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Title:
GAMING TABLE LAYOUT, AND METHOD FOR PLAYING HIGH-LOW GAME
Document Type and Number:
WIPO Patent Application WO/1999/010056
Kind Code:
A1
Abstract:
A gaming table layout for playing a high-low game, comprising several player positions (1), each provided with: a read-out window (3), under which a movable image carrier (4) is situated, displaying thereon several successive images, each image in each case being a combination of a symbol from a first and a second symbol group, in which the first symbol group can be arranged from high to low, and the second symbol group can be distinguished by type; a stop button (14) operable by a player, for stopping an image carrier (4) which has been set in motion; a bet-placing position (6); and a dealer position (7) provided with: a start button (8) operable by a dealer, for setting the image carriers in motion; a stop button (9) operable by the dealer, for stopping image carriers of any unoccupied player positions which have been set in motion; a pile of cards (10) with one of the symbols of the second symbol group displayed on each card.

Inventors:
BEER PIETER CORNELIS (NL)
GOOSSENS WILHELMUS JOHANNES (NL)
Application Number:
PCT/NL1998/000472
Publication Date:
March 04, 1999
Filing Date:
August 20, 1998
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
PRO INTRO B V (NL)
GOOSSENS WILHELMUS JOHANNES (NL)
International Classes:
A47B25/00; A63F3/06; A63F3/00; A63F5/00; (IPC1-7): A63F3/00
Foreign References:
US5494295A1996-02-27
US5626341A1997-05-06
US4066264A1978-01-03
US4930789A1990-06-05
Other References:
None
Attorney, Agent or Firm:
Riemens R. H. (Van Exter Polak & Charlouis B.V. P.O. Box 3241 GE Rijswijk, NL)
Download PDF:
Claims:
Claims
1. Gaming table layout for playing a highlow game, com prising: several player positions (1), each player position (1) being provided with: a) a readout window (3), under which a movable image carrier (4) is situated, displaying thereon several succes sive images, each image in each case being a combination of a symbol from a first and a symbol from a second symbol group (A and B respectively), in which the first symbol group (A) is a series of symbols which can be arranged from high to low, and the second symbol group (B) is a number of symbols which can be distinguished by type; b) a stop button (14) connected to the image carrier (4) and operable by a player, for stopping an image carrier (4) which has been set in motion, in which case a certain image comes to rest in front of the readout window (3); c) at least one betplacing position (6) for placing money, chips or the like; a dealer position (7) which is provided with: d) a start button (8) operable by a dealer, for set ting the image carriers (4) in motion; e) a stop button (9) operable by the dealer, for stop ping image carriers (4) of any unoccupied player positions (1) which have been set in motion; f) a pile of cards (10) with one of the symbols of the second symbol group (B) displayed on each card.
2. Gaming table layout according to claim 1, in which the first symbol group (A) is an increasing series of numbers.
3. Gaming table layout according to claim 1 or 2, in which the second symbol group (B) is the symbols hearts, clubs, diamonds and spades.
4. Gaming table layout according to one of the preceding claims, in which a random generator is provided for each player position (1), which random generator is placed be tween the stop button (14) operable by a player and the movable image carrier (4).
5. Gaming table layout according to one of the preceding claims, in which the movable image carrier (4) is a rotata ble roller.
6. Gaming table layout according to one of the preceding claims, in which a security slide is provided for covering each betplacing position (6).
7. Gaming table layout according to one of the preceding claims, in which the gaming table layout is also suitable for playing blackjack.
8. Gaming table layout according to one of the preceding claims, in which each player position (1) is also provided with a coin slot and a jackpot indicator coupled thereto.
9. Gaming table layout according to one of the preceding claims, in which each card of the pile of cards (10) fur thermore has one of the symbols of the first symbol group (A) displayed on it.
10. Gaming table layout according to one of the preceding claims, in which the dealer position (7) furthermore compri ses at least one card position (12) for displaying cards turned over during a game.
11. Method for playing a round of a game in a highlow game, comprising the steps of: a) players placing a sum of money, chips or the like; b) setting movable image carriers (4) for all player positions (1) in motion, each image carrier (4) being provi ded with several successive images displayed thereon, each image in each case being a combination of a symbol from a first and a symbol from a second symbol group (A and B respectively), in which the first symbol group (A) is a series of symbols which can be arranged from high to low, and the second symbol group (B) is a number of symbols which can be distinguished by type; c) each player stopping the image carrier (4) belon ging to his player position (1), in which case a certain image comes to rest in front of a readout window (3); d) a dealer stopping image carriers (4) of any unoccu pied player positions (1); e) determining those player positions (1) which compa red with the other player positions (1) have the highest or the lowest symbols from the first symbol group (A) in their image, and paying out a fixed win to the players concerned; f) turning over a card for each remaining player from a pile of cards (10) with symbols displayed thereon from the second symbol group (B), and allowing a player concerned at least to retain his bet, provided that the symbol on the card which has been turned over corresponds to the symbol from the second symbol group (B) in the image before him.
12. Method according to claim 11, in which the player who compared with the other player positions (1) has the highest symbol from the first symbol group (A) in the image before him is paid out double.
13. Method according to claim 11 or 12, in which in several rounds of the game a jackpot is built up by special jackpot bets of players, which jackpot is paid out only to those players who have placed a bet in the jackpot during a cert ain round of the game and also meet a certain limiting condition with the image before them.
14. Method according to one of claims 1113, in which an additional game is played with the players who compared with the other player positions (1) do not have the highest or lowest symbol from the first symbol group (A) in the image before them.
15. Method according to claim 14, in which the additional game is offered to the remaining players having a symbol in the image before them corresponding to the symbol on the card turned over.
16. Method according to claim 15, the first symbol group (A) being an increasing series of numbers and each card from the pile of cards (10) furthermore having a symbol displayed thereon from the first symbol group (A), in which the addi tional game offers the possibility to buy extra cards in order to reach a certain sum of card values, the player succeeding in this additional game receiving a payout depending on the number of cards turned over.
17. Method according to claim 16, in which the certain sum of card values must remain less or equal to the number value in the image before the player in order for him to succeed.
18. Method according to one of claims 1117, in which an additional payout is made to players with a certain combi nation of symbols and/or images.
Description:
Short title: Gaming table layout, and method for playing high-low game.

The invention relates to a game and also to a gaming table layout for playing said game. The invention is suit- able in particular for use in a casino.

Casinos are an increasing source of recreation for many people. A casino game should preferably be one which can be played quickly and should be simple in concept, so that anyone can learn it quickly. Known casino games are roulette and blackjack. Since, apart from placing chips, roulette requires no active interventions from a player, and many people consider blackjack to be a game which is difficult to learn, it has been found that there is a need for a casino game which is easy to learn, and in which a player feels he can exert more influence on the course of the game.

To this end, the invention provides a gaming table layout for playing a high-low game according to claim 1, and also a method for playing a round of a high-low game accor- ding to claim 11. The high-low game according to the inven- tion is very simple in concept and easy to learn. The fact that the players themselves have a stop button enabling them to stop an image carrier set in motion gives them the fee- ling of being able to exert a great influence on the course of the game. Players who are not amongst the winners with the highest or lowest value compared with the other players do not lose immediately, but go on to an additional game.

The gaming table layout according to the invention is very suitable for use in a casino, a great advantage which can be mentioned being that the gaming table layout corresponds largely to the layout of a conventional blackjack table. In particular, the gaming table layout for playing a high-low game can be such that one and the same table is also suit- able for playing blackjack.

Preferred embodiments of the gaming table layout are described in subclaims 2-10.

The high-low game according to the invention can be played with a number of attractive variants which are des- cribed in subclaims 11-18.

The invention will be explained in greater detail with reference to the appended drawing, in which: fig. 1 shows a top view of a gaming table layout accor- ding to the invention; and fig. 2 shows an example of the combinations of symbols displayed on an image carrier according to the invention; and fig. 3 shows a top view of a gaming table comprising a gaming table layout according to the invention.

In fig. 1 the gaming table layout comprises seven player positions 1. Each player position 1 has a read-out window 3, under which a rotatable roller 4 is situated, showing the numbers 1 to 24 in a certain sequence. Each number is combined here with one of the known card symbols, hearts, clubs, diamonds or spades. An example of the possi- ble combination between the series of numbers and the card symbols is shown in fig. 2. In this example it can be seen that the numbers are distributed proportionately over the four card symbols. Above each read-out window 3 there are four bet-placing rings 6 in which bets are placed. The front bet-placing ring 6 is intended for the main player of the player position 1 concerned, and the other three bet-placing rings 6 are intended for any fellow players. After the players and fellow players have placed their bets, a dealer can place a security slide over the rings 6. This is to ensure that if the game becomes too complicated for the dealer, the dealer can prevent the players from retrieving or increasing their bets unnoticed. At the head of the table there is a dealer position 7. The dealer position 7 is provided with a start button 8 which is operable by the dealer, for simultaneously setting in motion or unlocking the seven rollers 4. Beside the start button 8 there is a stop button 9, by means of which the dealer can stop the rotating rollers 4 again.

In order to prevent an accidental operation of the

start button 8 during a gaming round, an unlocking button may be provided, which unlocking button is to be operated simultaneously with the start button.

The dealer also has at his disposal a pile of cards 10, for example a blackjack dispenser or a card shuffling machi- ne. Each card has one of the known card symbols, hearts, clubs, diamonds or spades displayed on it. Preferably each card furthermore comprises one of the numbers 1 to 24, thus displaying a combination between the series of numbers and the card symbols. The number on each card can be used in a variant of the game which will be explained later on. The dealer position 7 comprises seven card positions 12 for depositing one card per player position 1. Each player position 1 comprises a stop button 14 for the player to stop his roller 4 which has been set in motion by the dealer. The stop button 14 is preferably connected to a random genera- tor, which in turn is connected to a drive of the roller 4.

The random generator ensures that after a player has opera- ted his stop button 14, the roller 4 continues to rotate until it reaches a position which the random generator has calculated. It thus appears to the player that he has an influence on the position at which the roller stops, while this is not the case, because the random generator calcula- tes this position. By this measure it is ensured that the high-low game according to the invention is a pure game of chance.

The game is now played as follows: players take up their player positions 1 and place a sum of money or a number of chips on the bet-placing rings 6. Any fellow players can also place a bet on the table. When all players have placed their bets, the dealer gives a sign that no further bets may be placed and, if he wishes, places securi- ty slides over the rings 6, and the dealer then starts the rollers 4 by operating his start button 8. Each player can now make his own roller 4 stop by operating his own stop button 14. If not all player positions 1 are occupied, the dealer can stop the rollers 4 of the unoccupied player positions 1 by means of his stop button 9. After all rollers

4 have been stopped, it can be determined which players have the highest and lowest number compared with each other.

These players have won the game and receive a pay-out, for example twice their bet. If there are several players who have the lowest or the highest number, all these players have won. As a special rule, it can also be stipulated that the highest number pays out twice the bet, while the lowest number pays out once the bet. The players who have not won now continue to play, in order to try at least to retain their bet. For this, a card is put down by the dealer at the card positions 12 of the players who have not won. If the card symbol present under the read-out window 3 of the player corresponds to the symbol on the card turned over for his player position 1, then the player may retain his bet.

After all player positions 1 have had their turn in this way, the game has ended, and a new round of the game can begin.

A number of variants of the game described above are possible, so that the high-low game can be made even more attractive for players. A possible variant of the game is the addition of a jackpot variant. For this, a player can place a coin in a slot to be provided specially at his player position. After a round of the game has begun, a jackpot indicator, for example a red light, will go on at the player position concerned, making it clear that the player is participating in the jackpot during that round of the game. If a certain limiting condition is met, for exam- ple if the same numbers or symbols fall at six or seven player positions, the jackpot or part thereof can be paid out to those players participating in the jackpot in that particular round of the game. In another jackpot variant each player position 1 is coupled to a mystery jackpot. The mystery jackpot pays out randomly to a particular player position, without the need of placing a coin. The mystery jackpot builds up and pays out depending on the number of starts and stops the various rollers 4 make.

Another variant focuses on the course of the game after the highest and lowest values have been determined. The then

remaining players can be offered an interim game in which the player has a certain chance of winning. If the player wins the interim game, he retains his bet or even receives an additional pay-out. Such an interim game must not be too complicated, and the game decisions must remain simple, so that a player can quickly work out how his chances change with each decision. An example of such an interim game is as follows: as described above, after a card has been turned over for a particular player position, players look to see whether the symbol of the card which has been turned over corresponds to the image present under the read-out window.

If this is the case, then the player can pass and retain his bet. However, if also the number of the card turned over is lower than the number present under the read-out window, the player has the possibility of requesting additional cards from the dealer. The dealer in that case adds cards until all card numbers turned over, when counted together, have the same total value as the number present under the read- out window of the player. Only the symbol of the first card turned over is of importance here, while for the remaining cards it is a question of counting up the numbers. In the event of success, there can be a large pay-out. If the total value of the card numbers exceeds the number present under the read-out window, the player loses his bet.

In yet another variant additional pay-outs may be made for certain combinations of symbols or numbers.

A preferential variant of the game according to the invention is: the game starts when all players have placed their bets. Than the dealer draws one card which is valid for all players and puts it in front of him on the table with the blanc side up. The dealer presses the start button and the seven rotatable rollers start scrolling numbers and symbols under the display. Each main player, also called box holder, can stop the scrolling under his display by pushing his hold button 14. When stopped each display shows a value between 1 and 24 and one of the known card symbols. The highest and lowest number are both instant winners and receive a pay-out of 1: 2. The rest of the players go on to

the second round. The dealer now shows the blind card. This card is compared against the value and symbol on each of the remaining displays. The following possibilities occur: 1) Double Hit: Both the symbol and the value on the dis- play match the symbol and the value on the card. The player is paid out at 10: 1.

2) Number Hit: Only the value on the display matches the value on the card. The player is paid out at 1: 1.

3) Symbol Hit: Only the symbol on the display matches the symbol on the card. This gives the player more options: a) Stand off: The value on the display is lower than the value on the card. The player keeps his bet. b) Hit or Stand: The value on the display is higher than the value on the card. This is a push for the player to buy extra cards. By drawing cards the sum of cardvalues has to reach the same value as on the display or stay below it.

Only the values of the extra cards are relevant, the symbol does not have to match any more. If the sum of cardvalues stays below or equals the value on the display, the player receives a pay-out depending on the number of extra cards he has bought. Buying one card is paid at 1: 1, buying two cards is paid at 2: 1, three cards 3: 1, etc. If the player over- draws, the bank wins. Before buying cards the player has the option to double his bet.

4) No Hit: Neither the symbol, nor the value on the dis- play matches the symbol or value on the card. The bank wins and takes the bet of the player.

If several main players have a Symbol Hit with a Hit or Stand option, these players, including their fellow players, are asked one by one if they want to buy an extra card, double their bet or pass. Before turning a second card the dealer again asks to players one by one if they want to buy an extra card or pass, etc. As soon as a player passes, the dealer pays out. Because of this central turning of cards, the seven card positions 12 shown in fig. 1 are superfluous, only one central card position is enough. The central tur- ning of cards speeds up the game, thus making it more at- tractive.

An embodiment of a gaming table according to the inven- tion is shown in fig. 3. The table format preferably corre- sponds to a traditional format gaming table, and looks somewhat like a Black Jack-table. The table has a seven- cornered tabletop, comprising seven player boxes 30. Each player box 30 has a display 31, a stop button 32 and five bet-placing rings 33 of which the front one 33a is intended for the main player box.

A central display 35 is provided for the dealer, behind which a card position 36 is available for the dealer to lay down cards turned over during the interim game. The dealer position furthermore comprises a start and stop button 38 respectively 39, a chip tray 40, a Black Jack dispenser or an automated card shuffling machine 41, a cashbox 42, a tronc 43 and a card holder 44. The player boxes 30 are delimited by a fender 47, behind which the players can take place on a chair. A service ring 48 is provided comprising several ash-trays, chips-trays and glasholders. The table also comprises software and electronics for steering movable image carriers under the read-out windows of the displays 31. The software and electronics are hidden underneath the table top.

The table is particularly suitable for playing the high-low game according to the invention, but other games like traditional Black Jack may also be played on it.

This means that according to the invention an attracti- ve game is provided, suitable in particular for playing in a casino, which game can be regarded as a pure game of chance, which cannot be influenced by the players to their advanta- ge, while the players still have the impression that the latter actually is the case. The rules of the game can be kept very simple, and can be extended in a number of vari- ants. Many variants of embodiments are conceivable for the table layout. For example, the number of player positions is variable, and an electronically controlled display can be used as the image carrier, instead of a rotatable roller.

There are also many possibilities for the two symbol groups A and B, provided that the first symbol group can be arran-

ged by order of rank and the second symbol group can be compared with carriers of symbols from the second symbol group placed at random on the table by the dealer. For instance, for the first symbol group, clocks with a 24-hour display are also conceivable, in which case the players stop their own clock. This produces, as it were, a number of world times which can be compared with each other. The second symbol group can also consist of, for example, four different colours.

It is possible to provide a central display, visible for all the players and spectators, showing the various values and symbols of each display.

The game can be automated more in that a scanner can be provided for scanning cards turned by the dealer. The result of the scan can be used for the central display, but also for automated comparison of the displays with the card. The result of this comparison can be used for operating indica- tor lamps in order to help or advise the dealer and/or the players during the game.

The game according to the invention is not only suit- able for use in a casino, but can also be used on the com- puter, on television and for social games in the domestic sphere.




 
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