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Patent Searching and Data


Title:
GAME PROGRAM, GAME PROCESSING METHOD, GAME SYSTEM, AND GAME DEVICE
Document Type and Number:
WIPO Patent Application WO/2018/042467
Kind Code:
A1
Abstract:
A game program causes a play character to move in a predetermined direction in a virtual game space even in the absence of the input of a movement instruction from a player, and causes a game screen including the play character to scroll so as to follow the movement of the play character. Upon determining that a touch operation has been detected when a positional relationship between a predetermined object and the play character satisfies a predetermined condition, the direction of movement of the play character is temporarily changed to a direction which includes a component of an opposite direction from the predetermined direction.

Inventors:
MIYAMOTO SHIGERU
TEZUKA TAKASHI
SATO MASANOBU
Application Number:
PCT/JP2016/003986
Publication Date:
March 08, 2018
Filing Date:
August 31, 2016
Export Citation:
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Assignee:
NINTENDO CO LTD (JP)
International Classes:
A63F13/42; A63F13/2145; A63F13/5258; A63F13/55; A63F13/577
Foreign References:
JP2012239794A2012-12-10
JP2016013268A2016-01-28
JP2006247254A2006-09-21
Other References:
MASAKI INOUE: "Mario? Suto2? Spelunker? Mioboe no aru 8bit Kyara Muho Chitai no Run Game 'Super Pikopiko Runners", APURI GAKUEN, 21 May 2014 (2014-05-21), Retrieved from the Internet [retrieved on 20161108]
SUPER FAMICOM SUPER DONKEY KONG 3 KORYAKU GUIDE BOOK, 30 December 1996 (1996-12-30), pages 16 - 17
"Super Donkey Kong 3 -Nazo no Kuremisu-to Super Guide", SHUPPAN JIGYOBU, 31 January 1997 (1997-01-31), pages 10 - 11
"Super Pikopiko Runners' o Asonde mita", YURUAPU, 15 May 2014 (2014-05-15), Retrieved from the Internet [retrieved on 20161108]
Attorney, Agent or Firm:
OGASAWARA PATENT OFFICE (JP)
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