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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
WIPO Patent Application WO/1995/017932
Kind Code:
A1
Abstract:
A plurality of display areas 110A - I sequentially modify and indicate many predetermined patterns of many kinds, and a control unit performs control of each of the display areas in shifting an indication of a state, in which the patterns are stationary, to an indication of a state, in which the patterns dynamically change, and further shifting the indication of the dynamically changing state to the indication of the stationary state. A unit for determining an area for an object of game determines at least one display area, which is an object of game, among the plurality of display areas. When an indication of the dynamically changing state determined by the unit for determining an area for an object of game and indicated on the display areas becomes an indication of a state, in which the patterns are stationary, a judging unit judges whether a combination of the patterns selected by the unit for determining an area for an object of game and indicated on the display areas is a predetermined combination or not. When the combination of the patterns is judged by the judging unit to be the predetermined combination, a winning processing unit performs processing of winning for the predetermined game.

Inventors:
TAKEMOTO TAKATOSHI (JP)
Application Number:
PCT/JP1994/002283
Publication Date:
July 06, 1995
Filing Date:
December 28, 1994
Export Citation:
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Assignee:
ACE DENKEN KK (JP)
TAKEMOTO TAKATOSHI (JP)
International Classes:
A63F5/04; G07F17/32; G07F17/34; (IPC1-7): A63F5/04; A63F9/22
Foreign References:
JPH02305584A1990-12-19
JPH04220276A1992-08-11
Other References:
See also references of EP 0737494A4
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