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Patent Searching and Data


Title:
GAME MACHINE AND COMPUTER PROGRAM
Document Type and Number:
WIPO Patent Application WO/2019/003779
Kind Code:
A1
Abstract:
The present invention provides a game machine that is capable of utilizing at least a part of the movement of a player's body as a move in a game. A game machine (3) provides a dance game that advises of an execution timing at which a move constituting a dance is to be executed, and, when the move is actually executed, assesses the actual execution timing of the move on the basis of the advised execution timing. In addition, the game machine (3) is provided with a camera (17) which detects either a stooping movement that causes the head of each player (PL) to move lower than an upward lower-limit position (DR) or a return movement that causes the head to move higher than an upward upper-limit position (UR). The game machine advises of a timing at which such stooping movement or the like is to be executed so as to enable such stooping move or the like to function as a move constituting the dance, and, in the case when such stooping movement or the like is detected through the camera (17), assesses the actual timing at which such movement was executed.

Inventors:
MIKI TORU (JP)
KIYOMOTO MASAHIRO (JP)
USAMI ATSUSHI (JP)
SAKAI TOYOKAZU (JP)
TAKANO REI (JP)
Application Number:
PCT/JP2018/020792
Publication Date:
January 03, 2019
Filing Date:
May 30, 2018
Export Citation:
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Assignee:
KONAMI AMUSEMENT CO LTD (JP)
International Classes:
A63F13/44; A63F13/428; A63F13/5375; A63F13/814
Foreign References:
JP2016097016A2016-05-30
JP2013154123A2013-08-15
JP2001239054A2001-09-04
US20100210359A12010-08-19
Attorney, Agent or Firm:
YAMAMOTO, Koji et al. (JP)
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