles placed within an external enveloping circle. The switching points, as well as the possible directions of movement are shown in the figure by dots and arrows.

Fig. 6 shows yet another possible embodiment of the solution according to the invention, where the track 2 is created along four interconnected circles placed within an external enveloping circle. The switching points, as well as the possible directions of movement are shown in the figure by dots and arrows.

Fig. 7 shows another possible embodiment of the solution according to the invention, where the track 2 is created along five interconnected circles placed within an external large enveloping circle, and there is meshing circle among them. The swtiching points, as well as the possible directions of movement are shown in the figure by dots and arrows.

Fig. 8 shows another possible embodiment of the solution according to the invention, where a track 2 is created along six interconnected circles, among which yet another meshing internal circle is located with the same diameter. The switching points, as well as the possible directions of movement are shown in the figure by dots and arrows.

Fig. 9 shows another possible embodiment of the solution according to the invention, where curved transition corresponding to the Yin- Yang symbol is created within the external large circle, with track parts looping back to themselves at its internal curves. The switching points, as well as the possible directions of movement are shown in the figure by dots and arrows.

Fig. 10 shows the spatial view of the embodiments introduced in Fig. 9 with tracks 2 having a V shaped cross section.

Fig. 1 1 shows the spatial view of the embodiment introduced in Fig. 10, when each of the internal curve of the arched track parts is supplemented with a circular track.

Fig. 12 shows the spatial view of the embodiment introduced in Fig. 2 with spatial tracks 2.

Fig. 13 shows the spatial view of the embodiment introduced in Fig. 12, with balls 3 located at the internal curves.

Fig. 14 shows the top view of the embodiment of track design introduced in Fig. 1 with the balls 3 positioned at the destination points.

Fig. 15, Fig. 16 and Fig. 17 show further modes of creating the tacks for the dexterity game according of the invention. The track shown in Fig. 15 is composed of two circles touching each other, which are also connected with track sections along their external tangent lines. In the case shown in Fig. 16 the left side of the track is modified, so that it is connected laterally to a circular track section at the right side at the lateral touching points, as well as at the lower tangent point. Fig. 17 shows that the two, left and right track sections can also be established as independent units, and the track configuration shown in Fig. 16 can be created when these two units are fitted together.

Fig. 18 and Fig. 19 illustrate track configurations, where an external large circular track is connected to an internal concentrically located circular track, with curved sections started from the external circular track.

The internal track is created as a full circle as shown in Fig. 19, while only a portion of the circle is present as shown in Fig. 18.

Fig. 20 shows an embodiment of the track configuration introduced in Fig. 18, where the track sections are connected to a small circle outside the large circle laterally starting from the large circle.

Fig. 21 shows a further embodiment of the configuration introduced in Fig. 19, where curved track sections are started from two opposite points of the external large circle and these track sections approach the small circular track established concentrically inside.

In Fig. 22 a threefold curved track inside a large external circle can be seen, which exhibits an image similar to the "Trinyang" symbol.

Fig. 23, Fig. 24 and Fig. 25. show various modes of embodiment of the track for the dexterity game according to the invention. As shown in Fig. 23, the track is produced as a V shaped track 2 in the game board 1, in which the ball 3 is located. As shown in Fig. 24, the track is produced as a rectangular shaped track 2 in the game board 1, in which the ball 3 is located. As shown in Fig. 25, the track is produced as an arch shaped track 2 in the game board 1 , in which the ball 3 is located. In case of the track configurations shown in Figs. 1, 2, 14, 18, 19, 20 and 21, the ball 3 moving in the track 2 is able to switch over from a given rotating direction to another determined rotating direction on the game board 1 without changing the general direction of the movement.

On the other hand, in case of the track configurations shown in Figs. 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15 and 22, the ball 3 travelling in the track 2 can switch over from a direction of rotation to another determined direction of rotation, and then it can return to the original direction of rotation once again.

The preferred actual embodiments and applications of the game according to the invention are as follows:

The configuration is preferably circular, where arched transition is established within the circle along lines similar to the Yin- Yang symbol, with destination points and circular tracks in their continuation.

Base plate: made of plastic, wood or metal.

Possible forms of balls: small, large, made of plastic, wood, metal, other (stone).

Track: preferably wedge shaped, but it can have trapezoid, circle or square cross section also.

Our experiences indicate that the shape of the track 2 forming the track is important, the best is the V shape, so the V shaped track 2 is preferred, but the track can be also arched or rectangular. In given case we can use different size of balls too.

In case of a possible embodiment Fig. 15, 16, and 17 illustrates the simplest configuration of "ball track A B" and "ball track AB" corresponding to the principle of the present invention. This embodiment is less "attractive" relative to the more complex ones, but the principle of the invention is still valid here. The "ball track 1 and 2" is nice in its simplicity, and it allows the establishment of a small product, which fits into a palm. The principle of the invention is realised in case of "ball track 3" as well as in case of "ball track 2". Its further development is ball track 4 and 5 and the trinjang, which represent the possible embodiment of the various game versions. Its possible embodiment is preferably made from wood, and the ball tracks are not covered, where the balls might fall out if moved inadequately. It is possible to establish an embodiment of the game, where the track is provided with transparent cover surface, which prevents the balls from leaving the tracks. The material of the transparent cover and the game board constituting the track could be in the given case plastic, e.g. Plexiglas. In case of a possible embodiment of the game the board is not planar, but an arched shell surface.

The definition of this shape of embodiment is as follows, which at the same time corresponds to the explanation of the "ball track A B" and "ball track AB".

In case of a preferred embodiment of the invention, the subject of the invention ball tracks consisting of curved sections, characterised by that:

- it has at least one section (section "A") which has a single curve returning back to itself (preferably a circle),

- or it consists of curved sections, which together form a single continuous track that returns to itself, characterised by that the ball moving along the section "A" can travel from any points of section "A" with a continuous movement without stopping travelling in the same direction, so that it touches every point of section "A" a number of times.

- furthermore, it has at least one section (section "B"), characterised by that it has two end points, which are connected to section "A", and the end points of section "B" are characteristically are connected to section "A", so that the ball travelling along section "B" can approach section "A" from either end of section "B", and it passes to section "A while travelling into the same direction, and it keeps on travelling along section "A" corresponding to this direction, which direction is characteristically opposite to the direction from which the ball passed from section "A" to section "B".

In case of the game according to the invention the following details are the same and have the same roles as those of ball games known and used formerly:

- ball track,

- spiral shapes, which can be interpreted as consisting of nearly half circles,

- the ball is to be delivered from a starting point to a destination point,

- the table is stationary, and the ball is to be rolled manually (the board is to be tilted in case of Yin- Yang). Differences are as follows:

- the ball can travel continuously along at least two routes that return to themselves,

- the track has a part, which contains a section which returns to itself along at least two routes,

- each of these sections is curved, and ensures a continuous movement of the ball, which could travel through every point of the track section repeatedly, while the movement remains continuous,

- furthermore the branches between the track sections are curved, and allow that the ball changes to another track section while moving continuously,

- furthermore there are at least one branches, where each of the track sections, that can be selected when the ball is rolled, allows a returning movement,

- also, these track sections allows a change to opposite direction of rotation, where the direction of rotation remains the same at one of the track sections, and becomes opposite to the original direction of rotation at the other track section.

Application, use of the game according to the invention:

- The ball is rolled along the track established in a plane by tilting the planar board,

- for moving the ball along the track the planar plate supporting the track is continuously tilted in the direction where we want the ball to roll, and by carefully and harmonically moving the board the ball is caused to roll continuously,

- furthermore, the branches of the track are configured in a way, that the ball rolling along a circular path can be guided to the selected track section by an appropriate tilting of the board.

This principle can work in case of three internal circles without outside circle, only with three internal circles. The essential function is to change the direction of rotation without changing the principal direction of travel. The game according to the invention can also be used in manners other than holding in hands, placing on the planar surface, e.g. on a table, but we apply an arched e.g. spherical surface support, in the given case at the middle part of the board from below. This mode of manipulation give rise to a further possibility of tilting the game board on the supporting ball or arched surface to guide and roll the ball in the tracks in the game boards. This provides the dexterity game function as well as its expansion, where the user has to make tilting at the suitable direction at the appropriate time. This mode of application represents a significant difference relative to the„Spiral Billard" ball game, because the user moves the ball manually in this game, while the board supporting the track is manipulated in case of the solution realized by us. The mode of use also different from that of the Spiral Billard" ball game, because not the ball is guided itself, by the board is tilted when held in hand or by other manner.

The advantage of the game according to the invention includes the potential for developing skills and improving dexterity. It contain a ball track, the curve of which allows a continuous rolling, and this track depicts a Yin- Yang symbol in the given case. All curves consists of semi circles in case of a preferred embodiment, and the semi circles follow one another in a sequence, that the ball keeps or travelling in one direction of rotation, or start to travel in the opposite direction of rotation without stopping.

During the use, the ball changes direction of rotation while its movement remains uninterrupted. The changing of the direction of rotation takes place without changing the direction of movement. As a result of this, a game is realized when the rolling of the ball is "enjoyable" for the player, which can be produced with a harmonic movements.

The solution according to the invention allows establishing a game, in which a continuous movement is ensured by the curves. There is a construction, a structural design in case of the invention, which allows a certain kind of use, and at the same time, it allows the production of a game. In case of a preferred embodiment, it does not start from an inside point, but from an internal spiral curve. Yin- Yang is the simples shape with which it can be realized. The symbolism of Yin- Yang describes eternity with the harmonic interaction of dual pairs. The essence in philosophical substance the continuously movement of this game / tool, and it makes this feeling happen.

The configuration of the track may be established with three or more tacks in (arched) version. An additional difference relative to the solution of the Spiral Billard company, that the directions of rotation can be changed. This feature is not available with the previous solutions. The essential idea is to allow transition, changing the direction of rotation.