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Patent Searching and Data


Title:
QUEUING SYSTEM
Document Type and Number:
WIPO Patent Application WO/1994/025126
Kind Code:
A1
Abstract:
A queuing system is provided for gaming apparatus such as a billiards table. The system uses a remote consol (16) that is coin operated and has a keypad (58) for players to enter their names in a sequence of players. The consol dispenses a ticket (76) with a unique identifier (78) marked on the ticket, corresponding to the player name. A display (18) associated with the apparatus, for example above a billiards table (12), displays the name or names of the persons playing. When a game is completed, as by pocketing the black ball in a game of snooker, the apparatus detects this condition and signals the main processor through an infrared link that the game is over. The apparatus is then locked up, as by locking a ball collector (32), until the next player enters the correct ticket at the consol to release the balls from the collector. A tournament mode of play omitting the tickets and providing for two sequences of players is also provided.

Inventors:
OPSAL DAVID R (CA)
Application Number:
PCT/CA1993/000191
Publication Date:
November 10, 1994
Filing Date:
May 04, 1993
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
OPSAL DAVID R (CA)
International Classes:
A63D15/20; G06F19/00; G07C11/00; (IPC1-7): A63D15/00; G07C11/00
Foreign References:
EP0419285A21991-03-27
DE3839910A11990-05-31
US5066008A1991-11-19
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Claims:
CLAIMS
1. A queuing system for a game apparatus having a game ending condition, comprising: game end sensor means for generating a game end signal in respons to detection of the game ending condition; data entry and recording means for receiving player identificatio data identifying each of a plurality of players and recording the player identification data i a sequence; display means for displaying a single player identification datum; an player identification data indexing means operatively connected to the data entry an recording means, the display means and the game end sensor means for causing the displa means to display the next player identification datum in said sequence in response to game end signal.
2. A system according to Claim 1 wherein the data entry means comprise means for recording the player identification data in the sequence in which they ar received.
3. A system according to Claim 2 including actuator means for actuating th data entry means.
4. A system according to Claim 3 wherein the actuator means comprise toke receiving means.
5. A system according to Claim 3 wherein the actuator means compris currency receiving and verifying means.
6. A system according to Claim 2 wherein the data entry and recording mean comprise means for recording a substantially unique identifier upon recording each playe identification datum.
7. A system according to Claim 6 including identifier recording means f recording each identifier on a record medium and record medium delivery means f delivering the record medium from the system.
8. A system according to Claim 7 including identifier record medium read means for reading the record media and determining whether the identifier carried thereb corresponds to a player identification datum displayed by the display means and gam apparatus disabling means for disabling the game apparatus and responsive to determination by the identifier record medium reader means that the identifier carried by record medium corresponds to the display player identification datum for enabling th game apparatus.
9. A system according to Claim 8 wherein each identifier record mediu comprises a card.
10. A system according to Claim 9 wherein the identifier recording mean comprise holes in the card.
11. In a game apparatus comprising a playing area, game pieces movable on th playing area, receptacle means for receiving game pieces from the playing area and gam piece collecting means for collecting game pieces received by the receptacle, th improvement comprising: sensor means for detecting the collection by the collecting means of selected one of the game pieces; and display means for producing a display representing the end of a gam in response to the detection by the sensor means of the selected one of the game pieces.
12. Apparatus according to Claim 11 wherein the sensor means comprise colo discrimination means.
13. Apparatus according to Claim 11 wherein the receptacle means compris plural receptacles, the collecting means comprise return means for returning game piec from the receptacle means to a common collector.
14. Apparatus according to Claim 13 wherein the game apparatus comprises billiards table and the game pieces comprise a set of balls.
15. Apparatus according to Claim 14 wherein the sensor means comprise a blac ball detector.
16. Apparatus according to Claim 14 wherein the collector means comprises closure and lock means for the closure.
17. Apparatus according to Claim 16 including queuing mean, includin recording means for recording the sequence of authorized players and a player identifie datum for identifying each player in the sequence, identifier receiving means for receivin identifier data from a player and lock releasing means for releasing the closure lock mean upon receipt of identifier data identifying the first player in the sequence.
18. Apparatus according to Claim 17 including index means for indexing th queuing means to the next player in the sequence in response to the sensor means detectin the selected one of the game pieces.
19. Apparatus according to Claim 18 wherein the queuing means include toke operated means for enabling the recording means to add a player to the sequence.
20. A game apparatus having a playing component with lock means fo inhibiting play with the playing component, a control component remote from the playin component for controlling the lock means and communication means for communicatin between the playing component and the control component, the communication mean comprising radiation transmission means and radiation reception means associated wi each unit for communicating between the units.
21. A billiard table having a playing surface, a plurality of ball receivi pockets, ball return means including a ball collector, lock means for locking the collect and means for transporting balls from the pockets to the ball collector and queuing mea including means for recording a sequence of players and an identifier datum correspondi to each of the players, means for receiving an externally entered identifier datum, mea for releasing the lock means when the externally entered identifier datum corresponds the first in the sequence of the players.
22. A billiard table system comprising a table having a ball return, table contr means including lock means for locking the ball return, remote control means remote fro the table and including means for unlocking the lock means and communication mea communicating between the table control means and the remote control means, t communication means comprising a table radiation source mounted on the table to radia upwardly, a table radiation receiver mounted on the table adjacent the source to recei radiation from above, a radiation source and a radiation receiver coupled to the remo control means for receiving radiation from and delivering radiation to the table radiati receiver and source respectively.
23. A system according to Claim 1 further comprising selectively actuab tournament play means, including: player pairing means for selecting from the sequence the play identification data representing two players; result entry means for receiving game result data identifying at le one of the winning and losing players in a game; and transfer means responsive to receipt of the game result data by th result entry means for removing the player identification datum of the losing player fro the sequence before actuation of the indexing means.
24. A system according to Claim 23 wherein the sequence is a first sequence an further comprising: consolation recording means for recording the player identificatio data of losing players in a second sequence; second player pairing means comprising means for selecting from th second sequence the player identification data representing two players; and second knockout means responsive to receipt by the result entr means of game result data from a game between players having player identification dat recorded in the second sequence for removing the player identification data of the losin player from the second sequence.
Description:
QUEUING SYSTEM FIELD OF THE INVENTION

The present invention relates to game apparatus more particularly to queuing system for use with a game apparatus. BACKGROUND

In many establishments where gaming apparatus is installed, a queue ma develop for priority of position in playing on a particular apparatus. For example, in billiards salon, a chalk board may be provided for perspective players to enter their name in sequence. This system is not entirely reliable and it is difficult for the manager of th establishment in question to ensure that extra games are not being played at the expense o subsequent players or that where appropriate the establishment is being paid for all game that are played. SUMMARY

According to one aspect of the present invention there is provided a queuing system for a game apparatus having a game ending condition, comprising: game end sensor means for generating a game end signal in respons to detection of the game ending condition; data entry and recording means for receiving player identification data identifying each of a plurality of players and recording the player identification data in a sequence; display means for displaying a single player identification datum; and player identification data indexing means operatively connected to the data entry and recording means, the display means and the game end sensor means for causing the display means to display the next player identification datum in said sequence in response to a game end signal.

The system may be coin operated so that a player's name can be entered sequence on a list of names after currency in the appropriate amount has been entered in the apparatus.

For greater security, the queuing system may be arranged to disable t game apparatus at the end of a game until the next player in the sequence enters a securi identifier, for example a ticket with a unique bar code printed on it. The tickets may dispensed when names are entered.

To disable a game such as billiards, all of the balls may be captured in locked ball collector that is unlocked when the next player up enters the security identifi that he received when entering his name.

According to another aspect of the present invention there is provided, in game apparatus comprising a playing area, game pieces movable on the playing are receptacle means for receiving game pieces from the playing area and game pie collecting means for collecting game pieces received by the receptacle, the improveme comprising: sensor means for detecting the collection by the collecting means of selected one of the game pieces; and display means for producing a display representing the end of a ga in response to the detection by the sensor means of the selected one of the game pieces.

According to this aspect of the invention, the game end condition is t collection of a particular game piece, which may be the last piece to be played, f example the black ball in a snooker game. The end of the game may be signaled

changing the names of the players on a display above the apparatus, for example a billia table.

According to a further aspect of the present invention there is provided game apparatus having a playing component with lock means for inhibiting play with t playing component, a control component remote from the playing component f controlling the lock means and communication means for communicating between t playing component and the control component, the communication means comprisi radiation transmission means and radiation reception means associated with each unit f communicating between the units.

The communication between the playing component of the apparatus, e.g., billiard table, and the control component, e.g., a consol where coins and the players nam are entered, is by radiation such as infra red radiation rather than through wiring whi may be difficult to locate without causing access problems. For example, running wires a billiard table would require under floor wiring to avoid interfering with access to t table or with footing around the table. In respect of a billiard table, it is preferred that t radiation be directed upwardly from the table towards the ceiling, where it may be receiv directly by an appropriate receiver or reflected to a receiver. This yields minimu interference with the signal being transmitted. To ensure that a signal is received, t system will repeat the signal until it has been received and acknowledged by a receivi station.

The queuing apparatus may include an appropriate subsystem allowing f tournament play. The players may be paired off and, on completion of a game, the ga result may be entered at the remote control unit. This results in the losing player bei transferred to a "B" sequence.

BRIEF DESCRIPTION OF THE DRAWINGS

In the accompanying drawings, which illustrate an exemplary embodime of the present invention:

Figure 1 is a perspective view of one embodiment of the present inventi using a billiard table as the game apparatus;

Figure 2 is a front elevation of a remote consol;

Figure 3 is a schematic of the queuing system;

Figure 4 is a flow chart illustrating the operation of the queuing system;

Figure 5 is a flow chart showing the operation of the queuing system in tournament mode. DETAILED DESCRIPTION

Referring to the accompanying drawings, and especially Figures 1 and there is illustrated a game system 10. The system includes a playing component 12 in t form of a billiard table, a wall mounted control component 16 and a ceiling mount display component 18 above the billiard table.

The billiard table is generally of a conventional sort having a table top surrounded by four cushions 22. Six pockets 24 are found at the corners of the table a midway along the long sides to serve in the usual way as receptacles for billiard ball Beneath the table top 20 is a ball return system 26 including a series of ball transpo troughs 28 leading from the respective pockets 24 to a common ball transport trough leading to a ball collector 32. The collector has a hinged cover 34 that is held closed by lock 36.

In equipping the table with a queuing system, a sensor 38 is associated wi the ball transport trough 30 to detect the passage of a black ball, which is the last b

played in snooker and a number of other games. The sensor is a colour sensitive devi that responds only to the passage of the black ball and generates an electric signal that passed by a wire under the table to a table control device 40 set into one of the end bolste of the table. The control device monitors different percentages of colour that make up t colour of a ball passing the sensor in order to determine if the sensor ball is the 8 (blac ball. The table control includes an infra red radiation transceiver 42. The transceiv transmits and radiation to and receives radiation from a transceiver 46 on the ceili mounted display 18. The transceiver 46 is wired to the wall mounted consol 48. T transceivers are known devices, commercially available and require no further description

The table control is based on a low power computed powered, like all oth table-mounted electronics, by a gel cell battery 44 mounted in the table. The tab electronics are inactive until energized by an appropriate infrared signal to the transceiv 42.

The wall mounted consol 48 includes a CRT display 56 for displaying least a segment of the sequence or list of players scheduled to play on the associat billiard table 14. Below the display 56 is a five key keypad 58. The keys include alphabetic up key 60, an alphabetic down key 62 and an enter key 64. The two remaini keys are a tournament "A" key 66 and a tournament "B" key 68. These are used f selecting one of the two sets of players involved in a tournament.

The consol is also equipped with a coin receiver 70 with the usual co verifying mechanism and coin return 72. The coin receiver acts to enable the keypad 58 receive player identification data in the form of player names.

The consol also contains a ticket dispenser or "spitter" 74 for dispensi tickets 76 each marked with a unique set of punched holes 78. The punched holes serve

an identifier code identifying the player identification datum most recently entered. ticket reader 80 includes a scanner for scanning the punched holes 78 and verifying th correspondence between the code and the player identification datum.

The game apparatus is completed with a set of balls 82 and the usual cue and auxiliary equipment.

The interrelation amongst the various components of the apparatus i illustrated most particularly in Figure 3. The coin receiver 70 enables the keypad 58 whic produces a new line on the CRT display. This display is a twelve line display with twenty four characters per line. The enabling of the keypad allows entry of information at the las line. The player can select a letter to be placed in the first character position of the lin using the alphabet up and down keys 60 and 62. When the correct character appears, th enter key 64 will save that character. The next letter can be entered in the same way an ultimately the complete name can be saved into the memory of a processor 84 using th entry key 64. On saving the name, the processor causes the ticket printer and dispenser 7 to print a unique bar code on the ticket 76 and dispense the ticket for retention by th player.

During play, the processor activates the display 18 to show the name o names of the player or players to whom the table is for the moment assigned. The name of waiting players and their positions in the list of players are displayed in a repeatin sequence as play progresses. The processor 84 is in communication with the processor 8 associated with the table. When the black ball sensor 38 detects the black ball in the bal return, it signals the table processor 86 which in turn transmits an infra red signal to th processor 84. This signal continues to be transmitted until the processor 84 returns verification signal verifying receipt of the signal from the table processor. Upon receipt o

the table processor signal, the processor 84 indexes the display 18 to show the first in lin name or names in the sequence of names recorded in the consol memory. When a appropriate ticket bearing a bar code corresponding to the newly displayed play identification data is entered in the ticket reader 80, the processor communicates to th table processor 86 a signal causing the lock 36 to disengage, opening the cover 34 of th ball collector 32. The balls may then be withdrawn and a game played in the usual wa until the sensor 38 detects the black ball in the ball return.

Figure 4 is a flow chart depicting the sequence of operations in normal us of the apparatus. Initially, a coin is entered into the consol, a player's name is entered an recorded in the last position in a sequence of names. A ticket is printed using a uniqu identifier corresponding to the player name entry and the ticket is dispensed to the playe In the meantime, the apparatus displays the first name or names in the sequence of name recorded by the apparatus. When the ticket representing the displayed datum is entered i the ticket meter, the ball collector is opened to release the balls. Play may then procee until the black ball is detected in the ball return. This causes the apparatus to index th sequence of names so the next name or names appearing in the sequence appear on th display. The ball collector is at this time locked and will not unlock until the correct tick has been read.

If desired, a countdown timer can be added to the system, with the tim initiated by the indexing of the name sequence. If the timer times out without the corre ticket having been entered into the ticket scanner, the system will index the name sequenc once more and call for the next player or players in the sequence.

In the tournament mode of play, the operation sequence is similar but n tickets are dispensed and the name sequence is indexed by pressing either tournament "A

key 66 or tournament "B" key 68. Following the play of a game, the key 60, 62 and 6 are used to identify the winner of a particular game. The loser is automatically transferre to a second sequence of names (the "B" list) for the tournament. The sequence of events i summarized in the flow chart in Figure 5.

While one embodiment of the present invention has been described in th foregoing, it is to be understood that other embodiments are possible within the scope o the invention. It is to be understood that the invention is to be construed as limited solel by the scope of the appended claims.