Title:
SYSTEM AND METHOD FOR VIDEO-ON-DEMAND BASED GAMING
Document Type and Number:
WIPO Patent Application WO2004012437
Kind Code:
A3
Abstract:
In accordance with an embodiment, a system and method for playing a game using video content as the game environment is disclosed. The video content may be provided from a video-on-demand system (40) or using broadcast video signals. Depending on the object of the game, the player may try to hit, shoot or avoid specific objects in the video content environment. Those objects are identified at the time of authoring the game. During the game, a game application knows about the objects and can evaluate the performance of the player. Use of on-demand or live broadcast video source as the context environment for a game is disclosed. The game application is synchronized with the video content.
Inventors:
MCCALLA JOHN
D AOUST YVES
D AOUST YVES
Application Number:
PCT/US2003/023999
Publication Date:
June 10, 2004
Filing Date:
July 31, 2003
Export Citation:
Assignee:
BLUESTREAK TECHNOLOGY INC (US)
International Classes:
A63F13/12; H04N5/445; H04N7/173; H04N5/44; (IPC1-7): A63F13/00; A63F9/24; G06F17/00; G06F19/00
Foreign References:
US5083271A | 1992-01-21 | |||
US6409602B1 | 2002-06-25 |
Other References:
See also references of EP 1540939A4
Download PDF:
Previous Patent: COMMAND PROTOCOL FOR INTERACTIVE TV PRODUCTION TOOLS
Next Patent: CENTER CONVERGENCE OPTIMIZATION IN A PROJECTION DISPLAY APPARATUS
Next Patent: CENTER CONVERGENCE OPTIMIZATION IN A PROJECTION DISPLAY APPARATUS