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Title:
GAMING SYSTEM COMPRISING INTERACTION WITH AUGMENTED REALITY GAMING OBJECT
Document Type and Number:
WIPO Patent Application WO/2018/229607
Kind Code:
A1
Abstract:
A method for interaction between users and an on-line gaming system is provided. The present invention enhances user experience in video communication and on-line game playing. The method comprises establishing video communication and game session between users in the on-line gaming system, wherein the image of the user (e.g. face) and the augmented reality objects are determined as the gaming objects.

Inventors:
SUTOVSKY MICHAEL PAVLOVICH (IL)
Application Number:
PCT/IB2018/054102
Publication Date:
December 20, 2018
Filing Date:
June 07, 2018
Export Citation:
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Assignee:
GIORGADZE ANIKO TENGIZOVNA (RU)
International Classes:
A63F13/53; A63F13/79
Domestic Patent References:
WO2016183629A12016-11-24
Foreign References:
US20150352446A12015-12-10
US20140066177A12014-03-06
Attorney, Agent or Firm:
"MIKHAILYUK, SOROKOLAT & PARTNERS – PATENT ATTORNEYS" LTD. et al. (RU)
Download PDF:
Claims:
Claims

1. A method for interaction between users and an on-line gaming system, the method comprising: signing up in the on-line gaming system by means of user devices, establishing video communication between the user devices in the on-line gaming system, enabling initiation of a game by means of a user interface of the gaming system during video communication, generating a game field by combining video data received from the user devices, enabling performance of at least one gaming activity over at least one gaming object on the game field by means of the user interface of the gaming system, notifying about the result of the game, wherein a user image which is obtained and positioned in a predefined area of the game field by means of an image capturing device of the user device, and at least one augmented reality gaming object are defined as the gaming objects.

2. The method of claim 1, wherein a user face image is used as the user image.

3. The method of claim 1, wherein a user face image with augmented reality objects is used as the user image.

4. The method of claim 1, wherein an animated object is used as the augmented reality gaming object.

5. The method of claim 1, wherein when initiating the game by the user, the game field comprising video data received from the user device of the user is displayed on one side of the display of the user device, and video data received from the user device of an opponent user is displayed on the other side of the display of the user device.

6. The method of claim 1, wherein the gaming object is characterized by the presence of at least one of health, level of damage, speed of movement, speed of attack and stamina.

7. The method of claim 6, wherein the at least one characteristic is displayed on the game field by means of a bar.

8. The method of claim 1, wherein upon initiating the game, a countdown timer of the game session is shown on the display of the user device.

9. The method of claim 1, wherein the gaming activity is selected from the group including: placing the user image on the display of the user device by means of the image capturing device of the user device and positioning thereof in a predefined area of the display of the user device, placing at least one augmented reality gaming object from the list of augmented reality gaming objects, which are available for placing, in an area of the game field in order to interact with the augmented reality gaming object of an opponent user, placing at least one augmented reality gaming object from the list of augmented reality gaming objects, which are available for placing, in an area of the game field in order to interact with the opponent user image, at least one clicking, by the user, on the augmented reality gaming object of the user, or on the augmented reality gaming object of the opponent user, or on the opponent user image, rapid clicking, by the user, on the augmented reality gaming object of the user, or on the augmented reality gaming object of the opponent user, or on the opponent user image, shaking the head by the user.

10. The method of claim 9, wherein the list of augmented reality gaming objects, which are available for placing, is displayed on a panel located on the user side of the game field.

11. The method of claims 6 and 9, wherein with the help of rapid clicking, by the user, on the gaming object of the user at least one of the characteristics thereof is increased, and with the help of rapid clicking, by the user, on the gaming object of the opponent user at least one of the characteristics thereof is decreased.

12. The method of claim 9, wherein before interacting with the opponent user image, interaction with at least one augmented reality gaming object of the opponent user is performed.

13. The method of claim 9, wherein when performing interaction, at least one gaming object of the opponent user is attacked by at least one augmented reality gaming object of the user.

14. The method of claim 13, wherein the augmented reality gaming object has a radius of attack, and when the radiuses of attack of the augmented reality gaming object of the user and of the augmented reality gaming object of the opponent user cross, a battle zone is initiated, in which the augmented reality gaming object of the user and the augmented reality gaming object of the opponent user attack each other.

15. The method of claim 13, wherein the user image has an attack zone, and when at least one augmented reality gaming object of the user enters the attack zone of the opponent user image, an attack of the opponent user image is initiated.

16. The method of claim 15, wherein when the augmented reality gaming object of the user enters the attack zone of the opponent user image, a target is displayed on the opponent user image.

17. The method of claim 16, wherein upon entering of at least two augmented reality gaming objects of the user, the number of augmented reality gaming objects of the user attacking the opponent user image is displayed in the centre of the target.

18. The method of claims 9 and 16, wherein when shaking the head by the user, on the image of which a target is displayed, the target is moved to follow the user image.

19. The method of claims 7, 9 and 16, wherein with the help of rapid clicking, by the user, on the target, displayed on the opponent user image, filling of the bar of level of damage of the opponent user image is initiated.

20. The method of claims 7, 9 and 19, wherein with the help of rapid shaking of the head by the opponent user, filling of the bar of level of damage of the opponent user image is slowed down.

21. The method of claims 7 and 19, wherein when the bar of level of damage of the opponent user image is filled in full, extra damage is inflicted to the opponent user image.

22. The method of claim 13, wherein when the at least one augmented reality gaming object of the user attacks the opponent user image, the opponent user is enabled to attack the at least one attacking augmented reality gaming object of the user.

23. The method of claim 1, wherein when notifying the user via the user interface about the result of the game, the user is informed either that he/she is a winner of the game, or that he/she is a loser of the game, or that the result of the game is a draw.

24. The method of claim 1, wherein when there is no user image in the predefined area of the game field, the user is informed via the user interface that in order to continue the game it is necessary to position the user image in the predefined area of the game field.

25. The method of claim 1, wherein when there is no user image in the predefined area of the game field, the user is not allowed to perform gaming activities.

26. The method of claim 1, wherein when there is no user image in the predefined area of the game field, at least one of characteristics of the augmented reality gaming objects of the opponent user is increased.

27. The method of claim 1, wherein when there is no user image in the predefined area of the game field, upon expiration of a certain amount of time the user is informed that he/she lost in the game.

28. A system for organizing interaction with an on-line gaming system, comprising: at least one processor, a machine-readable medium, connected to the at least one processor and comprising programmed instructions for the interaction with the on-line gaming system, which upon their execution by the at least one processor, implement a method comprising the following steps: signing up in the on-line gaming system by means of a user devices, establishing video communication between the user devices in the on-line gaming system, enabling initiation of a game by means of a user interface of the gaming system during video communication, generating a game field by combining video data received from the user devices, enabling performance of at least one gaming activity over at least one gaming object on the game field by means of the user interface of the gaming system, notifying about the result of the game, wherein a user image which is obtained and positioned in a predefined area of the game field by means of an image capturing device of the user device, and at least one augmented reality gaming object are defined as the gaming objects.

29. The system of claim 28, wherein the programmed instructions comprise instructions for implementation of the method, in which a user face image is used as the user image.

30. The system of claim 28, wherein the programmed instructions comprise instructions for implementation of the method, in which a user face image with augmented reality objects is used as the user image.

31. The system of claim 28, wherein the programmed instructions comprise instructions for implementation of the method, in which an animated object is used as the augmented reality gaming object.

32. The system of claim 28, wherein the programmed instructions comprise instructions for implementation of the method, in which when initiating the game by the user, the game field comprising video data received from the user device of the user is displayed on one side of the display of the user device, and video data received from the user device of an opponent user is displayed on the other side of the display of the user device.

33. The system of claim 28, wherein the programmed instructions comprise instructions for implementation of the method, in which the gaming object is characterized by the presence of at least one of health, level of damage, speed of movement, speed of attack and stamina.

34. The system of claim 33, wherein the programmed instructions comprise instructions for implementation of the method, in which the at least one characteristic is displayed on the game field by means of a bar.

35. The system of claim 28, wherein the programmed instructions comprise instructions for implementation of the method, in which upon initiating the game, a countdown timer of the game session is shown on the display of the user device.

36. The system of claim 28, wherein the programmed instructions comprise instructions for implementation of the method, in which the gaming activity is selected from the group including: placing the user image on the display of the user device by means of the image capturing device of the user device and positioning thereof in a predefined area of the display of the user device, placing at least one augmented reality gaming object from the list of augmented reality gaming objects, which are available for placing, in an area of the game field in order to interact with the augmented reality gaming object of an opponent user, placing at least one augmented reality gaming object from the list of augmented reality gaming objects, which are available for placing, in an area of the game field in order to interact with the opponent user image, at least one clicking, by the user, on the augmented reality gaming object of the user, or on the augmented reality gaming object of the opponent user, or on the opponent user image, rapid clicking, by the user, on the augmented reality gaming object of the user, or on the augmented reality gaming object of the opponent user, or on the opponent user image, shaking the head by the user.

37. The system of claim 36, wherein the programmed instructions comprise instructions for implementation of the method, in which the list of augmented reality gaming objects, which are available for placing, is displayed on a panel located on the user side of the game field.

38. The system of claims 33 and 36, wherein the programmed instructions comprise instructions for implementation of the method, in which with the help of rapid clicking, by the user, on the gaming object of the user at least one of the characteristics thereof is increased, and with the help of rapid clicking, by the user, on the gaming object of the opponent user at least one of the characteristics thereof is decreased.

39. The system of claim 36, wherein the programmed instructions comprise instructions for implementation of the method, in which before interacting with the opponent user image, interaction with at least one augmented reality gaming object of the opponent user is performed.

40. The system of claim 36, wherein the programmed instructions comprise instructions for implementation of the method, in which when performing interaction, at least one gaming object of the opponent user is attacked by at least one augmented reality gaming object of the user.

41. The system of claim 40, wherein the programmed instructions comprise instructions for implementation of the method, in which the augmented reality gaming object has a radius of attack, and when the radiuses of attack of the augmented reality gaming object of the user and of the augmented reality gaming object of the opponent user cross, a battle zone is initiated, in which the augmented reality gaming object of the user and the augmented reality gaming object of the opponent user attack each other.

42. The system of claim 40, wherein the programmed instructions comprise instructions for implementation of the method, in which the user image has an attack zone, and when at least one augmented reality gaming object of the user enters the attack zone of the opponent user image, an attack of the opponent user image is initiated.

43. The system of claim 42, wherein the programmed instructions comprise instructions for implementation of the method, in which when the augmented reality gaming object of the user enters the attack zone of the opponent user image, a target is displayed on the opponent user image.

44. The system of claim 43, wherein the programmed instructions comprise instructions for implementation of the method, in which upon entering of at least two augmented reality gaming objects of the user, the number of augmented reality gaming objects of the user attacking the opponent user image is displayed in the centre of the target.

45. The system of claims 36 and 43, wherein the programmed instructions comprise instructions for implementation of the method, in which when shaking the head by the user, on the image of which a target is displayed, the target is moved to follow the user image.

46. The system of claims 34, 36 and 43, wherein the programmed instructions comprise instructions for implementation of the method, in which with the help of rapid clicking, by the user, on the target, displayed on the opponent user image, filling of the bar of level of damage of the opponent user image is initiated.

47. The system of claims 34, 36 and 46, wherein the programmed instructions comprise instructions for implementation of the method, in which with the help of rapid shaking of the head by the opponent user, filling of the bar of level of damage of the opponent user image is slowed down.

48. The system of claims 34 and 46, wherein the programmed instructions comprise instructions for implementation of the method, in which when the bar of level of damage of the opponent user image is filled in full, extra damage is inflicted to the opponent user image.

49. The system of claim 40, wherein the programmed instructions comprise instructions for implementation of the method, in which when the at least one augmented reality gaming object of the user attacks the opponent user image, the opponent user is enabled to attack the at least one attacking augmented reality gaming object of the user.

50. The system of claim 28, wherein the programmed instructions comprise instructions for implementation of the method, in which when notifying the user via the user interface about the result of the game, the user is informed either that he/she is a winner of the game, or that he/she is a loser of the game, or that the result of the game is a draw.

51. The system of claim 28, wherein the programmed instructions comprise instructions for implementation of the method, in which when there is no user image in the predefined area of the game field, the user is informed via the user interface that in order to continue the game it is necessary to position the user image in the predefined area of the game field.

52. The system of claim 28, wherein the programmed instructions comprise instructions for implementation of the method, in which when there is no user image in the predefined area of the game field, the user is not allowed to perform gaming activities.

53. The system of claim 28, wherein the programmed instructions comprise instructions for implementation of the method, in which when there is no user image in the predefined area of the game field, at least one of characteristics of the augmented reality gaming objects of the opponent user is increased.

54. The system of claim 28, wherein the programmed instructions comprise instructions for implementation of the method, in which when there is no user image in the predefined area of the game field, upon expiration of a certain amount of time the user is informed that he/she lost in the game.

55. A machine-readable medium, comprising: programmed instructions for interaction with an on-line gaming system, which, upon their execution by at least one processor, implement a method comprising the following steps: signing up in the on-line gaming system by means of user devices, establishing video communication between the user devices in the on-line gaming system, enabling initiation of a game by means of a user interface of the gaming system during video communication, generating a game field by combining video data received from the user devices, enabling performance of at least one gaming activity over at least one gaming object on the game field by means of the user interface of the gaming system, notifying about the result of the game, wherein a user image which is obtained and positioned in a predefined area of the game field by means of an image capturing device of the user device, and at least one augmented reality gaming object are defined as the gaming objects.

56. The machine-readable medium of claim 55, wherein the programmed instructions comprise instructions for implementation of the method, in which a user face image is used as the user image.

57. The machine-readable medium of claim 55, wherein the programmed instructions comprise instructions for implementation of the method, in which a user face image with augmented reality objects is used as the user image.

58. The machine-readable medium of claim 55, wherein the programmed instructions comprise instructions for implementation of the method, in which an animated object is used as the augmented reality gaming object.

59. The machine-readable medium of claim 55, wherein the programmed instructions comprise instructions for implementation of the method, in which when initiating the game by the user, the game field comprising video data received from the user device of the user is displayed on one side of the display of the user device, and video data received from the user device of an opponent user is displayed on the other side of the display of the user device.

60. The machine-readable medium of claim 55, wherein the programmed instructions comprise instructions for implementation of the method, in which the gaming object is characterized by the presence of at least one of health, level of damage, speed of movement, speed of attack and stamina.

61. The machine-readable medium of claim 60, wherein the programmed instructions comprise instructions for implementation of the method, in which the at least one characteristic is displayed on the game field by means of a bar.

62. The machine-readable medium of claim 55, wherein the programmed instructions comprise instructions for implementation of the method, in which upon initiating the game, a countdown timer of the game session is shown on the display of the user device.

63. The machine-readable medium of claim 55, wherein the programmed instructions comprise instructions for implementation of the method, in which the gaming activity is selected from the group including: placing the user image on the display of the user device by means of the image capturing device of the user device and positioning thereof in a predefined area of the display of the user device, placing at least one augmented reality gaming object from the list of augmented reality gaming objects, which are available for placing, in an area of the game field in order to interact with the augmented reality gaming object of an opponent user, placing at least one augmented reality gaming object from the list of augmented reality gaming objects, which are available for placing, in an area of the game field in order to interact with the opponent user image, at least one clicking, by the user, on the augmented reality gaming object of the user, or on the augmented reality gaming object of the opponent user, or on the opponent user image, rapid clicking, by the user, on the augmented reality gaming object of the user, or on the augmented reality gaming object of the opponent user, or on the opponent user image, shaking the head by the user.

64. The machine-readable medium of claim 63, wherein the programmed instructions comprise instructions for implementation of the method, in which the list of augmented reality gaming objects, which are available for placing, is displayed on a panel located on the user side of the game field.

65. The machine-readable medium of claims 60 and 63, wherein the programmed instructions comprise instructions for implementation of the method, in which with the help of rapid clicking, by the user, on the gaming object of the user at least one of the characteristics thereof is increased, and with the help of rapid clicking, by the user, on the gaming object of the opponent user at least one of the characteristics thereof is decreased.

66. The machine-readable medium of claim 63, wherein the programmed instructions comprise instructions for implementation of the method, in which before interacting with the opponent user image, interaction with at least one augmented reality gaming object of the opponent user is performed.

67. The machine-readable medium of claim 63, wherein the programmed instructions comprise instructions for implementation of the method, in which when performing interaction, at least one gaming object of the opponent user is attacked by at least one augmented reality gaming object of the user.

68. The machine-readable medium of claim 67, wherein the programmed instructions comprise instructions for implementation of the method, in which the augmented reality gaming object has a radius of attack, and when the radiuses of attack of the augmented reality gaming object of the user and of the augmented reality gaming object of the opponent user cross, a battle zone is initiated, in which the augmented reality gaming object of the user and the augmented reality gaming object of the opponent user attack each other.

69. The machine-readable medium of claim 67, wherein the programmed instructions comprise instructions for implementation of the method, in which the user image has an attack zone, and when at least one augmented reality gaming object of the user enters the attack zone of the opponent user image, an attack of the opponent user image is initiated.

70. The machine-readable medium of claim 69, wherein the programmed instructions comprise instructions for implementation of the method, in which when the augmented reality gaming object of the user enters the attack zone of the opponent user image, a target is displayed on the opponent user image.

71. The machine-readable medium of claim 70, wherein the programmed instructions comprise instructions for implementation of the method, in which upon entering of at least two augmented reality gaming objects of the user, the number of augmented reality gaming objects of the user attacking the opponent user image is displayed in the centre of the target.

72. The machine-readable medium of claims 63 and 70, wherein the programmed instructions comprise instructions for implementation of the method, in which when shaking the head by the user, on the image of which a target is displayed, the target is moved to follow the user image.

73. The machine-readable medium of claims 61, 63 and 70, wherein the programmed instructions comprise instructions for implementation of the method, in which with the help of rapid clicking, by the user, on the target, displayed on the opponent user image, filling of the bar of level of damage of the opponent user image is initiated.

74. The machine-readable medium of claims 61, 63 and 73, wherein the programmed instructions comprise instructions for implementation of the method, in which with the help of rapid shaking of the head by the opponent user, filling of the bar of level of damage of the opponent user image is slowed down.

75. The machine-readable medium of claims 61 and 73, wherein the programmed instructions comprise instructions for implementation of the method, in which when the bar of level of damage of the opponent user image is filled in full, extra damage is inflicted to the opponent user image.

76. The machine-readable medium of claim 67, wherein the programmed instructions comprise instructions for implementation of the method, in which when the at least one augmented reality gaming object of the user attacks the opponent user image, the opponent user is enabled to attack the at least one attacking augmented reality gaming object of the user.

77. The machine-readable medium of claim 55, wherein the programmed instructions comprise instructions for implementation of the method, in which when notifying the user via the user interface about the result of the game, the user is informed either that he/she is a winner of the game, or that he/she is a loser of the game, or that the result of the game is a draw.

78. The machine-readable medium of claim 55, wherein the programmed instructions comprise instructions for implementation of the method, in which when there is no user image in the predefined area of the game field, the user is informed via the user interface that in order to continue the game it is necessary to position the user image in the predefined area of the game field.

79. The machine-readable medium of claim 55, wherein the programmed instructions comprise instructions for implementation of the method, in which when there is no user image in the predefined area of the game field, the user is not allowed to perform gaming activities.

80. The machine-readable medium of claim 55, wherein the programmed instructions comprise instructions for implementation of the method, in which when there is no user image in the predefined area of the game field, at least one of characteristics of the augmented reality gaming objects of the opponent user is increased. 81. The machine-readable medium of claim 55, wherein the programmed instructions comprise instructions for implementation of the method, in which when there is no user image in the predefined area of the game field, upon expiration of a certain amount of time the user is informed that he/she lost in the game.

Description:
GAMING SYSTEM COMPRISING INTERACTION WITH AUGMENTED

REALITY GAMING OBJECT

Technical field of the invention

The invention is referred to the field of information technologies, as well as to the entertainment field, and particularly to a method for interaction between users and an online gaming system.

Background of the invention

In recent years the market of gaming software has been growing rapidly, and competition in said market segment has increased considerably, resulting in usage of new approaches to increase attraction and spectacularity of computer games for a user. One of the approaches used to this end is combining of game and video data on the displays of user devices.

The closest analogue of the present invention is the method for end to end combining of game and video data, disclosed in the patent application US 20150352446 (published on December 10, 2015), which provides combining of game and video data on displays of user devices, enabling users to communicate and play simultaneously with each other.

However, one way or another combining of that sort has already been used in different computer games for some time, resulting in necessity of new approaches to increase user interest or development of the existing approaches.

Detailed Description of the invention

The method for end to end combining of game and video data described above is characterized by video data independence of user gaming activities. Game and video streams are displayed simultaneously, but independently of each other. For example, closing camera lens, we will by no means influence on occurring gaming process. According to the present invention, the method for interaction between users and an on-line gaming system is provided, the method comprising following steps: signing up in the on-line gaming system by means of user devices, establishing video communication between the user devices in the on-line gaming system, enabling initiation of a game by means of a user interface of the gaming system during video communication, generating a game field by combining video data received from the user devices, enabling performance of at least one gaming activity over at least one gaming object on the game field by means of the user interface of the gaming system, notifying about the result of the game, wherein a user image which is obtained and positioned in a predefined area of the game field by means of an image capturing device of the user device, and at least one augmented reality gaming object are defined as the gaming objects.

Furthermore, a system for interaction between users and an on-line gaming system is provided, comprising a processor, a machine-readable medium, connected to the processor for communication. The machine-readable medium stores programmed instructions for interaction with the gaming system, upon execution of which by the processor, the method for interaction between users and an on-line gaming system is implemented.

Moreover, the machine-readable medium, which stores programmed instructions for interaction with the gaming system, is provided, upon execution of which by the processor, the method for interaction between users and an on-line gaming system is implemented.

Thus, according to the present invention, not only augmented reality gaming objects are used as the gaming objects, but also the gaming objects of the real world, in particular, the user image, which is a user face image, optionally with the augmented reality objects. Such a solution influences the emotional atmosphere created by the game, depth and intensity of experienced state, degree of immersion into the gaming process, which are the motivating factors in computer games, thereby increasing attraction and spectacularity of the computer game, and therefore enhancing user interest. The user can access the system with the help of corresponding application, installed on the user device via the network.

The following devices: e.g., smart-phone, tablet computer or the like, can be used as a user device, which can be used as means for access into the information network and the platform for games, and with the help of which the user can interact with an on-line gaming system and perform activities such as video chatting, playing an on-line video game, selecting of the digital content (including touch input), downloading samples of the digital content.

The application is meant as a program installed on the user device and configured to interact with an on-line gaming system.

The Internet, wireless communication networks, networks, using standard communication technologies and/or protocols, can be used as a network. Other methods of connection can be used. Therefore, possible methods of connection are not limited by above-mentioned methods of connection described only as examples.

Hereinafter a video communication is meant as both establishing, by the user, a video communication and connecting, by the user, to existing video communication.

Hereinafter enabling initiation of a game during video communication is meant as receiving data about initiation of a game by a gaming system.

Hereinafter enabling to perform at least one gaming activity is meant as receiving data about at least one gaming activity by a gaming system.

Hereinafter an opponent user is meant as another user being in video communication with the user, and whose gaming activities are directed at attacking of gaming objects of the user.

An on-line gaming system is characterized by the presence of a game field, comprising combined video data received by image capturing devices of the user and the opponent user. Each of the users places his/her device in such a way, that the image capturing device of the user device displays the user in a predefined area of the game field.

In a preferred embodiment of the present invention, a user face image is used as the user image.

A face of the user with augmented reality objects can be used as a user image, for example, with the help of WebcamMax application.

The augmented reality object is meant as virtual object superimposed on the image of the real world.

Animated object can be used as an augmented reality gaming object.

When initiating the game by the user, the game field comprising video data received from the user device of the user is displayed on one side of the display of the user device, and video data received from the user device of an opponent user is displayed on the other side of the display of the user device. The side of the game field is meant as video data of the user/the opponent user.

Advantageously, the gaming object is characterized by the presence of at least one of health, level of damage, speed of movement, speed of attack and stamina.

For example, the user image can be characterized by characteristics, such as health and level of damage, and the augmented reality gaming objects can be characterized by characteristics, such as speed of movement, speed of attack and level of damage, which an augmented reality gaming object of the user can inflict to a gaming object of the opponent user during interaction between them.

In a preferred embodiment of the present invention, at least one of said characteristics is displayed on the game field by means of a bar. The bar is meant as an object of an on-line gaming system configured to display visual changes in characteristics of a gaming object. Advantageously, upon initiating the game, a countdown timer of the game communication is shown on the display of the user device.

The gaming activities are selected from the group including: placing the user image on the display of the user device by means of the image capturing device of the user device and positioning thereof in a predefined area of the display of the user device, placing at least one augmented reality gaming object from the list of augmented reality gaming objects, which are available for placing, in an area of the game field in order to interact with the augmented reality gaming object of an opponent user, placing at least one augmented reality gaming object from the list of augmented reality gaming objects, which are available for placing, in an area of the game field in order to interact with the opponent user image, at least one clicking, by the user, on the augmented reality gaming object of the user, or on the augmented reality gaming object of the opponent user, or on the opponent user image, rapid clicking, by the user, on the augmented reality gaming object of the user, or on the augmented reality gaming object of the opponent user, or on the opponent user image, shaking the head by the user.

Advantageously, the list of augmented reality gaming objects, which are available for placing, is displayed on a panel located on the user side of the game field.

In a preferred embodiment of the present invention, the user is provided with a resource, and upon its decreasing the ability of the user to place the augmented reality gaming objects on the game field during a game is limited. Advantageously, after restoring the resource, the user is enabled to place the augmented reality gaming objects on the game field during a game. A bar of said virtual resource can be located beneath the panel with the augmented reality gaming objects, which are available for placing. Advantageously, the resource restores automatically during the game.

According to a preferred embodiment of the present invention, when placing an augmented reality gaming object on the game field, the resource is decreased by the price for placement of the augmented reality gaming object, which is usually a part of the resource. This price is displayed with an augmented reality gaming object on the panel with the augmented reality gaming objects available for placing.

Advantageously, placing the augmented reality gaming object is performed by touching the augmented reality gaming object by the user and placing it on the game field to the left or to the right of the user image. Upon placing, the augmented reality gaming object is located on the user side of the game field periphery, and the object's movement is initiated directed to the opponent user image.

According to a preferred embodiment of the present invention, with the help of rapid clicking, by the user, on the gaming object of the user at least one of the characteristics of the gaming object of the user is increased, and with the help of rapid clicking, by the user, on the gaming object of the opponent user at least one of the characteristics of the gaming object of the opponent user is decreased.

As an example, with the help of rapid clicking, by the user, on the augmented reality gaming object of the user, which is placed in the area of the game field, the speed of movement of the augmented reality gaming object of the user is increased by 10%, and with the help of rapid clicking, by the user, on the augmented reality gaming object of the opponent user, which is placed in the area of the game field, the speed of movement of the augmented reality gaming object of the opponent user is decreased by 10%.

According to a preferred embodiment of the present invention, before interacting with the opponent user image, interaction with at least one augmented reality gaming object of the opponent user is performed. In a preferred embodiment of the present invention, when performing interaction, at least one gaming object of the opponent user is attacked by at least one augmented reality gaming object of the user.

Advantageously, the augmented reality gaming object has a radius of attack, and when the radiuses of attack of the augmented reality gaming object of the user and the augmented reality gaming object of opponent user cross, a battle zone is initiated, in which the augmented reality gaming object of the user and the augmented reality gaming object of the opponent user attack each other.

According to a preferred embodiment of the present invention, with the help of rapid clicking, by the user, on the augmented reality gaming object of the user, which is placed within a battle zone, the speed of attack of the augmented reality gaming object of the user is increased by 10%, and with the help of rapid clicking, by the user, on the augmented reality gaming object of the opponent user, which is placed within the battle zone, stamina of the augmented reality gaming object of the opponent user is decreased by 10%. As soon as radiuses of the augmented reality gaming objects of both users do not cross any more, the attack is over.

In a preferred embodiment of the present invention, the user image has an attack zone, and when at least one augmented reality gaming object of the user enters the attack zone of the opponent user image, an attack of the opponent user image is initiated.

When the augmented reality gaming object of the user enters the attack zone of the opponent user image, a target can be displayed on the opponent user image.

According to a preferred embodiment of the present invention, when at least one augmented reality gaming object of the user enters the attack zone of the opponent user image entirely, an attack of the opponent user image by the augmented reality gaming object of the user is initiated, thereby decreasing health of the opponent user image.

Advantageously, upon entering of at least two augmented reality gaming objects of the user, the number of augmented reality gaming objects of the user attacking the opponent user image is displayed in the centre of the target. According to a preferred embodiment of the present invention, with the help of rapid clicking, by the user, on the augmented reality gaming object of the user, which is placed within the attack zone of the opponent user image, the speed of attack of the opponent user image is increased by 10%, and with the help of rapid clicking by the opponent user on the augmented reality gaming object of the user, which is placed within the attack zone of the opponent user image, stamina of the augmented reality gaming object of the user is decreased.

Advantageously, when shaking the head by the user, on the image of which a target is displayed, the target is moved to follow the user image.

According to a preferred embodiment of the present invention, with the help of rapid clicking, by the user, on the target, displayed on the opponent user image, filling of the bar of level of damage of the opponent user image is initiated.

Advantageously, with the help of rapid shaking of the head by the opponent user, filling of the bar of level of damage of the opponent user image is slowed down.

In a preferred embodiment of the present invention, when the bar of level of damage of the opponent user image is filled in full, extra damage is inflicted to the opponent user image.

Advantageously, when the at least one augmented reality gaming object of the user attacks the opponent user image, the opponent user is enabled to attack the at least one attacking augmented reality gaming object of the user.

Advantageously, when attacking the opponent user image, the augmented reality gaming objects of the user are not able to attack the augmented reality gaming objects of the opponent user, switching attack from the opponent user image to the augmented reality gaming objects of the opponent user and vice versa.

In a preferred embodiment of the present invention, when notifying the user via the user interface about the result of the game, the user is informed either that he/she is a winner of the game, or that he/she is a loser of the game, or that the result of the game is a draw.

In another preferred embodiment of the present invention, when there is no user image in the predefined area of the game field, the user is informed via the user interface that in order to continue the game it is necessary to position the user image in the predefined area of the game field. When there is no user image in the predefined area of the game field, the user is not allowed to perform gaming activities.

Advantageously, when there is no user image in the predefined area of the game field, at least one of characteristics of the augmented reality gaming objects of the opponent user is increased.

In a preferred embodiment of the present invention, when there is no user image in the predefined area of the game field, upon expiration of a certain amount of time the user is informed that he/she lost in the game.

Brief description of the drawings

The invention will now be described with reference to the accompanying drawings, which are non-limiting examples of implementation of the system and the method of the present invention:

Fig. 1 is a schematic representation illustrating the initiation of a game on the user device;

Fig. 2 is a schematic representation illustrating interaction between the augmented reality gaming objects of the user and the augmented reality gaming objects of the opponent user;

Fig. 3 is a schematic representation illustrating interaction between the augmented reality gaming objects of the user and the opponent user image;

Fig. 4 is a schematic representation illustrating a system message about necessity to position user image in a predefined area of the game field; Fig. 5 is a schematic representation illustrating game over on the user device. An example of implementation of the invention

Fig. 1 is a schematic representation illustrating the initiation of a game on the user device.

When initiating a game by the user, the game field 1 is displayed on the display of the user device, the game field 1 comprising combined video data, received by the image capturing device 2 of the user device belonging to the user and by the image capturing device of the user device belonging to the opponent user, which is represented as user face image 3 and opponent user face image 4, said images being the gaming objects, and the augmented reality gaming objects 5 available for placing on the game field 1 are displayed on the panel located on the user side of the game field 1. Each augmented reality gaming object 5 is displayed with a price 6 for placing thereof on the game field 1 by means of decreasing the available resource 7, displayed as a bar on the panel located on the user side of the game field 1, by the amount of the price 6. A countdown timer 8 of the game session, as well as health bars 9 and 10 of the user and the opponent user, correspondingly, are displayed on the game field 1.

Fig. 2 is a schematic representation illustrating a radius 11 of attack, a battle zone 12, as well as interaction between the augmented reality gaming objects 5 and 13 of the user and the opponent user, correspondingly.

The user and the opponent user are enabled to place the augmented reality gaming objects 5 and 13, correspondingly, on the game field 1, which, upon placement thereof, move automatically with defined speed in the direction of the opponent user face image 4 and user face image 3, correspondingly. The augmented reality gaming objects 5 and 13 of the user and the opponent user, correspondingly, are characterized by the presence of radiuses 11 of attack, upon crossing of which the battle zone 12 is initiated between the augmented reality gaming objects 5 and 13 of the user and the opponent user, correspondingly. Fig. 3 is a schematic representation illustrating interaction between the augmented reality gaming objects 5 of the user and the opponent user image, where the attack zone 14 of the opponent user image and the target 15 are shown.

When the augmented reality gaming object 5 of the user enters the attack zone 14 of the opponent user image, in this case presented by the opponent user face image 4, an attack of the opponent user image is initiated. The target 15 is displayed on the opponent user image. When at least two augmented reality gaming objects 5 of the user attack the opponent user image, the number of those gaming objects is displayed in the centre of the target 15 (Fig. 3 shows that the number of the attacking augmented reality gaming objects 5 of the user is equal to two).

Fig. 4 is a schematic representation illustrating a system message 16 about necessity to position the user image in a predefined area 17 of the game field.

When there is no user image in the predefined area 17 of the game field, the user is notified by means of the system message 16 about necessity to position the user image, in this case represented as the user face image 3, in a predefined area 17 of the game field to continue the game.

Fig. 5 is a schematic representation illustrating the game over on the user device, in which case the user is informed by means of the system message 18 about the game over and about the result obtained in the game.

Thus, the present invention provides a method for interaction between users and an on-line gaming system, all steps of which enable implementation of the technical result, aimed at enhancing user interest using not only augmented reality gaming objects, but also gaming objects of the real world, in particular, user image, which is a user face image, optionally with the augmented reality objects.

It should be understood that above-described embodiments are described by way of example only. The scope of the present invention should not be limited by any of the above-described embodiments, but should be defined only in accordance with the appended claims.