Title:
METHOD, DEVICE AND STORAGE MEDIUM FOR GENERATING CHARACTER BEHAVIORS IN GAME
Document Type and Number:
WIPO Patent Application WO/2018/059540
Kind Code:
A1
Abstract:
Provided are a method, a device and a storage medium for generating character behaviors in a game. Wherein, the method comprises: receiving status data of a current game sent by a game client, wherein the status data is used for indicating current statuses of a plurality of characters in the current game; starting from the current status, acquiring a behavioral order sequence related to the current game from a pre-obtained behavior order library; performing simulation for a plurality of characters by using a behavioral prediction model in sequence according to a behavioral execution order to obtain a simulation result and an updated behavioral prediction model, wherein the updated behavioral prediction model is obtained by updating according to the simulation result; using the updated behavioral prediction model to generate behavior information, wherein the behavior information is used to indicate a following behavior of one or more of the plurality of characters after the current status; and sending the behavioral information to the game client.
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Inventors:
DU JIACHUN (CN)
DENG DAFU (CN)
YIN JUN (CN)
CHENG XU (CN)
WAN LE (CN)
LI YINGJIE (CN)
DENG DAFU (CN)
YIN JUN (CN)
CHENG XU (CN)
WAN LE (CN)
LI YINGJIE (CN)
Application Number:
PCT/CN2017/104306
Publication Date:
April 05, 2018
Filing Date:
September 29, 2017
Export Citation:
Assignee:
TENCENT TECH SHENZHEN CO LTD (CN)
International Classes:
A63F13/55
Domestic Patent References:
WO2013104065A1 | 2013-07-18 |
Foreign References:
US20080098064A1 | 2008-04-24 | |||
JP2009134394A | 2009-06-18 | |||
CN102930338A | 2013-02-13 | |||
TW201524564A | 2015-07-01 |
Attorney, Agent or Firm:
KANGXIN PARTNERS, P. C. (CN)
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