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Title:
A PLAY-IMPLEMENT FOR LEARNING KNOWLEDGE
Document Type and Number:
WIPO Patent Application WO/2008/143478
Kind Code:
A2
Inventors:
SON, Yong Kwan (35-42, Ssang Yong Villa B-101Cheung Dam dong Kang Nam Ku, Seoul 135-950, KR)
Application Number:
KR2008/002883
Publication Date:
November 27, 2008
Filing Date:
May 23, 2008
Export Citation:
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Assignee:
SON, Yong Kwan (35-42, Ssang Yong Villa B-101Cheung Dam dong Kang Nam Ku, Seoul 135-950, KR)
International Classes:
G09B5/06; G09B5/00
Download PDF:
Claims:

[CLAIMS]

[Claim 1]

<57> The question card which is edited for reading intellectual question on various confirming answer

boards are prepared according to number of board's answer cells, and those are divided according

to difficult graded two more sections of editing by grade discrimination comparison metaphor-poetic

style hint style Zen's style formula/,

<58> because the question sections are established flexibly according to character of answer, but general

-Iy those are graded standards, so first question is graded for reading Chinese words pronunciation

or foreign language word's interpretation or concept explained dictionary level or fact explained

common sense level, second question is graded for Chinese word explained dictionary level or

foreign language word's part of speech or the instance of concept or fact explained back ground,

third question is graded for Chinese ability of application or foreign language word's application of

phrase or concept's application or fact evaluated by thought, fourth question is graded for evident

theory or proverb of erudite scholar, fifth question is graded for asking of foreign language, sixth

question is graded for causing creative idea level, seventh question is graded for standing in row

by various asking, therefore different intellectual level players can play with graded questions/,

<59> two more numbers overlapping favourable question cards and vacant cards for controling player's

number are prepared/,

<60> the stickers that are about 5mm x40mm size and about 20% among all question cards manufactured

for sticking and separating, stick beneath player question section for recalling acquiring hiding, and

induce for funny play and exciting play, and unnecessary overlapping and vacant question cards

manages at player's front and instead of unnecessary cards from turning inside out question's, so specializing a play-implement for learning knowledge.

[Claim 2]

about claim 1,

<61> When the player seating left reads my section's question assigned, I find the suitable answer estab

-lished on the surface of ellipsoid triangle rectangle star δangle βangle 7angle-- round shape, forms

of affairs and things, cross sectional view of various body, Ba-Dook regular or irregular form, and

those are designed by answer cells with answer, union of word, union of sign, union of color on

it's board that is fixed for acquiring points condition/,

<62> few number answer cells yellow coloring among more number answer cells fixed proportion, have

special favor of more points/,

<63> both surfaces of board are designed answer cells each other, so specializing a play-implement for

learning knowledge.

[Claim 3]

<64> about claim 1,

When the other player seating left reads my section's question assigned, the suitable answers are

established as piece separating each other, those forms are ellipsoid triangle rectangle star δangle

βangle 7angle--- round shape, forms of affairs and things, cross sectional view of various body,

and every piece designed as fixed proportion colors and union of sign, union of word, those are for

vicory points/,

<65> when answer pieces stick on a board designed for acquiring points, player selects more favorable

piece position among two more same condition's piece positions, those desines are established for

various competitive results funny and exciting/,

<66> because separative and irregular piece's position is only one on it's board each other, this play

needs editing two same answers on two different form piece's surface, therefore in competitive ac ¬

quiring points player may hesitates choosing two same form and two different condition of points/,

<67> both surfaces of this play's board are established with acquiring points together, therefore back sur

-face's designs need every piece bottom's partial design, because of the both surfaces 's necessity

must be opened and both surface's acquiring points are counted together/,

<68> when answer cell pieces stick on board, there is necessity which is piece's bottoms be able in

sight at back surface, so every base of piece is bored by suitable hole or printing hole function/,

<69> the front surface of board is established by answer piece's traces/,

<70> when two more same irregular pieces are established on board, the two more same pieces estab ¬

lish to diffierent directions each other, therefore competitive play is more funny and exciting, so

specializing a play-implement for learning knowledge.

[Claim 4]

about claim 1,

<71> When the other player seating left reads my section's question assigned, the suitable answers are

on the two more boards overlapped implement which are graded by width and surface is divided to

three more cells 360° í3, 360° í4, 360° í5, 6, 7, 8, ■ • • more by same proportion and two more

boards are fixed same board's middle point by opening and shutting pin, and that divided cell de ¬ signed answers, union of word, union of sign, few of cells yellow colored and the other same color

ed, and rule of acquiring point is arranged each confirmed answer cells straightly from middle pin,

and the rule of acquiring points is secured from middle pin straight by three cells or three more

cells, here are two kind of different cases, one is 3 5 7 9- -divided cells are half arrangement from

middde pin but the other one is 2 4 6 8- -divided cells are from middle pin arrangement both oppo

site, and acquiring three cells secure 1 point according to few number cells but four cells according

to many cells implement, and acquiring points of this implement of course summing by arrange¬

ment point+ union of word+ union of sign+ same colors/,

<72> generally this implement's cells are same color but few of cells are yellow color, thereby only few

color confirmed cells acquires more points/,

<73> second third fourth • • -round board of this implement is made triangles projections at board's edge

that is finger touching for turning and two rectangles left and right of this implement are handles,

and at top situation of this implement turning tool for confirming cells is installed/,

<74> for using both surfaces of each board middle pin is opening and shutting, and all surfaces are

smooth to stick confirming pin at answer/, so specializing a play-implement for learning knowledge.

[Claim 5]

<75> about cairn 1,

When the other player seating left reads my section's question assigned, the suitable answers are

special answer pieces to prepare for only using localization of this open play boards, and the piece'

s surface is designed answer two unions of word using both surface each other, and special rule of this implement is antecedence which victory points are acquired in this implement without fail,

after winning in this implement player sums acquiring points at pieces/,

<76> first taking main word of yellow section's set in this implement player has a favor right for good

fortune, if player of the right acquires victory points he gets points of double score, if player of

the right fails acquiring victory points but dosn't undertake disadvantages, and the player taking

any five words of orange section's set has choice a right of challenge to do or not, and if player

of challenge successes, he gets points of double score, but the player of challenge fails acquiring

victor points are received disadvantages, and when two progressing graphs on open play boards

need exchanging according to agreement of players, those are substituted each other by being pre ¬

pared as sticker style/,

<77> that all question cards of this implement are same size is convenient for managing at open play,

but each set is possessed discriminative title itself/,

<78> instead of rectangle answer piece form only using in this implement will be using the other forms

ellipsoid triangle rectangle star δangle βangle 7angle--- round shape, forms of affairs and things,

cross sectional view of various body, and concepts of union of word sets are changeable/,

<79> open play board's size is changeable, but standard size of A3, the upper part of board is joined

and two holes of upper part are puting in adhesive tools and one hole of board is puting in line

for standing, and the opposite open play board's principles are same/,

so specializing a play-implement for learning knowledge.

[Claim 6]

<80> about claim 2 claim 3 claim 4 claim 5,

That a player accumulates on the accumulating progressive graph acquiring points or uses those points at running horse graph is subodinative relationship, and after ending sixth inning or after

arriving at lOstanion, ending or arriving player manages going reverse game another way, and he

manages by changeable to long or short with all player's agreement of doing or not going reverse

game and choosing one among several games, points of going reverse, and specially arriving lOsta

-tion player on the running horse graph performs + or - 2points><2, another 4points, and the case

of accumulating graph's going reverse points are graded by points being aquired and changeable to

long or short with all player's agreement, graph's establishment with number of innings

or number of stations changeable to long or short with all players agreement/,

<81> being general community life style route one of two and being dangerous route one of two, and

on the dangerous route, former horse captured by pursuing horse falls to βstation and at there it

prepare recovery, the 1 ~4 number of horses are deciding with all player's agreement, more two

same player's horses accompany same time with jointing fortune, and establishment of jumping

chance δstation 7station, and falling lδstation, and establishment of different coloring number horse

-s, so specializing a play-implement for learning knowledge.

Description:

[DESCRIPTION!

[THE NAME OF INVENTION]

A play -implement for learning knowledge

[Technical field]

<1> The technique of this invention wants improving intelligence and deepening morality with suitable

contents to community more many who are classified. So the technique equipped with funny in ¬

stallation and funny progress for inducing interests and participations is new. And the technique

equips new details that improves unbalanced discrimination of intellectual level, therefore it can

achieve balanced play between low and high level's. So low player could be upgrading speedy

acquirement by high's answering, for example, primary school 3 years son, high school graduated

grandmother, university graduated mother, doctor professor father. The play caused knowledge

induces good purpose but specific some extraordinary experience for new variety. The preceding

condition of successful play-implement is causing fun , so the principles of causing fun are organ ¬

ized clossing by choosing intention for winning and good fortune, and the causing fun can be har

-monized wide universality and ease or difficulty because of various players. By those principal

foundation this play-implement is invented sufficiently. importantly and newly question card

designed to several sections which is graded , discriminated, varied, compared, metaphorical-hinted/

poetic/ Zen methodical, suits the necessity. The necessity of varied question card design suits

the other necessity of balancable competetion of unbalanced intelligence level's with suitable read ¬

ing section assigned. When a player by assignment reads one assigned section of question card,

among O©©O-"(le If Ig Ih Ij Ik), at first right seating player pulls out lsheet card from turn ¬

ing inside out cards and confirms it's answer cell, and after hearing right seating player finds suit

able answer on answer cells board or piece, after confirms answer cell, before play with agree ¬

ment together, players choose one answer board among 8 or one answer piece set of two and one

graph of two and one open play of two. Every play -implement from various omnibus set is

explained detailedly after. And this invention's specific play-implements overlapped cards vacant

cards and unique methods are explained after detailedly.

<2> [Background art]

Play-implements have been various forms and contents from ancient times. The play-implements

relating this invention among them will be explained about same and different factors and element-

s and various possessings inside it's ideas. The play -implement which is about 1 century ago

in Korea 20 century early had been used poetic card, is reading question and setting it's answer.

That is simply all. While that compare with my invention, some part is similar, but many parts

are different. Similar Japanes Canada card play-implement is also different about many parts.

Trump, Struggle of flowers, Remember English words- •• ets are similar as card play-implements

comparing my invention. For example, trump's practice use of joker comparing with my inven ¬

tion's establishment and overlapping cards. Struggle of flowers's union of CheungDan HongDan

comparing my invention's union of words. Remember English words card implement's progress

comparing my invention is some similar part but is many parts different. Specially those giving

a subject's establishments and it's practice use and special stickers are absolutely different. For

substancial results of my invention's 3 purposes, therefore invention is induced specialty, the new

as play -implements. Those are omnibus set first. Two progress graphs are specific original first.

Comparing to my invention Korean historical YOOTnori methods some similar parts at progress ¬

ing rule comparing to my invention, some parts are similar but many and basic parts are abso ¬

lutely different. The implement of Casino's style comparing to my invention overlapped implement

is a little similar but absolutely different. The other various PC game some parts are particially

similar but many parts and basical purposes are remarkablly different.

[Disclosure of invention]

<3> [Subject of art]

For success of three purposes this invention needs jointng ownership fun, effective acquiring know

-ledge and personal intimacy. Those achieve with new and various fun, rationality, usefulness,

and personal happiness. There is a important task that is needed balance gradually. The task

is nowadays amplifing appearance of monitoring life unbalacedly. In spite of digital civilization

trend, personal relations personal dialogs and personal humors are needed. Because community

needs cooperative relations, and true happiness springs at human relations. Modern life surround

-ed knowledges and informations needs whole life study. Therefore modernists have to acquire

them effectively. The playing of this implement that can do progressing by meeting more 2 per

-sons. More 2 person's play burdens difficult subjects, because of being intellectual levels indi-

vidually, and because of intellectual play. First of all, the subject of intellectual levels needs new

specific method of solution. But there come into possessions by delicate effects which is occured

reflecting gains each other. For example, while low level player reads difficult questions repeat ¬

edly, low level player acquires difficult knowledge easy. And the other merits are reinforced for

this invention's success, just jointing thrill of seesaw game by graphs. Once more necessity over

the world is alternation of vacant waste play-implements.

<4> [Solving method of subject]

New necessity induces new invention. As before the play idea with 2 more person's meeting

by different intellectual levels, invents unable, because of not being solution for different levels,

and therefore there is rare opportunity between low and high level person's dialogs and intellec ¬

tual experiences. This play-implement solves difficult subject to the counter-proposal.

Detailedly divided sections of question cards solve the unable subjects. Furthermore low level

player acquires high level knowledge by repeating play. The results are speedy and elevated.

The divided sections establish variously with answers case by case. It establishes by grade,

discrimination, comparison, metaphors -hinted poetic Zen style.

Modern play-implement needs various varieties of interest and necessary intellectual themas.

Various answer cell's boards or pieces are one of this invention's solution.

And open play implement is for confirming knowledges and inducing dialogs. And two graphs

functuate competitive seesaw game fun or expectation of winning or defeating till play end. And

going reverse opportunity rule on graph processing, is repeating expectations till play over.

Open play implement prepare with various purposes. And it estblishes with different implements

and entire different rules for win. And it functuates confirming knowledges from before play's

question contents, and acquiring knowledges before are improving opportunity applicatively and

creatively. After all, this invention prepare various ideas omnibus set which burden the subjects.

Once more necessity is producing values. The subject of producing values needs creative efforts.

<5> More explanation about question card.

General question card model's width is about 7cm x 10cm paper or printing oily plate. But case by

case card's size is able changing flexibly. Different questions about the same answer edited two

more. Belonging to question's character, numer of questions are inevitably variable. Belonging

to character of question, or belonging to necessity or belonging to ability, number of questions are

flexible. In many questions case, the method of edition and contents is established variously for

learning purpose. Qestions are graded, discriminated, compared, expressed by metaphors, express

-ed poetialy, hinted, expressed by Zen style. Favorable question card overlaps two or three, and

several vacant cards are prepared for controling number of players. Function of turning inside

out cards are many productions by fortunate, funny, important cause.

<6> More explanation about fixed answer board,

figl fig2 fig3 are general model of designed and fixed boards. But there are the other style for

necessities. Coloring answer cell by fixed proportion(2e 2f 2g 2h 2s etc) words for union(2i 2j

-s are different each other, therefore the results of playing competitions are unknown and sudden.

Progressing play by finding on answer cells or answer pieces are stuck by confirming pins.

Guide of counting points are generally, same color 3cells=lpoint, 4cells=2points, 5cells=3points---,

same form cells=lpoint, 4cells=2pointS" \ union of words 3cells=l or 2points(case by case rule),

3signs=lpoint, 4signs=2points. connecting-line's 3cells=lpoint, 4cells=2points---. But specially

yellow color or special case of form 3cells=2points, 4cells=3points---.

Belonging to whole numbers of answer cells, method of counting points are changeable several.

<7> More explanation anout pieces of answer cells,

The answer cells of fig8 figlO are pieces which are separated from normal purposal design.

There are several styles piece answer cells. One of kinds are many different forms which are

fixed in same number propotion. One of kinds are irregular forms each other(fig8). One of

kinds are same forms(figlθ). At beginning of playing pieces are put on those collection board

mixed. Finding out suitable pieces by playing are stuck on suitable board which is designed for

winning points. The surface of piece are designed several colors, union of words, union of signs

and the other methods for vitory. The board surface stuck pieces is designed trace of putting

pieces, connecting-linesOa) for winning points, necessary colors and designs, guide of counting win

-ning points. Specially behind surface of this board is established the other designs for winning

points, sentence completion(8k), connecting-lines, the other union of signs, etc for necessity.

Surface(lθc) behind pieces are designed idividually word sign etcQOc 1Oe) for necessity. Therefore

rear surface behind board designed cells, is established the other design for added points. The

middle situation of every piece's trace is a hole printed on visible clarity plastic board catching

points by playing same time on answer cell's surface and rear surface are counted together. All

of irregular piece's form(lθc) only one individually. Two of different form edited same answers

(Ib 1-b) separately needs choice for favorable points.

<8> More explanation about overlapped and turning answer board.

Those are figll figl3 figlδ figl7. figll is 3 overlapped total 12answer cells boards separated

each other for squinting. Opening and shutting pin for fixing at middle situation. Different

sizing cell's boards are overlapped. Second and third boards can turn to left or right. Protrud

-ed triangle parts of second third board's edges are touching finger for turning. for one of exam

-pie figl3 or fig23 is 3 overlapped boards total 18cells implement. Edited answer are foreign

words and all surfaces are colored blue(B), but specially one cell of every board colored yellow(Y).

Union of special yellow color is rule of plus of lpoint which is favorable. One more equipment(

12a) that fixed at middle pin for confirming answers. 3 cells confirmed=l point by turning, oppo

-site side of middle pin per any 1 cell confirmed is added lpoint. But yellow color 3 cell=2points

And the rule of 2 boards overlapped total lβcells implement(figl5) is somewhat different. While

2 cells confirmed and from middle pin opposite side 1 cell confirmed, therefore total 3 cells con-

firmed= lpoint, one more plus=2 points. That counting is 2 4 6 8---divided case(figl3 figlδ). But

1 3 5 7---divided case's(figl7) counting is only half side. 4 overlapped 7angle(fig7) total 28cells

is established twice unions of word and union of D (vacant) and Bible contents on cell's surfaces.

<9> More explanation about special rule's open play,

Generally A3 size playing boards(18a+b) which are joined at upper part stand at middle place of

playing meeting. Because every player has seen two progressing graphs established on it's sur ¬

faces from begining of play. So the open play boards are familiar with player's eyes. The play

of this invention is that it's mediator is knowledge. Belonging to advance of play many knowledge

is acquainted with mind. At upgrade position to use practically is that players elevate remember ¬

ing knowledge, understanding knowledge, appling knowledge. To give opportunities by causing

sincere dialog, pleasant humor is improvement of life. The rules of open board play are different

to compare former plays. The different rules of open board play are first that precedent condi ¬

tion of victory is union of words absolutely. This open board play needs it's with own answer

pieces by only another way. Another way established and designed cell cards are prepared (18h).

First victory condition of this open board play is union of word, Player acquiring above 2 points

can stop the play. After stopping player counts his answer cell's points acquiring before.

Open board's surface is smooth. So confirming cell pins need smooth surface because sticking on

cell design places. Several unions of word sets establish on 2 surfaces where each set classifies

separately. Yellow set among several sets is best favourable. Main word(2i) WISDOM is capac

-ity of good fortune(18a). The player who acquire WISDOM formerly can play favouably. When

WISDOM'S player success at play acquired points plus double. But any word among union of 5

words colored orange set(2s) can challenge double points, by opposition happening failure, challeng ¬

er submit disadvantage. Open board's answer cell card is designed answer, union of word and

several same rate colors. figlδ's words establish top of card surface and figl9's words establish

bottom of card surface. Belonging to prepared cards of open board play, suitable question cards

chosen among cards of the other plays. Every unions of words are changeable by edition.

<10> More explanation about accumulative progressing graph(fig20),

One of Two Progressive graphs is fomula of a score board. Stopping play by acquiring winning

points confirmed, stopping player accumulates his points on the graph of his recording line. Gener ¬

ally it establishes 10 innings. But special character on that graph is the equipment going reverse(

20b 2Oe 2Of 2Og 2Oh). The rule of 10 innings can be changeable to long or short by all player's

agreement. Therefore going reverse game's inning and control points are regularized. Ending 6

inning winner progresses going reverse game. Choosing one among guide of 4 methods by all

players' s agreement, the expectation of this going reverse game is function of the other fun and

intention. This simple and easy kind of graph is suitable for beginner of this implement or case

of difficult question play. After end of 10 innings, last winner is decided.

<ll> More explanation about running horse graph(fig21).

One of two progressing graphs is that players progress their horses to destined station competitive

-Iy. This invention of graph is first. 16 stations established SOUTH KOREA cities are suitable

position. The considerations of 16 stations establishment consist in minimum winning 2 points, re

-quired time of play, modernist's psychological mind. Two kind of routes are different capability

each and all. General route from lstation to 7station and from 14station to 16station functionates

with community life style as stopping together same statiion. But dangerous RED route is different

with fear thrill and going reserve expectation. It is only one route from δstation to 13station.

Important station of this graph is lOstation. Because arriving player at lOstation has much pos ¬

sibilities to going reserve. lOstation is delicate station because of going reserve possibilities.

Arriving player at lOstation choose with 2points+2points or 4points, change for his victory strategy.

Arriving player transfers by rival's horse or his own horse, per two stations or four stations back

ward or forward. While mixed using lpoint and 3Points play is disordered. On the RED route

former horse captured by pursuing horse is dropt to βstation. There is lucky 7station to going

reserve lOstation. There is δstation complicating jump to 9station or advance straight. There

is inauspicious lδstation falling to 12station. The rule of horse's advance is per lpoint to 1 station.

Same player's two or three horses in same time can advance. Those are joint fortune. Number

of running horses are decided by agreement of all player. Horses are compared classified color ¬

ful sticker style. This Graph is symbolized about human being life by inventor's consideration.

[Favourable Effect]

<12> 1. The play of this invention needs meeting of persons and balance of intellectual difference.

It have been difficult task. This implement has invented the solution of the task. Belonging to

manage various graded questions to same answers, differnt intellectual level persons can play and

can achieve three purposes. Using stickers with question card is favourable for adding funny

play and exact progressing and learning function edited sentence.

<13> 2. The play of intellectual questions and answers naturally induces intellectual dialog humor

and induces sincerely personal intimacy.

<14> 3. The ability of learning needs inevitably concentration. The play of this invention improve

the concentration.

<15> 4. Purely genuine pursueing truth induces the ability of necessity, creative ability and genuine

happiness. Intellectual experiences in ordinary times are grown substantially necessary ability, ere

ative ability and genuine happiness.

<16> 5. The time of knowledges and informations induces probability of obsoledge damage. This

implement shall induce the contribution of discriminations. So this implement expect prevention

of spiritual confusion and diseases.

<17> 6. The various contributions of this invention are grown in the result industrial competences

and industrial upgrades.

<18> [Brief description of drawing]

figl is giving a subject which is edited 5 questions sections and various hint style collection 1 sec

tion. Several choice among reading gradual questions is prearranged by all players. Answer

card 19sheets+overlapping card 2sheets+vacant card 3sheets=total 24sheets. about 7cm x 10cm rectan

-gle. thickness about lmm. There are 10 sheets of 3 red stickers+3 blue stickers+3 yellow stickers

+1 white sticker=total lOstickers. about 5mπix40mπi rectangle. The stickers are functual for that

those discriminate each player's reading section by sticking on the reading sections(fig22 fig23),

also those are divided so many each three color and one color. Each player's suitable stickers are

stuck under each player own reading sections. And the stickers are functual for that those make

1 point by collecting 3 sheets same color or by completing sentence. And the stickers are functual

for that on sticker question cards to turn inside out, player cannot show the sticker question card

to other players. This rule is important function for victory. Contents are body knowledge.

<19> fig2 is fixed answer ellipsoid cells boards established total 19 answer cells edited answers, union of

word, divided colors, union of signs. Form is about 17cm χ 25cm rectangle, thickness about 3~4mm,

printed and coating, back part fig4's establishment, there are four boards using four players.

<20> fig3 as the principles of figl, is established 7 question sections concerning with eating and drink ¬

ing. 33 answers cards+3 overlapped words+4 vacant cards=total 40 cards. Stickers are same.

<21> fig4 are establish with 5 different forms divided 7 numbers 5 numbers. Each cell designed

answer+5 divided colors+union of signs+5 kinds of forms. Those are played by fig3 cards.

The board's sizes are as the priciples of figl.

<22> figδ as the principles of figl, is established 7 question sections concerning with English words.

36 answers cards+3 overlapped words+3 vacant cards=total 42 cards. Stickers are same.

<23> figβ is established on BADOOK fomula board divided irregularly. Those are rectangle cells.

Those designed answers, divided colors, 2 sets of union of word.

<24> fig7 as the principles of figl, is established 4><2questions sections concerning with English conver-

-sation. 22 answer cards+3 overlapped words+4 vacant cards=total 40 cards. Stickers are same.

The board's sizes are as the priciples of figl.

<25> fig8 is different play board never ever seen. The separative and irregular puzzle forms of answer

cells(8b) are designed answers(la), union of signs(2n 2o), a part of picture(8d), union of picture's

explanation(8e). This case of board is specially different. It's surface is designed with traces(

8c) of answer piece and holes(lθb) or transparent visible printing(lθb) board. Because back sur ¬

face of board is also designed the other design for acquiring points. The holes or transparent

visble printing are functional for acquiring points together both surface. Every piece form is only

one. Therefore this play needs choices for competitive fun. So two pieces is edited by same an ¬

swer. So players hesitate about choosing among two same answer pieces for victory. Back sur

-face(8a) is designed quiz of sentence, union of sign, connecting -lines.

<26> fig9 as the principles of figl, is established 2 question sectionsQi lj)+3><2 question sectionsQe If

Ig Ih) concerning with Chines words, Korean, English, Japanes questions. 22 question cards+7

overlapped words+3 vacant cards=total 42 cards. Stickers are same.

<27> figlO is the separative and regular puzzle ellipsoid forms(lθa) of answer cells, cell's trace(lθd).

This every 22 pieces is established by different answer separatively. Principles of fig8 board's

both surfaces. This implement for points leads union of word(2i 2j 2k) and connecting-line(9a).

<28> figll is the side view which is squint overlapped by 3 round boards separatively.

<29> figl2 as the principles of figl, is established 7 question sections concerning with Chines words(lb).

18 answers cards+3 overlapped words+4 vacant cards=total 40 cards. Stickers are same.

22 answer cards+2 overlapped words+1 vacant cards=total 21 cards. Stickers are different but

their contents are same.

<30> figl3 is as the principles of figll, total 18 cells, 3 round boards implement, second and third board

turn left right. Bottom's board(lla) length 18cm, second(llb) 13.6cm, third?(llb) 11.6cm.

<31> figl4 as the principles of figl, is established 4><2 question sections concerning with 4 languages

conversation. This card is rank styleda Ic Im In). Stickers are same as figl2.

<32> figlδ as the principles of figll, total 16 cells, 2 round boards implement, Bottom's board length

18cm, second 13cm, This implement uses figl4 question cards.

<33> figlβ as the principles of figl, is established 4x2 question sections concerning with Bible(lb).

28 answers cards+5 overlapped words+3 vacant cards=total 36 cards. Stickers are same as figl2.

<34> figl7 as the principles of figll, total 28 cells, 7 angle 4 boards implement, Bottom's board length

20cm, second 16.5cm, third 14cm, third 12cm.

<35> figlδ is joined up top part with figl9(18a+b). Open play board(lδa) is about A3 size on which

designs 5 discriminative color sections of union of word, signal place confirming good fortune(18m)

or challenge(18n), connecting-lines(18f 18g) and symbolic picture for word's messages, accumulative

progressing graph(fig21). And there are specially preparing answer card samples(18h), turn inside

out question cards(18b), confirming answer pinsdδi), running horse pins(18j).

<36> figl9 is generally same with figlδ, but the form of answer cells is different. It is ellipsoids which

main word's ellipsoid's size is large and assistant words are small size. And running horse graph

is designed on this surface, but two graphs can exchange by prepared spare graphs.

<37> fig20 One of accumulating graph of two graphs is established on the figlδ's surface.

<38> fig21 One of running horse graph of two graphs is established on the figlθ's surface.

<39> fig22 The explanation of three players's pratice which is used figθ's question cards and figlO's ac ¬

quiring points board. The players are symbolic about their intellectual different level. Those are

a son who is primary school 3 years student, a grandmother who is graduated high school, a fa-

ther who is doctor professor of university. The contents of quesions are Chines words, after all

winner is grandmother. Winning contents are main word+assistive word 1 point that are special

rule of union of two words only one on figlθ's establishment, next 1 point is RRRR of union of

colors, last 1 point is back board's completion of sentence. Therefore winning result are 3 points.

<40> fig23 The explanation of four players's pratice which is used figl2's question cards and figl3's ac

-quiring points board. The players are symbolic about their intellectual different level. This case

play increases one member who is mother graduated university. This case's implement and ques

-tion are different to compare with fig22. After first progresser father distributes question cards

stickers. At first with order father look question card 1 sheet which bring from turning inside

out secretly. Next order, father read one of his own cards by precontract section of seating right

player's. Next player seated right progresses round with same methods. Confirming signal «£

is chosen temporarily. After all winner is mother. Winning contents are 4»«H»=1 point+

opposite «fr lpoint+ union two words 1 point+BBBB 1 point=total 4. Son cannot confirm twice

and grandmother cannot confirm once.

<41> * Explaining signs of drawings *

Ia: standard of questuion card Ib: answer on answer's cell

1-b: overlapped same answer on cell Ic: one of overlapped card

Id: vacant card of same form Ie: easiest and simple question section

If: second level easy answer section Ig: third level or easy foreign language's

Ih: fourth level's Ii: fifth level's

Ij: sixth level's Ik: seventh or collection of hint style questions

Im: show of all question cards In: back form of question card

lo: title of question card Ip: turning inside out cards

Is: sticker related with question card It: initial of white(w) color

Iw: words on sticker 2a: standard board of answer cells

2b: guide on point counting 2c: handle of board

2d: ellipsoid form answer cell 2e: initial of yellow(y) color

2f: initial of red(R) color 2g: initial of blue(B) color

2h: initial of green(G) color 2i: main word of word union

2j: one of assistant word for union 2k: one of assistant word for union

2m: union of twice signs(for example©©) 2n: union of once signs(for example©)

2o: union of once signs(for example©) 2p: answer board of second player

2q: answer board of third player 2r: answer board of fourth player

2s: initial of orange 3b: a section form of half sausage

3c: a form of rectangle 3d: a form of 6 angle

3e: a form of star 8b: the line on irregular answer piece board

c: fixed line of irregular pieces on board 8d: puzzle picture of irregular piece board

e: a explanation about picture acquiring point 9a: connecting -line both surface of board(fig8 figlO)

10a: a vacant trace of answer piece on board 10b: visual holes beneath pieces both surface

10c: section of back pieces 1Od: ellipsoid form answer piece

11a: basic board of overlapping implement lib: second board of overlapping implement

lie: third board of overlapping implement Hd: divided line of overlapping implement board

Untouching finger triangle part of round board Hf: fixed pin of middle place on round board

12a: confirming tool fixed on round board 12b: favourable cells half from middle pin, Y

15a: favourable cells symmetrical from middle 17a: fourth board of overlapping implement

17b: union of D(vacant) and spell 18a: one of two open play board

18b: second of two open play board 18a+b: open play board of standing signboard

18c: holes for adhesive tool on open board 18d: a hole for puting in fixing line

18e: fixing line for standing signboard 18f: meaning point line about union of word

18g: breadth line cross union of word 18h: sampling part of answer pieces section

18i: confirming answers pins of dividing color 18j: running horses pins of dividing color

18k: more pins preparing for more 4 players 18m: confirming place good fortune player signal

18n: confirming place challenge player signal 18p: picking up question cards from original cards

20a: place of each player's name 20b: guides of going reverse game after 6 order

0c: record of first order 20d: 6 order winner of managing going reverse

Oe: after going reverse record of playerl 20f: after going reverse record of player2

Og: after going reverse record of player3 2Oh: after going reverse record of player4

Oi: section of last total counting 21a:general route of community life on horse board

1b: dangerous route of pursuing and capture 21c: jumping station

21d: falling station 21e: departure station

21f: last arrival station 21g: the station of going reverse

21h: good fortune jumping station to lOstation 21i: the station to routes of complicating choice

21j: inevitable falling station 22a: sticker stuck on suitable section(fig22 fig23)

22b: playerl grandmother 22c: player2 son

22d: player3 father 23a: player4 mother

23b: temporary sign(«!») of confirming

[Best mode for carrying out the invention]

<42> When players begin with this implement, they have a conference with themselves about choosing

one of implement among various implements omnibus that are graded and more interesting contents. Formerly, open board established progressing graph settles at suitable place for everybody. Gener -ally inventor advice answer piece implement or fixed board among 8 kind implement to play at first time, because of funny and easy problem. The collection board on 22 answer pieces settles

suitable place being surrounded with players(fig22). Every player prepare one of acquiring points.

They must have conference with reading question section, stickers, seat, first progresser, and the

other necessary rules. At the case of fig22, important decisions of question section are son's and

grandmother's first easiest section(le) same condition, but father's any one of all questions.

Before beginnig, they assign themselves with fixed color stickers, and everybody sticks on any

question cards among all assigned cards three or four same color stickers beneath assigned section.

Sticker's thickness is entirely thin and sticker established several short sentences of wise saying.

Sticker's back surface is manufactured sticking and separating. Sticker's several functions are

recalling, lpoint acquiring with three same color or completion of sentence, and being hidden with

<46> sticking question card which is catching from turning inside out. 3 players choose first progress

-er, in this case chosen father assigns 5 cards to every player among 30 cards which are decided

22 answer cards+ 4 overlapped cards+ 4 vacant cards= total 30 cards. And progresser father put

<47> on middle place remainder 15 question cards. At beginning of play progresser father first take one

from 15 turning inside out cards and confirm a answer, and next father choose suitable answer

piece and put on his board and read one of his 5 cards with suitable question section, of which

<48> is right seating player's. So then right seating grandmother by only chance searchs answer piece.

According to reading, grandmother's finding answer or not is her ability problem. But she can acquire answer piece by confirming turning inside out question card. So by this methods play con -tinue to turn right round. After all the winner of this play is grandmother with 3 points.

<49> When grandmother confirms her points for victory, for a moment she considers about acquiring the

other points expectation. After decision, stop play with a gesture of declaration. After she uses

<50> acquiring points on progressing graph. And after she progrss next play. There are a problem

of rationality. It is problem of player's seat which because of different level of player's intelli ¬

gence progress of play involves unbalance of equality. For example, left seating son who shall

read high level father's question card edition's answer. That left seating player has chances to know difficult questions produces the problem of unbalance. Therefore play rule needs solution

of suitable exchanging seat. That must be solved in the chance of half process by conference.

<51> Players control overlapped number of question cards and vacant cards. there is inevitable rule

<52> that turning inside out cards above half number of all needs always. The dealing of overlapped

cards is that first using card only effective the other remainders ineffective. Instead of ineffective

<53> cards and vacant cards player draw out using one card from turning inside out cards. Or player

draws out using one card from the other player's carrying cards. This is a method more fun.

<54> But that method is not suitable at two number of same answer play(figδ). At the other practice

of fig23 players increase more one mother who is graduated university. The play of this practice

is with 3 round boards overlapped total 18 answer cells implement. The progress of play is same.

<55> After all, in this practice winner is mother who is asked by third question section.

[Industrial applicability]

Now this invention want serving to intellectual informative fundament which is required for crea ¬ tive ideas and quick adaptations. This invention want to serve training industrial men by devel ¬ oping with playing this invention.