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Patent Searching and Data


Title:
SYNCHRONIZATION OF DATA FOR COLLIDING BODIES
Document Type and Number:
WIPO Patent Application WO/2017/087080
Kind Code:
A3
Abstract:
On a server, a collision handler is called by a physics simulation engine to categorize a plurality of rigid bodies in some simulation data as either colliding or not colliding. The simulation data relates to a triggering event involving the plurality of rigid bodies and is generated by a simulation of both gravitational trajectories and collisions of rigid bodies. Based on the categorization and the simulation data, a synchronization engine generates synchronization packets for the colliding bodies only and transmits the packets to one or more client computing devices configured to perform a reduced simulation function.

Inventors:
ANASTASI MARCO (US)
SCIGLIO MAURIZIO (US)
Application Number:
PCT/US2016/055109
Publication Date:
August 17, 2017
Filing Date:
October 03, 2016
Export Citation:
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Assignee:
MICROSOFT TECHNOLOGY LICENSING LLC (US)
International Classes:
A63F13/355; A63F13/573; A63F13/577
Foreign References:
US20080102955A12008-05-01
US8678929B12014-03-25
Other References:
D'AMORA B ET AL: "High-performance server systems and the next generation of online games", IBM SYSTEMS JOUR, IBM CORP. ARMONK, NEW YORK, US, vol. 45, no. 1, 1 January 2006 (2006-01-01), pages 103 - 118, XP008122867, ISSN: 0018-8670
LAURA RICCI: "Distributed Virtual Environments: From Client Server to Cloud and P2P Architectures", HIGH PERFORMANCE COMPUTING AND SIMULATION (HPCS), 2012 INTERNATIONAL CONFERENCE ON, 1 July 2012 (2012-07-01), XP055388372
Attorney, Agent or Firm:
MINHAS, Sandip et al. (US)
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