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Patent Searching and Data


Title:
GAME PROCESSING METHOD, GAME PROCESSING DEVICE, AND COMPUTER PROGRAM
Document Type and Number:
WIPO Patent Application WO/2015/037732
Kind Code:
A1
Abstract:
When forming units in conventional battle games, the player only selects a player character to participate in the battle, whereby the result of the battle is largely dependent on the abilities of the selected player character. Therefore, if the player loses interest in leveling-up the player character, it can become difficult to maintain the motivation to continue the game. A game processing device in which multiple player characters can battle is provided with: a means for setting, as the battle opponent of a first unit comprising multiple of player characters selected by a player, a second unit formed from multiple player characters; a means for setting, on the basis of commands from the player, the formation of the first unit and the position of each of the player characters in the formation before the battle; and a means for executing the battle and determining the result of the battle on the basis of the ability values of the multiple player characters in the first unit, the aforementioned formation, and the aforementioned position of each player character in the formation.

Inventors:
KAMEYAMA ATSUSHI (JP)
Application Number:
PCT/JP2014/074332
Publication Date:
March 19, 2015
Filing Date:
September 12, 2014
Export Citation:
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Assignee:
FIELDS CORP (JP)
International Classes:
A63F13/822; A63F13/30; A63F13/75
Foreign References:
JP2011000170A2011-01-06
JP2004344483A2004-12-09
JP2006006473A2006-01-12
Other References:
NINTENDO DS BAN TAIO SANGOKUSHI DS GUIDE BOOK, 3 March 2006 (2006-03-03), pages 038 - 040 , 056 TO 058
Attorney, Agent or Firm:
MASUTANI Tsuyoshi (JP)
舛谷 Takeshi (JP)
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