Title:
GAME SYSTEM, GAME SYSTEM CONTROL METHOD, AND GAME PROGRAM
Document Type and Number:
WIPO Patent Application WO/2019/245003
Kind Code:
A1
Abstract:
[Problem] To incorporate utterance evaluation into a game to make language learning more entertaining, and to provide fulfilling training for making utterances in a natural atmosphere or timing in real life. [Solution] A game system provided with: an input interface 12 for inputting a voice signal; a voice recognition processing unit 144 which recognizes the voice of a player and generates a control signal concerning a game on the basis of the results of recognizing the voice; a scenario control unit 142 which causes the game to progress successively in accordance with a scenario describing an event process for making a story progress; a game progress processing unit 141 which causes the scenario to progress on the basis of an input signal due to an operational input and the control signal; a game mode execution unit 143a which executes a game mode for evaluating the accuracy of the player's pronunciation; and a story mode execution unit 143b which causes a story concerning the behavior of a character to progress as a story mode. Evaluation is made in terms of points or a level-up depending on the accuracy of the player's pronunciation with respect to a voice recognition problem that has been presented.
Inventors:
KATAYAMA TAKASHI (JP)
Application Number:
PCT/JP2019/024603
Publication Date:
December 26, 2019
Filing Date:
June 20, 2019
Export Citation:
Assignee:
MINTFLAG INC (JP)
International Classes:
A63F13/424; A63F13/2145; A63F13/215; A63F13/45; A63F13/798; G09B5/04; G09B19/06; G10L15/00
Foreign References:
JP2012050791A | 2012-03-15 | |||
JP2012100798A | 2012-05-31 | |||
US20160307453A1 | 2016-10-20 |
Other References:
"Magna and a mysterious girl", SMARTPHONE ENGLISH LEARNING APP, 25 July 2017 (2017-07-25), Retrieved from the Internet [retrieved on 20190816]
Attorney, Agent or Firm:
SASAKI Atsurou (JP)
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