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Patent Searching and Data


Title:
METHOD FOR RENDERING GAME, AND METHOD, APPARATUS AND DEVICE FOR GENERATING GAME RESOURCE FILE
Document Type and Number:
WIPO Patent Application WO/2019/015591
Kind Code:
A1
Abstract:
A method for rendering a game, and a method, apparatus and device for generating a game resource file. In a resource packaging process, a texture map is fragmented and processed into a plurality of fragmented textures; fragmented textures corresponding to a used target texture map are loaded according to game rendering requirements, so that a memory loading overhead can be effectively reduced and a memory burden is reduced; in addition, the fragmented textures corresponding to the target texture map are combined and rendered, so that the rendering image effect can be ensured, and the memory burden is prevented from linearly increasing as a game runs so as to ensure the smooth running of the game.

Inventors:
XU MINJUN (CN)
Application Number:
PCT/CN2018/096002
Publication Date:
January 24, 2019
Filing Date:
July 17, 2018
Export Citation:
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Assignee:
TENCENT TECH SHENZHEN CO LTD (CN)
International Classes:
G06T11/00; G06F9/445; G06T15/00
Foreign References:
CN107463398A2017-12-12
US6587104B12003-07-01
CN105957133A2016-09-21
CN101364310A2009-02-11
CN105931180A2016-09-07
CN101840566A2010-09-22
CN201710600237A2017-07-21
Other References:
LIU, HAO: "Non-official translation: Research on Key Techniques of Multi-scale 3D Disaster Scene Construction and Dynamic Plotting", DOCTORAL DISSERTATION, 15 November 2013 (2013-11-15), pages 1 - 139, XP009518303, ISSN: 1674-022X
See also references of EP 3657327A4
Attorney, Agent or Firm:
BEIJING SAN GAO YONG XIN INTELLECTUAL PROPERTY AGENCY CO., LTD. (CN)
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