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Title:
AN EXCITING GAME OF PATRIOTIC DEFENCE, MILITARY TACTICS AND STRATEGY AT A GLOBAL SCALE FOR ALL
Document Type and Number:
WIPO Patent Application WO/2017/118886
Kind Code:
A1
Abstract:
The present invention describes a method of playing a board game involving at least two players, the game components include the Main Game board, two sets of Military Unit pieces one for each player, Mission Bounty Token, Reward Stars, Ranking Medals, Mission Cards and Rules of play, the method of playing the board game comprising the steps of: picking a Mission Card randomly or by specifically choosing it from the reservoir of cards followed by tossing a coin to decide who will start the first move to commence the game; placing a predetermined number of Military Unit pieces on predetermined spaces of the main game board for each player, except only one piece among all of the Military unit pieces for each player is an optional piece which is to be chosen from a range of 3 pieces and that piece is the commander of the game; optionally, placing Mission Bounty token which is common to both players, in various Mission Zones based on the type of Mission Card, some of the Mission Cards may not contain a game with a Mission Bounty Token; executing an action during the player's turn, in sequence with other players to eliminate one or more Unit pieces out of play and achieving the Mission Card objective in accordance with the rules, said step of executing a turn for each player comprises: moving one of the Unit pieces using Movement Rules; achieving the mission objective as per the said requirements in the mission card and rules; eliminating an opponent's Unit piece using Eliminating Rules to complete the Objective of the mission card; announcing the one player as victorious as per Technical Victory Rules or announcing the game as draw as per Technical Draw Rules; and gaining Stars and Medals after each victory as per Ranking system.

Inventors:
PINTO SHALIN AMBROSE (GB)
Application Number:
PCT/IB2016/057500
Publication Date:
July 13, 2017
Filing Date:
December 09, 2016
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
PINTO SHALIN AMBROSE (GB)
International Classes:
A63F3/02; A63F1/04; A63F3/00
Foreign References:
CN103170133A2013-06-26
US4927155A1990-05-22
EP0018222A11980-10-29
US5149102A1992-09-22
US4783080A1988-11-08
US1798701A1931-03-31
US2026082A1935-12-31
Download PDF:
Claims:
We Claim:

1. A method of playing a board game involving at least two players, the game components include the Main Game board, two sets of Military Unit pieces one for each player, Mission Bounty Token, Reward Stars, Ranking Medals, Mission Cards and Rules of play, the method of playing the board game comprising the steps of:

a. picking a Mission Card randomly or by specifically choosing it from the reservoir of cards followed by tossing a coin to decide who will start the first move to commence the game;

b. placing a predetermined number of Military Unit pieces on predetermined spaces of the main game board for each player, except only one piece among all of the Military unit pieces is an optional piece which is to be chosen from a range of 3 pieces and that piece is the main commander of the game;

c. optionally, placing Mission Bounty Token which is common to both players, in various Mission Zones based on the type of Mission Card, some of the Mission Cards do not contain a game with a Mission Bounty Token;

d. executing an action during the player's turn, in sequence with other players to eliminate one or more Unit pieces out of play and to achieve the Mission Card objective in accordance with the rules, said step of executing a turn for each player comprises:

i. moving one of the Unit pieces using Movement Rules;

ii. achieving the mission objective as per said requirements of the Mission Card and Rules.

iii. eliminating an opponent's Unit piece using Eliminating Rules to complete the Objective of the Mission Card;

iv. announcing the one player as victorious as per Technical Victory Rules or announcing the game as draw as per Technical Draw Rules; and

v. gaining of Stars and Medals after each victory as per Ranking system.

2. A method of playing a board game involving at least two players, the game components include Military Unit pieces, Mission Bounty Tokens, Rewards Stars, Ranking Medals, Mission Cards and Rules of play, the method of playing the board game comprising the steps of:

a. picking a Mission Card randomly or by specifically choosing it from the reservoir of cards followed by tossing a coin to decide who will start the first move to commence the game;

b. placing a predetermined number of Military Unit pieces on predetermined spaces of the main game board for each player, except only one piece of all the Military unit pieces is an optional piece which is to be chosen from a range of 3 pieces and that piece is the main commander of the game;

e. optionally, placing Mission Bounty token which is common to both players, in various

Mission Zones based on the type of Mission card, some Mission Cards do not contain a game with a Mission Bounty Token;

c. executing an action during the player's turn, in sequence with other players to eliminate one or more Unit pieces out of play board and to achieve the Mission Card objective in accordance with the rules, said steps of executing a turn for each player in a Mission

Bounty game with a Mission Bounty Token, are:

i. moving one of the Unit pieces using Movement Rules;

ii. reaching at the Mission Zone with the appropriate Unit pieces mentioned in the Mission Card and to complete the Objective using Mission Rules;

iii. announcing the one player as victorious as per Technical Victory Rules or announcing the game as Draw as per Technical Draw Rules; and iv. gaining of Stars and Medals after achievement of the Objective as per Ranking system.

3. The method of playing a board game as claimed in claim 1 and 2, wherein the Unit piece is divided into two categories of "Soldiers" and "Vehicles & Commanders"; the "Soldiers" used herein is Spotter, Marching Soldier, Sprinting Soldier and Signal Officer, and the "Vehicle & Commander" used herein is Attack Helicopter, Battle Tank, Battleship, Army Jeep, Commander, Jet, RIB Gun-boat, Surface-to- Air-Missile (SAM) and Transport Helicopter.

4. The method of playing a board game as claimed in claim 1, wherein the Mission Card shows the player about the mission Objective, and requirement of the elimination type game; the mission Objective used herein define elimination of Unit pieces from the board game to win the game.

5. The method of playing a board game as claimed in claim 2, wherein the Mission Card manifests the player about the mission objective for Mission Bounty type game, co-ordinates placement of the Mission Bounty Token, and having options for the Military Unit pieces to be taken on the mission to the Mission Zone to achieve the Objective; the Objective achieved herein defines completion of a Mission Bounty specific game by seizing control of the Mission Zone by positioning a number of specific Unit pieces in the Mission Zone followed by placement of the final Unit piece in the Mission zone to win the Mission Bounty game.

6. The method of playing a board game as claimed in claim 2, wherein the Mission Zone is made up of the 8 spaces directly beside the space identified by the mission co-ordinates where the Mission bounty token is placed.

7. The method of playing a board game as claimed in claim 2, wherein the Mission Zone is made up of the 5 spaces directly beside the space identified by the mission co-ordinates where the Mission bounty token is placed if the space identified by the mission co-ordinates is in the extreme middle right and extreme middle left end of the main game board.

8. The method of playing a board game as claimed in claim 1 and 2, wherein the Movement Rules define the movement of the Unit piece towards the number of spaces on the game board, in a particular direction, depending on what type of Unit piece it is.

9. The method of playing a board game as claimed in claim 1 and 2, wherein the Eliminating Rules define the movement of the Unit piece into a space occupied by an opposing Unit piece leading to the elimination of the opposing Unit piece from the game.

10. The method of playing a board game as claimed in claim 1, wherein the Technical Victory Rules define if one player has 3 or less Unit pieces and the other side has more than 3 pieces, and no Unit pieces of the weakened position have been eliminated for 25 turns; the player with the greater number of Unit pieces still on the board is considered victorious.

11. The method of playing a board game as claimed in claim 1, wherein the Technical Draw Rules define if both players have 3 or less Unit pieces and there is no further elimination for 25 turns; the game is considered to be Draw.

12. The method of playing a board game as claimed in claim 2, wherein the Mission Zone is considered to be in "Lockdown" for a player, if 4 specific Unit pieces need to reach the Mission Zone in order to win the game, and one player places the correct 3 Unit pieces in the Zone (or 3 Unit pieces have been taken on a mission and one player places the correct 2 Unit pieces in the Zone), without a position of weakness by threat of elimination of those specific pieces in the zone; the player who is herein in a successfully "Lockdown" position, none of the Unit pieces of that player eliminated from the Mission Zone specifically.

13. The method of playing a board game as claimed in claim 12, wherein, if any of the Unit pieces are moved out of the Mission Zone, the Mission Zone is no more under "Lockdown" position and the other Unit pieces in the Mission Zone are open to be eliminated.

14. The method of playing a board game as claimed in claim 2, wherein 3 or 4 specific Unit pieces from a range of options mentioned on the Mission card are needed to be placed in the Mission Zone to complete a mission successfully.

15. The method of playing a board game as claimed in claim 2, wherein the Technical Victory rules define a Victory is considered when the opponent player is down to 3 or less of the required Unit pieces as mentioned in the Mission card, leading to the incompletion of the mission where a range of specific 4 Unit pieces are needed to complete a mission.

16. The method of playing a board game as claimed in claim 2, wherein the Technical Victory Rules define a Victory is considered when the opponent player is down to 2 or less of the required pieces as mentioned in the Mission card, leading to the incompletion of the mission where a range of specific 3 Unit pieces are needed to complete a mission.

17. The method of playing a board game as claimed in claim 13 and 14, wherein optionally, incompletion of the mission is followed by continuation of the game for 25 additional turns to stop the opponent from completing the Mission Objective.

18. The method of playing a board game as claimed in claim 2, wherein the Technical Victory Rules define a specific Key Unit piece that need to survive until the end of the mission, and reach and stay in the Mission Zone to achieve the mission successfully; the elimination of Key Unit by eliminator is considered as a Victory for the eliminator.

19. The method of playing a board game as claimed in claim 2,15 and 16 wherein optionally, the Technical Draw Rules define a Draw is considered when both players are respectively down to 2 or 3 or less depending on the mission card requirement of the Unit pieces to be positioned in the Mission Zone, players therefore unable to achieve the mission and the game is considered as a Draw.

20. The method of playing a board game as claimed in claim 1 and 2, wherein the Ranking Rewards Stars for winning each game follows the order of "Tactician Novice", to "Tactician Rookie", to "Tactician Amateur", to "Tactician Professional"; and the Ranking of "Tactician Professional" swap the reward ranking stars for a Ranking Medal before starting the next mission.

21. The method of playing a board game as claimed in claim 1 and 2, wherein the Ranking Medal is divided into two categories of Army and Navy; the Ranking Medal in Army is in the order of Captain, Major, Colonel, Major General and General and the Ranking Medal in Navy is in the order of Lieutenant, Commander, Vice Admiral, Fleet admiral and Admiral.

Description:
AN EXCITING GAME OF PATRIOTIC DEFENCE . MILITARY TACTICS AND STRATEGY AT A

GLOBAL SCALE FOR ALL

FIELD OF THE INVENTION

[0001] The present disclosure relates to a board game of patriotic defence, military tactics and strategy on a global scale.

DESCRIPTION OF THE RELATED ART

[0002] Games in which players battle with opponents during a turn to display a military tactics theme.

[0003] Numerous board games exist as patented devices or apparatus or with patented method of playing, including U.S. Pat. No. 4783080, U.S. Patent No. 1798701, and U.S. Patent. No. 2026082. However, none of these patents are known to incorporate the features of the subject invented in the present disclosure.

[0004] The present disclosure is unique as for there is no game exactly like it because the present disclosure is having a new level of strategic game for players of a wide variety of ages. It is a new patriotic defence strategy game that involves logic, strategy and tactics onto the battle arena. This game promotes logical thinking, tactical planning and forward thinking. It is an IQ-enhancing game and encourages intelligent decision-making that is beneficial even outside the game. It stretches the imagination of the player to newer levels, encourages IQ advancement through the use of tactical defending, maneuvering and thinking ahead.

SUMMARY OF THE INVENTION

[0005] In one aspect of the present invention, a method of playing a board game involving at least two players, the game components include the main Game board, two sets of Military Unit pieces one for each player, Mission Bounty Token, Reward Stars, Ranking Medals, Mission Cards and Rules of play, the method of playing the board game comprising the steps of: picking a Mission Card randomly or by specifically choosing it from the reservoir of cards followed by tossing a coin to decide who will start the first move to commence the game; placing a predetermined number of Military Unit pieces on predetermined spaces of the main game board for each player, except only one piece among all of the Military unit pieces is an optional piece which is to be chosen from a range of 3 pieces and that piece is the main commander of the game; optionally, placing Mission Bounty token which is common to both players in various Mission Zones, based on the type of Mission card, some of the Mission cards do not contain a game with a Mission Bounty Token; executing an action during the player's turn, in sequence with other players to eliminate one or more Unit pieces out of play and to achieve the Mission Card objective in accordance with the rules, said step of executing a turn for each player comprises: moving one of the Unit pieces using Movement Rules; achieving the mission objective as per said requirements of the Mission Card and Rules; eliminating an opponent's Unit piece using Eliminating Rules to complete the Objective of the mission card; announcing the one player as victorious as per Technical Victory Rules or announcing the game as draw as per Technical Draw Rules; and gaining of Stars and Medals after each victory as per the Ranking system.

[0006] In another aspect of the present invention, a method of playing a board game involving at least two players, the game components include Military Unit pieces, include Military Unit pieces, Mission Bounty Tokens, Rewards Stars, Ranking Medals, Mission Cards and Rules of play, the method of playing the board game comprising the steps of: picking a Mission Card randomly or by specifically choosing it from the reservoir of cards followed by tossing a coin to decide who will start the first move to commence the game; placing a predetermined number of Military Unit pieces on predetermined spaces of the main game board for each player, except only one piece of all the Military Unit pieces is an optional piece which is to be chosen from a range of 3 pieces and that piece is the main Commander of the game; optionally, placing Mission Bounty Token which is common to both players, in various Mission Zones based on the type of Mission Card, some Mission Cards do not contain a game with a Mission Bounty Token; executing an action during the player's turn, in sequence with other players to eliminate one or more Unit pieces out of Play Board and to achieve the Mission Card objective in accordance with the rules, said steps of executing a turn for each player in a Mission Bounty game with a Mission Bounty Token, are: moving one of the Unit pieces using the Movement rules; reaching at the Mission Zone with the appropriate Unit pieces mentioned in the Mission card and to complete the Objective using Mission Rules; announcing the one player as victorious as per the Technical Victory rules or announcing the game as draw as per the Technical Draw rules; and gaining Stars and Medals after achievement of the Objective as per the Ranking system.

[0007] Typically, the Unit piece is divided into two Defence categories of "Soldiers" and "Vehicles & Commander".

[0008] Typically, the Soldier is Spotter, Marching Soldier, Sprinting Soldier and Signal Officer.

[0009] Typically, the Vehicle & Commander is Attack Helicopter, Battle Tank, Battleship, Army Jeep, Commander, Jet, RIB Gun-boat, Surface-to- Air-Missile (SAM) and Transport Helicopter.

[0010] Typically, the Mission Card shows the player about the mission objective and requirements of the elimination type game.

[0011] Typically, the Mission Card shows the player about the mission objective for Mission Bounty type game, co-ordinates the placement of the Mission Bounty Token and having options for the Military Unit pieces to be taken on the mission to the Mission Zone to achieve the Objective. [0012] Typically, the Mission Zone is made up of the 8 spaces directly beside the space identified by the mission co-ordinates where the Mission bounty token is placed.

[0013] Typically, the Mission Zone is also made up of the 5 spaces if the space identified by the mission co-ordinates is in the extreme middle right and extreme middle left end of the main game board.

[0014] Typically, the Movement Rules define the movement of the Unit piece towards the number of spaces on the game board, in a particular direction, depending on what type of Unit piece it is.

[0015] Typically, the Eliminating Rules define the movement of the Unit piece into a space occupied by an opposing Unit piece leading to the elimination of the opposing Unit piece from the game.

[0016] Typically, the Mission Rules define positioning a number of specific Unit pieces in the Mission Zone followed by placement of the final Unit piece in the Mission zone to win the Mission Bounty game.

[0017] Typically, the Objective defines elimination of Unit pieces from the board game to win the game.

[0018] Typically, the Objective defines completion of a Mission Bounty specific game by seizing control of the Mission Zone.

[0019] Typically, the Technical Victory rules define if one player has 3 or less Unit pieces and the other side has more than 3 pieces, and no Unit pieces of the weakened position have been eliminated for a predetermined number of turns, then the player with the greater number of Unit pieces still on the board is considered victorious.

[0020] Typically, the Technical Draw Rules define if both players have 3 or less Unit pieces and there is no further elimination for a predetermined number of turns, then it is considered as a Draw.

[0021] Typically, the predetermined number of turns are 25.

[0022] Typically, the Mission Zone is considered to be in "Lockdown" for a player, if 4 specific Unit pieces need to reach the Mission Zone in order to win the game, and one player places the correct 3 Unit pieces in the Mission Zone (or 3 Unit pieces have been taken on a mission and one player places the correct 2 Unit pieces in the Mission Zone), without a position of weakness by threat of elimination of those specific pieces in the zone.

[0023] Typically, the player who is in a successfully "Lockdown" position, none of the Unit pieces of that player can be eliminated from the Mission Zone specifically.

[0024] Typically, if any of the Unit pieces are moved out of a Lockdown Mission Zone, then, the Mission Zone is no more under "Lockdown" position and the other Unit pieces in the Mission Zone are open to be eliminated. [0025] Typically, 3 or 4 specific Unit pieces from a range of options mentioned on the Mission card are needed to be placed in the Mission Zone to complete a mission bounty game successfully.

[0026] Typically, the Technical Victory rules define a Victory is considered when the opponent player is down to 3 or less of the required Unit pieces as mentioned in the Mission Card, thus leading to the incompletion of the mission where a range of specific 4 Unit pieces are needed to complete a Mission Bounty game.

[0027] Typically, the Technical Victory Rules define a Victory is considered when the opponent player is down to 2 or less of the required pieces as mentioned in the Mission card, thus leading to the incompletion of the mission where a range of specific 3 Unit pieces are needed to complete a mission bounty game.

[0028] Typically, an optional variation to the game is; incompletion of the mission is followed by the continuation of the game for 25 additional turns to stop the opponent from completing the mission objective.

[0029] Typically, the Technical Victory Rules define a specific Key Unit piece that needs to survive until the end of the mission, and reach and stay in the Mission Zone to achieve a Mission Bounty game successfully.

[0030] Typically, Technical Victory Rules define elimination of Key Unit piece by the eliminator is considered as a Victory for the eliminator.

[0031] Typically, the Technical Draw Rules define a Draw is considered when both players are respectively down to 2 or 3 depending the Mission Card requirement of the Unit pieces to be positioned in the mission zone, players are therefore unable to achieve the mission and is considered as a Draw.

[0032] Typically, the Ranking Rewards stars for winning each game follows the order of "Tactician Novice", to "Tactician Rookie", to "Tactician Amateur", to "Tactician Professional".

[0033] Typically, the Ranking of "Tactician Professional" swaps the reward ranking stars for a Ranking Medal before starting the next mission.

[0034] Typically, the Ranking Medal is divided into two categories of Army and Navy.

[0035] Typically, the Ranking Medal in Army is in the order of Captain, Major, Colonel, Major General and General.

[0036] Typically, the Ranking Medal in Navy is in the order of Lieutenant, Commander, Vice Admiral, Fleet Admiral and Admiral. BRIEF DESCRIPTION OF THE DRAWINGS

[0037] For a more complete understanding of the present invention, reference is now made to the following embodiments of description:

FIG. 1 and FIG. 2 is a 3D perspective draft view of the present disclosure.

FIG. 3 is a perspective view of the game board of the present disclosure, with the centered darkest spaces showing places for the Mission bounty tokens and all the nearby directly related spaces showing the mission zone area.

FIG. 4 is an artwork view of the present disclosure with basic movement instructions.

FIG. 5 is an artwork view of the present disclosure with basic movement and brief instructions of the game.

FIG. 6 is an another view of the game board with side 1 and side 2. FIG. 7 is the draft view artwork 2D design of the game board.

DETAILED DESCRIPTION

[0038] The embodiments herein and the various features and advantageous details thereof are explained with reference to the non-limiting embodiments in the following description. Descriptions of well-known components and process techniques are omitted so as to not unnecessarily obscure the embodiments herein. The examples used herein are intended merely to facilitate an understanding of ways in which the embodiments herein may be practiced and to further enable those of skill in the art to practice the embodiments herein. Accordingly, the examples should not be construed as limiting the scope of the embodiments herein.

[0039] The use of the expression "at least" or "at least one" suggests the use of one or more elements or ingredients or quantities, as the use may be in the embodiment of the disclosure to achieve one or more of the desired objects or results.

[0040] Referring to FIG. l, FIG. 2, FIG. 3, FIG. 4, FIG. 5, FIG. 6 and FIG. 7 to describe the present disclosure, following points considered.

[0041] Those points are: 1) The idea of the present invention, 2) The elements of the present invention, 3) How to play the game, 4) Movement rules, 5) Mission rules (Mission Bounty, Mission Zone and Lockdown), 6) Eliminating Rules, 7) Technical Victory Rules, 8) Technical Draw Rules and 9) Ranking System (Reward Stars and Medals). [0042] Description and explanation of above mentioned points are given below: [0043] 1) The idea of the present invention:

[0044] The present invention is a board game with several spaces to tactically maneuver in a single board game, stretching the mind power and imagination of the player to newer levels. This game helps to develop logic skills, strategic thinking and forward-planning. The present invention is a new level for players of a wide variety of ages, this game involves bringing logic, strategy and tactics onto the battlefield. The game in the present invention is a sophisticated-yet-simple representation of defence tactics where players control a patriotic defence, military force aiming to achieve missions on a global scale, using bold, and specially-designed tokens on a fresh & simple yet sophisticated perspective grid. The present invention encourages IQ advancement through the use of tactical defending, maneuvering and thinking ahead, with a solid method for rewarding and promoting game players using stars and medals that give a sense of patriotic achievement throughout the game, from start to finish. The present invention is easy enough to play from a 5-6 year of age onwards. Players control a patriotic Defence Unit aiming to achieve missions on a global scale. This game puts players in the role of a leader with a Defence Unit under their command. The players will complete missions by navigating their Defence Unit to achieve an objective. The player will use terms THREAT (to key targets) or DEFEAT (to take out key target). The players will use their wits and tactical knowledge to strategically place their troops around the map and choose to play any of the 3 simple strategic games or shuffle the mission cards or selectively undertake on any of the 9 daring missions on a global scale. The game has 12 exciting and challenging missions for players to undertake, making it replayable and engaging for hours. Complete a specific mission at given coordinates on the map, while eliminating the opponent unit and defending the player's position. Some of the missions are:

• Rescuing fellow military units;

• Defending targets;

• Transporting supplies;

• Securing zones of strategic importance;

• Rescuing companion Unit members and civilians;

• Escort soldiers to tactical rendezvous points.

[0045] The game of the present disclosure is on a Diamond Shapes Grid to tactically maneuver in a single board game. The Diamond Shape Grid also have curved circular shapes on all four sides of a Square designed Board. The four sides of the board can fit in several designs to beautify the board, but the core of the game is to move around a Diamond Shaped Grid by using bold and specially-designed Defence tokens. The player that manages to achieve the objective or completes the mission successfully using their defence unit pieces, wins the game. [0046] There is a reward system of achievement and optimal re-playability. The user maintains the scoresheet to improve skills and can enter into competitions. Every Game Victory Rewards Star and Medals are an achievement which players can take away. The player will complete missions successfully to earn rewards/stars, and, as your achievements and accomplishments grow, climb your way up to the very top of the Defence ranks by qualifying for Ranking Medals after winning multiple Rewards Stars in number of games. It contains a method for rewarding game players using stars and medals that give a sense of patriotic achievement throughout the game.

[0047] 2) The elements of the present invention consists of:

[0048] The pieces of the present game that are:

• 34 x Unit pieces (17 for each player);

• 1 x Mission Bounty Tokens;

• 20 x Stars;

• 10 x Ranking Medals;

• 16 x Mission Cards (12 Unique missions).

[0049] Units piece placements cards:

[0050] Player 1 (PI) and Player 2 (P2) respectively Soldiers:

• Spotter - Y1-X2 and Y15-X2;

• Marching Soldier - Y1-X4, 6, 8 and Y15-X4, 6, 8;

• Sprinting Soldier - Y1-X10, 12, 14 and Y15-X10, 12, 14;

• Signal Officer - Y1-X16 and Y15-X16.

[0051] Vehicles & Commander:

• Attack Helicopter - YO-X1 and Y16-X1;

• Battle Tank - YO-X3 and Y16-X3;

• Battleship - YO-X5 and Y16-X5;

• Army Jeep— YO-X7 and Y16 X7;

• Commander— YO-X9 and Y16-X9;

• Jet— YO-X11 and Y16-X11;

• RIB Gunboat— YO-X13 and Y16-X13;

• Surface-to-Air-Missile (SAM)— YO-X15 and Y16-X15;

• Transport Helicopter— YO-X17 and Y16-X17.

[0052] 3) How to play the game: [0053] In this exciting, fast-paced patriotic Defence Strategy game, players take on the role of a leader with a Defense Unit (A.K.A the Unit) under their command. The players use their wits and tactical knowledge to strategically place assigned troops around the map and play 3 Objective based simple-yet- advanced strategic games, or use the other mission cards to undertake on any of the 9 daring missions on a global scale, involving rescuing fellow Military Unit members, defending targets, transporting supplies, securing zones of strategic importance, rescuing companion and civilians, Escort Soldiers to Tactical Rendezvous points and collecting Mission Bounties. The players complete missions successfully to earn ranking reward stars and ranking medals and as the achievements and accomplishments of the players grow, the players climb up to the very top of the Defence ranks!

[0054] The aim of the player is to complete missions by navigating the Defence Unit to achieve an objective using terms THREAT (to key targets) or DEFEAT (to take out key target), or complete a specific mission at given coordinates on the map, while eliminating the opponent Unit and defending your position. The player that manages to achieve the objective or completes the mission successfully using their Defence Unit pieces wins the game.

[0055] In the present disclosure, each game is based around a single mission with an objective to achieve the target using Defence Unit (Defence soldiers and vehicles). Following are the instructions below to begin the game:

[0056] At the start of each game, a Mission Card must be chosen. Players can either toss a coin to see who decides which mission will be undertaken, or the Mission Cards can be shuffled face-down, and a card is chosen at random to decide. Each Mission Card shows you the mission objective or the co-ordinates that the player must get to, and which Unit pieces the players can choose to go on the mission and how many Unit pieces are allowed to be taken. Use the X and Y axis marking on the board to see the co-ordinates (numbering of spaces). Play the mentioned Objective, or, if it's a Mission Bounty Token specific game, then place the Mission Bounty Token at the coordinates listed on the Mission Card. For Mission Bounty specific games: Once a Mission Card has been chosen, each player decides which of their Unit pieces they will deploy to achieve the Mission. In the Mission cards, there is a strategic range of options on the Unit pieces to choose. Accordingly, players need to take the specific Unit pieces and places them on the board at the Mission Zone, while meeting all instructions of the Mission Card. The Mission Zone is made up of the 8 spaces directly beside the space identified by the mission co-ordinates (or 5 spaces if the space identified by the mission co-ordinates is in the extreme middle right & left end of the boards). If more than one option for a specific Unit piece is given on a Mission Card to choose from (such as for Marching Soldiers and Sprinting Soldiers), the player can choose strategically which Unit pieces to take on the mission and manoeuvre accordingly. [0057] Toss a coin or choose a side who gets to take the first turn. During a player's turn, they can move one of their Unit pieces using the Movement Rules below; eliminate an opponent's Unit piece using the Eliminating Rules below, to try to complete the Objective, or if it's a Mission Bounty game then reach the Mission Zone with the appropriate Unit pieces (also refer Mission Rules, Technical Victory Rules and Technical Draw Rules given below). Players take alternate turns until one player manages to achieve the Objective or seize control of the Mission Zone. When a player manages to complete the Objective or complete a Mission Bounty specific game by seizing control of the Mission Zone, the player gain 1 star as per the Ranking system mentioned in the section Ranking System.

[0058] 4) Movement Rules:

[0059] During their turn, a player can move one of their Unit piece, a number of spaces on the map, in a particular direction, depending on what type of Unit piece it is:

• All Soldier types can move up to 2 spaces in any forward direction or to the sideways, but not backwards and can move only in a straight line with no turns, if a Soldier reaches end of the board to the opponent's side, the Unit piece cannot withdraw back, but only goes offensive or defensive by moving sideways.

• Jets can move any number of spaces in any direction in a straight line.

• Attack Helicopters can move 3 spaces in a straight line and can then turn/ move one more space in any direction. All other Unit pieces can move 3 spaces in a straight line in any direction.

• If the Commander Unit piece is the last token on the board and the player controlling it has no other Unit pieces, then the Commander's Movement is limited to 2 spaces in a straight line in any direction, due to their weakened position.

[0060] Note: All Unit pieces can move on the camouflaged zones, which are the spaces on each side of the board.

[0061] Each Unit pieces' movement type is also indicated on the back of their token as a reminder. A Unit piece can land on a space occupied by an opponent's Unit piece to eliminate it and remove it from the game, except under certain conditions where Commander cannot be eliminated until a certain condition is met (refer Eliminating Rules). Unit pieces cannot "jump over" other Unit pieces and cannot move through other unit pieces; they also cannot "jump over" or move through the Mission Bounty token. Also refer Mission Rules, Eliminating Rules, Technical Victory Rules and Technical Draw Rules.

[0062] 5) Mission Rules (Mission Bounty, Mission Zone and Lockdown):

[0063] All of the space that is directly next to the target coordinates, where the Mission Bounty is held are called "The Mission Zone". To complete a mission, a number of Unit pieces must first be positioned in the Mission Zone, after which, the player that places the final Unit piece in that zone wins the game. If 4 Unit pieces have been taken on a mission, then the player that places the 4th Unit piece in the Zone wins the mission; if 3 Unit pieces have been taken on a mission, then the player that places the 3rd Unit piece in the Zone wins the mission. If 4 Unit pieces have been taken on a mission, and one player places the 3 Unit pieces in the Zone (or 3 Unit pieces have been taken on a mission and one player has 2 Unit pieces in the Zone), without a position of weakness or Threat to any Unit piece in the Mission Zone, then the Mission Zone is considered to be in "Lockdown" for that player, which means these Unit pieces cannot be eliminated by the opponent. To make it more challenging, players are free to remove the Lockdown rules in the game where 3 Unit pieces are involved to achieve the Mission Bounty game. Certain Mission Bounty games need a specific Key Unit piece to survive until the end of the mission and reach the Mission Zone to achieve the mission successfully.

[0064] For certain missions - Objective based, such as Eliminate the Commander missions, there is no Mission Zone concept, and instead uses simple Elimination Rules based on the instructions mentioned in the Mission Card, as the mission has a different set of objectives. Also see Movement rules, Eliminating rules, Technical Victory rules and Technical Draw rules.

[0065] 6) Eliminating Rules:

[0066] If a Unit piece moves into a space that is occupied by an opposing Unit piece, the opposing Unit piece has been eliminated and is removed from the game. If an opposing Unit piece is occupying a space in the Mission Zone and the Zone is currently under Lockdown, it is not possible to move into this Unit piece space to eliminate it. In a Commander Elimination Mission, the aim is to strategically go after the Commander and eliminate him. In an OMNI Commander Elimination Mission, the aim is to weaken the Unit through disrupting communication by eliminating the Signal Officer. The opponent's Commander is immune and cannot be eliminated until the opponent's Signal Officer has also been eliminated.

[0067] Note: the Commander is in a powerful position to eliminate any other Unit pieces of the opponent. In a Total Elimination Mission, the aim is to eliminate the maximum number of Unit pieces of the opponent in any order, even if the Commander is eliminated the game continues with other pieces of the Unit take in-charge of the Unit and move forward. Certain Mission Bounty games need a specific Key Unit piece till the end of the mission and reach the Mission Zone to achieve the mission successfully, eliminating the Key piece is also considered an aim of this game along with the aim to achieve the mission itself. Also See Movement rules, Mission rules, Technical Victory rules and Technical Draw rules.

[0068] 7) Technical Victory Rules:

[0069] In Other Objective based (non-Mission Bounty games), if one player has 3 or less Unit pieces and the other one side has more than 3 pieces, and no Unit pieces of the weakened position have been eliminated for 25 turns, then the player that has the greater number of Unit pieces still on the board is considered victorious. In a Mission Bounty game, where 4 Unit pieces are needed to complete a mission, a Victory can also be considered when the opponent player is down to 3 or less and hence not able to complete the mission and there have been 25 turns with no further eliminations or mission objective not completed by the opponent with higher number of pieces.

[0070] In a Mission Bounty game where 3 Unit pieces are needed to complete a mission, a Victory can also be considered when the opponent player is down to 2 or less and hence not able to complete the mission and there have been 25 turns with no further eliminations or mission objective not completed by the opponent with higher number of pieces. In Certain Mission Bounty games, players must ensure a specific Key Unit piece survives until the end of the mission and for the Key Unit piece to reach the Mission Zone to achieve the mission successfully; if your Key Unit piece is eliminated in these games, then the Eliminator is considered Victorious.

[0071] 8) Technical Draw Rules:

[0072] In all Objective based (non-Mission Bounty game), a Draw is considered when both players have 3 or less Unit pieces and there is no further elimination for 25 turns, then the game can be considered as a Draw. In a Mission Bounty game where 4 Unit pieces are needed to complete a mission, a Draw is considered when both players have 3 or less Unit pieces and therefore are not able to achieve the mission. In a Mission Bounty game where 3 Unit pieces are needed to complete a mission, a Draw is considered when both players have 2 or less Units pieces and therefore are not able to achieve the mission.

[0073] 9) Ranking System (Reward Stars and Medals):

[0074] After completing a Mission successfully, the player wins the game and gain 1 reward ranking stars in each game in the following order of ranking "Tactician Novice", to "Tactician Rookie", to "Tactician Amateur" to "Tactician Professional". If the player reaches "Tactician Professional, the player can swap the reward ranking stars for a Ranking Medal before starting the next mission. Ranking Medals are split into two categories (Army and Navy) and are awarded in a certain order depending on their rank— for the Army, the order is Captain, Major, Colonel, Major General, then General; for the Navy, the order is Lieutenant, Commander, Vice Admiral, Fleet admiral and finally the Admiral of the Navy. A player can choose medals from only one of these categories. Collect medals to show off prowess of the player and if you are at the top position of the Navy, consider joining the Army and starting all over again or buy further progression or alternative ranking medals.

[0075] In one aspect of the present disclosure, the present disclosure describes a method of playing a board game involving at least two players, the game components include the Main Game board, two sets of Military Unit pieces one for each player, Mission Bounty Token, Reward Stars, Ranking Medals, Mission Cards and Rules of play, the method of playing the board game comprising the steps of: picking a Mission Card randomly or by specifically choosing it from the reservoir of cards followed by tossing a coin to decide who will start the first move to commence the game; placing a predetermined number of Military Unit pieces on predetermined spaces of the main game board for each player, except only one piece among all of the Military unit pieces is an optional piece which is to be chosen from a range of 3 pieces and that piece is the main commander of the game; optionally, placing Mission Bounty token which is common to both players, in various Mission Zones based on the type of Mission card, some of the Mission cards do not contain a game with a Mission Bounty Token; executing an action during the player's turn, in sequence with other players to eliminate one or more Unit pieces out of play and to achieve the Mission card objective in accordance with the rules, said step of executing a turn for each player comprises: moving one of the Unit pieces using Movement rules; achieving the mission objective as per the said requirements of the mission card and rules; eliminating an opponent's Unit piece using Eliminating rules to complete the Objective of the mission card; announcing the one player as victorious as per Technical Victory rules or announcing the game as draw as per Technical Draw rules; and gaining of Stars and Medals after each victory as per Ranking system.

[0076] In another aspect of the present disclosure, the present disclosure describes a method of playing a board game involving at least two players, the game components include Military Unit pieces, Mission Bounty Tokens, Rewards Stars, Ranking Medals, Mission Cards and Rules of play, the method of playing the board game comprising the steps of: picking a Mission Card randomly or by specifically choosing it from the reservoir of cards followed by tossing a coin to decide who will start the first move to commence the game; placing a predetermined number of Military Unit pieces on predetermined spaces of the main game board for each player, except only one piece of all the Military unit pieces is an optional piece which is to be chosen from a range of 3 pieces and that piece is the main commander of the game; optionally, placing Mission Bounty token which is common to both players, in various Mission Zones based on the type of Mission card, some Mission cards do not contain a game with a Mission Bounty Token; executing an action during the player's turn, in sequence with other players to eliminate one or more Unit pieces out of play board and to achieve the Mission Card objective in accordance with the rules, said steps of executing a turn for each player in a Mission Bounty game with a Mission Bounty Token, are: moving one of the Unit pieces using the Movement rules; reaching at the Mission Zone with the appropriate Unit pieces mentioned in the Mission card and to complete the Objective using Mission Rules; announcing the one player as victorious as per the Technical Victory rules or announcing the game as draw as per the Technical Draw rules; and gaining of Stars and Medals after achievement of the Objective as per the Ranking system.

[0077] In an embodiment of the present disclosure, the Unit piece is divided into two categories of "Soldiers" and "Vehicles & Commander". [0078] In another embodiment of the present disclosure, the Soldier is Spotter, Marching Soldier, Sprinting Soldier and Signal Officer.

[0079] In another embodiment of the present disclosure, the Vehicle & Commander is Attack Helicopter, Battle Tank, Battleship, Army Jeep, Commander, Jet, RIB Gun-boat, Surface-to-Air-Missile (SAM) and Transport Helicopter.

[0080] In another embodiment of the present disclosure, the Mission Card shows the player about the mission objective and the requirement of the elimination type game.

[0081] In a still another embodiment of the present disclosure, the Mission Card shows the player about the mission objective for Mission Bounty type game, co-ordinates the placement of the Mission Bounty Token and having options for the Military Unit pieces to be taken on the mission to the Mission Zone to achieve the Objective.

[0082] In a still another embodiment of the present disclosure, the Mission Zone is made up of the 8 spaces directly beside the space identified by the mission co-ordinates where the Mission bounty token is placed.

[0083] In a still another embodiment of the present disclosure, the Mission Zone is made up of the 5 spaces directly beside the space identified by the mission co-ordinates where the Mission bounty token is placed if the space identified by the mission co-ordinates is in the extreme middle right and extreme middle left end of the main game board.

[0084] In a still another embodiment of the present disclosure, the Movement Rules define the movement of the Unit piece towards the number of spaces on the game board, in a particular direction, depending on what type of Unit piece it is.

[0085] In yet another embodiment of the present disclosure, the Eliminating Rules define the movement of the Unit piece into a space occupied by an opposing Unit piece leading to the elimination of the opposing Unit piece from the game.

[0086] In yet another embodiment of the present disclosure, the Mission Rules define positioning a number of specific Unit pieces in the Mission Zone followed by placement of the final Unit piece in the Mission zone to win the Mission Bounty game.

[0087] In yet another embodiment of the present disclosure, the Objective defines elimination of Unit pieces from the board game to win the game.

[0088] In yet another embodiment of one aspect of the present disclosure, the Objective defines completion of a Mission Bounty specific game by seizing control of the Mission Zone.

[0089] In yet another embodiment of the present disclosure, the Technical Victory Rules define if one player has 3 or less Unit pieces and the other side has more than 3 pieces and no Unit pieces of the weakened position have been eliminated for a predetermined number of turns, then the player with the greater number of Unit pieces still on the board is considered victorious.

[0090] In yet another embodiment of the present disclosure, the Technical Draw Rules define if both players have 3 or less Unit pieces and there is no further elimination for a predetermined number of turns, then it is considered as a Draw.

[0091] In yet another embodiment of the present disclosure, the predetermined number of turns are 25.

[0092] In yet one another embodiment of the present disclosure, the Mission Zone is considered to be in "Lockdown" for a player, if 4 specific Unit pieces need to reach the Mission Zone in order to win the game, and one player places the correct 3 Unit pieces in the Zone (or 3 Unit pieces have been taken on a mission and one player places the correct 2 Unit pieces in the Zone), without a position of weakness by threat of elimination of those specific pieces in the zone.

[0093] In yet one another embodiment of the present disclosure, the player who is in a successfully "Lockdown" position, none of the Unit pieces of that player can be eliminated from the Mission Zone specifically.

[0094] In yet one another embodiment of one aspect of the present disclosure, if any of the Unit pieces are moved out of a Lockdown Mission Zone, then, the Mission Zone is no more under "Lockdown" position and the other Unit pieces in the Mission Zone are open to be eliminated.

[0095] In yet one another embodiment of the present disclosure, 3 or 4 specific Unit pieces from a range of options mentioned on the Mission card are needed to be placed in the Mission Zone to complete a mission successfully.

[0096] In yet one another embodiment of the present disclosure, the Technical Victory rules define a Victory is considered when the opponent player is down to 3 or less of the required Unit pieces as mentioned in the Mission card, thus leading to the incompletion of the mission where a range of specific 4 Unit pieces are needed to complete a mission.

[0097] In a still one another embodiment of the present disclosure, the Technical Victory rules define a Victory is considered when the opponent player is down to 2 or less of the required pieces as mentioned in the Mission card, thus leading to the incompletion of the mission where a range of specific 3 Unit pieces are needed to complete a mission.

[0098] In a still one another embodiment of the present disclosure, incompletion of the mission is followed by the continuation of the game for 25 additional turns to stop the opponent from completing the mission objective.

[0099] In a still one another embodiment of one aspect of the present disclosure, the Technical Victory rules define a specific Key Unit piece that needs to survive until the end of the mission and reach and stay in the Mission Zone to achieve the mission successfully. [0100] In a still one another embodiment of the present disclosure, the Technical Victory rules define elimination of Key Unit by eliminator is considered as a Victory for the eliminator.

[0101] In a still one another embodiment of the present disclosure, the Technical Draw rules define a Draw is considered when both players are respectively down to 2 or 3 or less depending the mission card requirement of the Unit pieces to be positioned in the mission zone, players are therefore unable to achieve the mission and is considered as a Draw.

[0102] In an embodiment of the present disclosure, the Ranking Rewards stars for winning each game follows the order of "Tactician Novice", to "Tactician Rookie", to "Tactician Amateur", to "Tactician Professional".

[0103] In a still one another embodiment of the present disclosure, the Ranking of "Tactician Professional" swaps the reward ranking stars for a Ranking Medal before starting the next mission.

[0104] In a still one another embodiment of the present disclosure, the Ranking Medal is divided into two categories of Army and Navy.

[0105] In a still one another embodiment of the present disclosure, the Ranking Medal in Army is in the order of Captain, Major, Colonel, Major General and General.

[0106] In a still one another embodiment of the present disclosure, the Ranking Medal in Navy is in the order of Lieutenant, Commander, Vice Admiral, Fleet Admiral and Admiral.

[0107] The foregoing description of the specific embodiments will so fully reveal the general nature of the embodiments herein that others can, by applying current knowledge, readily modify and/or adapt for various applications such specific embodiments without departing from the generic concept and therefore, such adaptations and modifications should and are intended to be comprehended within the meaning and range of equivalents of the disclosed embodiments. It is to be understood that the phraseology or terminology employed herein is for the purpose of description and not of limitation. Therefore, while the embodiments herein have been described in terms of preferred embodiments, those skilled in the art will recognize that the embodiments herein can be practiced with modification within the spirit and scope of the embodiments as described herein.