Title:
METHOD AND SYSTEM FOR DYNAMICALLY LEVELING GAME PLAY IN ELECTRONIC GAMING ENVIRONMENTS
Document Type and Number:
WIPO Patent Application WO2005008428
Kind Code:
A3
Abstract:
Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Garning Engine (EGE), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-based games. In one embodiment, the EGE comprises game flow logic; game content models, for example, question and answer (Q & A) challenge models; a Dynamic Challenge Level Adjuster; one or more scoring modules; challenge data; participant data; and an input/output interface. These components cooperate to determine and assign skill level indexes on an individual basis and to automatically present game content appropriate to each individual player's skill level.
Inventors:
BUECHELER KURT (US)
SAUERS PETER (US)
HANSON ROWLAND C (US)
CANTU DAVID (US)
SAUERS PETER (US)
HANSON ROWLAND C (US)
CANTU DAVID (US)
Application Number:
PCT/US2004/022527
Publication Date:
April 14, 2005
Filing Date:
July 12, 2004
Export Citation:
Assignee:
EDUGAMING CORP (US)
BUECHELER KURT (US)
SAUERS PETER (US)
HANSON ROWLAND C (US)
CANTU DAVID (US)
BUECHELER KURT (US)
SAUERS PETER (US)
HANSON ROWLAND C (US)
CANTU DAVID (US)
International Classes:
A63F13/00; G06F19/00; G07F17/00; G07F17/32; G07F19/00; G06F; (IPC1-7): G07F17/00; G07F19/00; A63F13/00
Foreign References:
US6585517B2 | 2003-07-01 | |||
US5813913A | 1998-09-29 | |||
US6024572A | 2000-02-15 | |||
US6283760B1 | 2001-09-04 | |||
US5035625A | 1991-07-30 | |||
US4679789A | 1987-07-14 | |||
US4015846A | 1977-04-05 |
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