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Patent Searching and Data


Title:
GAME IMAGE PROCESSING METHOD AND APPARATUS, PROGRAM, AND READABLE MEDIUM
Document Type and Number:
WIPO Patent Application WO/2022/127242
Kind Code:
A1
Abstract:
A game image processing method and apparatus, a program and a readable medium, which relate to the technical field of image processing. The method comprises: first, acquiring a reflection plane defined in a game scene (101); then acquiring structured data of the reflection plane (102); and then performing reflection calculation according to the structured data, projection data of a current camera, pixel information of a current screen and depth map information of a current screen space to obtain mapping information that comprises a reflection result (103); and finally using the mapping information to perform image rendering for the game scene (104). The method can reduce rendering overhead of a main camera, and can thus reduce game image rendering costs. Reflection results of multiple planes can be drawn at one time, which not only increases the efficiency of game image rendering, but can also ensure the accuracy of the reflection result.

Inventors:
JIANG BOYAO (CN)
Application Number:
PCT/CN2021/119152
Publication Date:
June 23, 2022
Filing Date:
September 17, 2021
Export Citation:
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Assignee:
CHENGDU PERFECT WORLD NETWORK TECH CO LTD (CN)
International Classes:
G06T15/00
Foreign References:
CN112233216A2021-01-15
CN106056661A2016-10-26
US20150146971A12015-05-28
Other References:
DEMON COUSIN: "Screen Space Planar Reflection (SSPR) trips for Unity URP mobile platforms", 3 August 2020 (2020-08-03), pages 1 - 3, XP055944446, Retrieved from the Internet
TIANSHU SOUL SEAT_XUEFENG: "The self-study HLSL road of the URP pipeline 35th SSPR screen space plane reflection", 25 August 2020 (2020-08-25), pages 1 - 16, XP055944450, Retrieved from the Internet
Attorney, Agent or Firm:
TEKYRS INTELLECTUAL PROPERTY INC. (CN)
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