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Title:
SYSTEMS AND METHODS FOR PLAYING A GAME
Document Type and Number:
WIPO Patent Application WO/2005/051503
Kind Code:
A1
Abstract:
This invention relates to a method and system for playing a game, and more preferably a game relating to food and/or drink, the game being conducted as a multiple choice questionnaire or quiz involving desirably the blind tasting of food and/or drink, the quiz relating to characteristics of the food and/or drink and having at least one question and multiple choice answers for each said question, the game preferably including the preliminary step of a player tasting the food and/or drink and then selecting one answer from a list of answers being presented, with only one answer being correct.

Inventors:
CLARKE CHRISTOPHER JOSEPH (NZ)
Application Number:
PCT/NZ2004/000307
Publication Date:
June 09, 2005
Filing Date:
November 26, 2004
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
WINEONE LTD (NZ)
CLARKE CHRISTOPHER JOSEPH (NZ)
International Classes:
A63F9/18; A63F3/04; A63F3/06; A63F9/00; (IPC1-7): A63F9/00; A63F3/00
Domestic Patent References:
WO2004000427A22003-12-31
Foreign References:
GB2341136A2000-03-08
GB2220146A1990-01-04
Other References:
"winerdgame", WINERD WEBSITE, June 2003 (2003-06-01), Retrieved from the Internet
QUAFFERS QUICK RULES PAGE, August 2002 (2002-08-01), Retrieved from the Internet
Attorney, Agent or Firm:
SCHUCH, Ernest, Robert Schuch & Company (P.O. Box 10 615 Level, 22 The Terrace Wellington, NZ)
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Claims:
Claims:
1. A method of playing a game, the game being conducted as a multiple choice questionnaire or quiz relating to a subject or category of interest to a player or players in the game, the quiz having at least one question and multiple choice answers for each said question, the game including the preliminary step of selecting the subject or category, and whereupon the first question is presented to a player along with the multiple choice answers for that question, and wherein the player then selects one answer from a list of answers being presented, with only one answer being correct.
2. A method of playing a game according to claim 1 wherein the subject or category of interest is food and/or drink, and wherein the game involves the blind tasting of the food and/or drink.
3. A method of playing a game according to claim 2, wherein the quiz involves questions relating to characteristics of the food and/or drink, the game including the preliminary step of a player tasting the food and/or drink and then selecting one answer from a list of answers being presented, with only one answer being correct.
4. A method of playing a game according to claim 3 wherein each question set in the quiz includes at least two selectable answers with only one answer in each question being correct.
5. A method of playing a game according to claim 3 wherein the player is presented with each question sequentially, and the next question is not presented until the player chooses the correct answer to the previous question.
6. A method of playing a game according to claim 2 wherein the quiz comprises five questions relating to the food or drink.
7. A method of playing a game according to claim 1 wherein the category selected for a quiz is wine.
8. A method of playing a wine tasting game, the game being conducted as a multiple choice questionnaire or quiz involving the blind tasting of wine, the quiz relating to at least characteristics of the wine and having at least one question and multiple choice answers for each said question, the level of difficulty of the questions and/or answers being based on the level of skill of the player, the game including the preliminary step of a player tasting the wine and then selecting one answer from a list of answers being presented in the multiple choice format, with only one answer being correct.
9. A method of playing a game according to claim 8 wherein a said player selects one answer from a plurality of plausible descriptors relating to a first characteristic of the wine, and when the player has chosen the correct answer, the next question is presented, and the said player then selects one answer from a plurality of plausible descriptors relating to a second characteristic of the wine.
10. A method of playing a game according to claim 9 wherein the first characteristic of the wine is the grape variety.
11. A method of playing a game according to claim 9 wherein the second characteristic of the wine is the vintage.
12. A method of playing a game according to claim 9 further comprising multiplechoice questions in a quiz relating to the origin of the wine or grapes in the wine.
13. A method of playing a game according to claim 8 wherein five questions are presented in succession to a player or players in a game, the first question relates to the grape variety of a wine and the player is presented with a plurality of answers relating to the first question, with only one answer being correct, and when the correct answer is chosen, the second question relating to the vintage of the wine is presented with a plurality of answers relating to the second question, with only one answer being correct, and when the correct answer is chosen, the third question relating to the country of origin of the wine is presented with a plurality of answers relating to the third question, with only one answer being correct, and when the correct answer is chosen, the fourth question relating to the region of the country where the wine is grown is presented with a plurality of answers relating to the fourth question, with only one answer being correct, and when the correct answer is chosen, the fifth question relating to the winery where the wine was made is presented with a plurality of answers relating to the fifth question, with only one answer being correct.
14. A method of playing a game according to claim 1 wherein points are allocated to a player that correctly answers the question, the weighting of points being in favour of answering each question correctly on the first selection, with less points on answering the question correctly with the second choice of answer, and less points on answering the question correctly with the third choice of answer.
15. A computer controlled process run by a computer program for testing the ability of a player involved in the blind tasting of food and/or drink, and involving the preliminary step of selecting a category associated with the food and/or drink, the program including the processing steps of presenting a question to a player relating to a characteristic of the food and/or drink wherein the player selects one answer from a plurality of plausible descriptors framed as multiplechoice answers.
16. A computer controlled process according to claim 15, and involving the preliminary step of selecting a category associated with the food and/or drink, the program including the processing steps of : A. presenting a first question to a player relating to a first characteristic of the food and/or drink wherein the player selects one answer from a plurality of plausible descriptors framed as multiplechoice answers, and when the player chooses the correct answer; B. presenting a second question to a player relating to a second characteristic of the food and/or drink wherein the player selects one answer from a plurality of plausible descriptors framed as multiplechoice answers until the player chooses the correct answer.
17. A computer controlled process according to claim 16 further comprising the steps of : C. presenting a third question to a player relating to a third characteristic of the food and/or drink wherein the player selects one answer from a plurality of plausible descriptors framed as multiplechoice answers, and when the player chooses the correct answer; D. presenting a fourth question to a player relating to a fourth characteristic of the food and/or drink wherein the player selects one answer from a plurality of plausible descriptors framed as multiplechoice answers, and when the player chooses the correct answer; and finally E. presenting a fifth question to a player relating to a fifth characteristic of the food and/or drink wherein the player selects one answer from a plurality of plausible descriptors framed as multiplechoice answers until the player chooses the correct answer.
18. A computer controlled process according to claim 16 wherein the category is wine.
19. A computer controlled process according to claim 17 wherein the category is wine, and wherein the first characteristic is the grape variety of the wine, the second characteristic is the vintage of the wine, the third characteristic is the country of origin of the wine, the fourth characteristic is the region of the country where the wine is grown, and the fifth characteristic is the winery where the wine was made.
20. A system for playing a quiz game, the system including a computer program adapted to test the ability of a player in a game of blind tasting of food and/or drink, and wherein the program includes the processing steps of presenting a question to a player relating to a characteristic of the food and/or drink wherein the player selects one answer from a plurality of plausible descriptors framed as multiplechoice answers, and wherein a set of questions and answers in a multiple choice quiz may be accessible over a communications network between the computer and a host computer web server.
21. A system for playing a quiz game of claim 20 wherein the computer program is adapted to print a suitable quiz form for playing the game manually.
22. A system according to claim 20 wherein the web server is configured and arranged with a database storage means, the database storage means including a library of datafiles, each said datafile having a set of questions and at least one answer per question on a category or subject of interest to a player.
23. A system according to claim 22 wherein the database includes a library of sets of questions on wines, and wherein each wine is categorised and a set of possible questions set for each variety or type of wine.
24. A method according to claim 1 wherein the quiz is provided to a player on a printed form, the form having a backing sheet preprinted with indicia representing a plurality of multiplechoice questions and associated answers relating to the subject or category, and a top sheet obscuring indicia on the backing sheet displaying the multiplechoice answers, and wherein the top sheet is adapted to allow a player to remove or reveal portions of the backing sheet as required to reveal an answer to a question.
25. A method according to claim 1 substantially as herein described.
26. A computer controlled process according to claim 15 substantially as herein described.
27. A system for playing a game substantially as herein described with reference to any one or more of the accompany drawings.
Description:
SYSTEMS AND METHODS FOR PLAYING A GAME TECHNICAL FIELD This invention relates to systems and methods and computer programs for playing a game.

Moreover, the present invention relates particularly, but not exclusively, to a multiple-choice quiz game whereby players are not able to view the choices for a successive question until the previous question has been answered correctly.

BACKGROUND ART Wine tasting games generally involve the masking or blind tasting of wines whereupon a wine taster will taste a selection of wines and guess the characteristics of the wine including vintage, country, region, winery, and grape type or variety. A disadvantage with this game is that even wine connoisseurs and experts have problems pin pointing the particular characteristics of a wine so the level of enjoyment with the game can be reduced when an average wine taster fails to recognise the characteristics of a wine. Incorrectly answering questions about a wine can quickly deflate a wine taster and cause them to lose interest in a game when one aim of wine tasting games is to learn more about wines. Therefore, to enjoy and do well enough with these wine-tasting games, a participant must have an extensive knowledge of wine and a good sense of taste and smell. However, not many persons have such skills or knowledge.

Other games involving subjects or categories of interest such as beer, or foods such as cheeses, may experience similar problems as a taster must have a good level of knowledge of the subject of the tasting or sampling to be in a position to participate well in any tasting game.

A further disadvantage with these games may be that a wine master or manager is required to organise and present questions, and to calculate scores and determine winners or to rank players. These tasks can be time consuming and laborious and can detract from the enjoyment of wine tasting.

It is an object of the invention to provide a system and method of playing a game that overcomes at least some of the abovementioned problems, or at least to provide the public with a useful choice.

SUMMARY OF THE INVENTION According to a first aspect of the invention there is provided a method of playing a game, the game being conducted as a multiple choice questionnaire or quiz relating to a subject or category of interest to a player or players in the game, the quiz having at least one question and multiple choice answers for each said question, the game including the preliminary step of selecting the subject or category, and whereupon the first question is presented to a player along with the multiple choice answers for that question, and wherein the player then selects one answer from a list of answers being presented, with only one answer being correct.

Preferably the subject or category of interest is food and/or drink, and wherein the game involves the blind tasting of the food and/or drink. Desirably the quiz involves questions relating to characteristics of the food and/or drink, the game including the preliminary step of a player tasting the food and/or drink and then selecting one answer from a list of answers being presented, with only one answer being correct. Optionally each question set in the quiz includes at least two selectable answers with only one answer in each question being correct.

Preferably the or each player is presented with each question sequentially, and the next question is not presented until the player chooses the correct answer to the previous question.

Desirably the quiz comprises five questions relating to the food or drink. Preferably the category selected for a quiz is wine.

According to a further aspect of the invention there is provided a method of playing a wine tasting game, the game being conducted as a multiple choice questionnaire or quiz involving the blind tasting of wine, the quiz relating to at least characteristics of the wine and having at least one question and multiple choice answers for each said question, the level of difficulty of the questions and/or answers being based on the level of skill of the player, the game including the preliminary step of a player tasting the wine and then selecting one answer from a list of answers being presented in the multiple choice format, with only one answer being correct.

Preferably a said player selects one answer from a plurality of plausible descriptors relating to a first characteristic of the wine, and when the player has chosen the correct answer, the next question is presented, and the said player then selects one answer from a plurality of plausible descriptors relating to a second characteristic of the wine. Desirably the first characteristic of the wine is the grape variety. Preferably the second characteristic of the wine is the vintage.

More preferably the method further comprises multiple-choice questions in a quiz relating to the origin of the wine or grapes in the wine.

Preferably five questions are presented in succession to a player or players in a game, the first question relates to the grape variety of a wine and the player is presented with a plurality of answers relating to the first question, with only one answer being correct, and when the correct answer is chosen, the second question relating to the vintage of the wine is presented with a plurality of answers relating to the second question, with only one answer being correct, and when the correct answer is chosen, the third question relating to the cowry of origin of the wine is presented with a plurality of answers relating to the third question, with only one answer being correct, and when the correct answer is chosen, the fourth question relating to the region of the country where the wine is grown is presented with a plurality of answers relating to the fourth question, with only one answer being correct, and when the correct answer is chosen, the fifth question relating to the winery where the wine was made is presented with a plurality of answers relating to the fifth question, with only one answer being correct.

Optionally points are allocated to a player that correctly answers the question, the weighting of points being in favour of answering each question correctly on the first selection, with less points on answering the question correctly with the second choice of answer, and less points on answering the question correctly with the third choice of answer.

According to a third aspect of the invention there is provided a computer controlled process run by a computer program for testing the ability of a player involved in the blind tasting of food and/or drink, and involving the preliminary step of selecting a category associated with the food and/or drinlc, the program including the processing steps of presenting a question to a

player relating to a characteristic of the food and/or drink wherein the player selects one answer fiom a plurality of plausible descriptors framed as multiple-choice answers.

Preferably the process also involves the preliminary step of selecting a category associated with the food and/or drink, the program including the processing steps of : A) presenting a first question to a player relating to a first characteristic of the food and/or drink wherein the player selects one answer from a plurality of plausible descriptors framed as multiple-choice answers, and when the player chooses the correct answer; B) presenting a second question to a player relating to a second characteristic of the food and/or drink wherein the player selects one answer from a plurality of plausible descriptors framed as multiple-choice answers until the player chooses the correct answer.

Preferably the computer controlled process according further comprises the steps of : C) presenting a third question to a player relating to a third characteristic of the food and/or drink wherein the player selects one answer from a plurality of plausible descriptors framed as multiple-choice answers, and when the player chooses the correct answer; D) presenting a fourth question to a player relating to a fourth characteristic of the food and/or drink wherein the player selects one answer from a plurality of plausible descriptors framed as multiple-choice answers, and when the player chooses the correct answer; and finally E) presenting a fifth question to a player relating to a fifth characteristic of the food and/or drink wherein the player selects one answer from a plurality of plausible descriptors framed as multiple-choice answers until the player chooses the correct answer.

Preferably the invention includes a computer controlled process wherein the category is wine, and desirably the first characteristic is the grape variety of the wine, the second characteristic is the vintage of the wine, the third characteristic is the country of origin of the wine, the

fourth characteristic is the region of the country where the wine is grown, and the fifth characteristic is the winery where the wine was made.

According to a fourth aspect of the invention there is provided a system for playing a quiz game, the system including a computer program adapted to test the ability of a player in a game of blind tasting of food and/or drink, and wherein the program includes the processing steps of presenting a question to a player relating to a characteristic of the food and/or drink wherein the player selects one answer from a plurality of plausible descriptors framed as multiple-choice answers, and wherein a set of questions and answers in a multiple choice quiz may be accessible over a communications network between the computer and a host computer web server.

Preferably the computer program is adapted to print a suitable quiz form for playing the game manually. Desirably the web server is configured and arranged with a database storage means, the database storage means including a library of datafiles, each said datafile having a set of questions and at least one answer per question on a category or subject of interest to a player.

Advantageously the database includes a library of sets of questions on wines, and wherein each wine is categorised and a set of possible questions set for each variety or type of wine.

According to a fifth aspect of the invention there is provided a quiz provided to a player on a printed form, the form having a backing sheet pre-printed with indicia representing a plurality of multiple-choice questions and associated answers relating to the subject or category, and a top sheet obscuring indicia on the backing sheet displaying the multiple-choice answers, and wherein the top sheet is adapted to allow a player to remove or reveal portions of the backing sheet as required to reveal an answer to a question.

BRIEF DESCRIPTION OF THE DRAWINGS Preferred embodiments of the invention will now be illustrated, by way of example only, with reference to the accompanying drawings in which:

Figure 1 : Shows a flow chart of broad processing steps of a quiz game according to one aspect of the invention; Figure 2: Shows a flow chart of a computer controlled process for playing a quiz game ; Figure 3: Shows a block diagram of a system for playing a quiz game; Figure 4: Shows a top view of a quiz form having most of the quiz concealed according to an aspect of the invention; and Figure 5: Shows a top view of the form of figure 4 with questions and answers revealed.

DETAILED DESCRIPTION OF THE DRAWINGS Referring to figure 1, a flow chart of broad processing steps of a game, is illustrated.

The game of the invention may be applied to any desirable category or subject to which a multiple choice questionnaire or quiz can be created. The subject or broad category may desirably include a food and/or drink. For food types it can include types where many varieties and tastes exist, for example cheeses, chocolates or sausages. For drinks, it could include, for example, beer or wine. For the sake of simplicity of description all references to wine herein includes references to the broad category or subject or object for the quiz, and to any suitable and desirable food or drink to which any one or more aspects of the invention can be applied.

The quiz game of the invention preferably relates to a multiple-choice quiz whereby players are not able to view the questions or choices for a successive question until the previous question has been answered correctly. The system for delivering such a game can be by pre- printed forms and/or by downloading a datafile from a computer or remote host web server accessible over the internet or otherwise and run on a computer or digital device in order to run or play the game.

One possible and desirable subject category is wine. Wine is a popular topic for a quiz, and in particular for blind tasting events due to the different characteristics of wines that exist.

Grape varieties, geographical regions affecting the qualities of a grape, different grape growing techniques, the fermentation process, and the length of cellaring are all influential characteristics of a wine, and such characteristics can be categorised in a way that allows for a variety of questions to be devised or determined.

This invention seeks to at least exploit the main distinguishable varieties in certain types of food or drink, and compiling or setting a tasting game to test the ability of a taster who can become a player in the game of the invention.

Advantageously, an approach to the game of the invention is to offer a set of questions in a multiple-choice format and allow a player to select one answer from a choice of possible descriptors or answers relating to a characteristic of a wine, with preferably only one descriptor or answer being correct.

Each question preferably represents a category or characteristic of the wine. The characteristics of the wine are preferably those fairly easily identifiable characteristics such as, for example only, wine vintage, grape variety, country and region of winery, and the winery itself. Any other suitable category or sub-category that lends itself to a multiple choice quiz format can be applied in accordance with an aspect of the invention.

In this embodiment references are made to three multiple-choice options with each question or between different sets of questions on wines, as desired. It will be appreciated that such options can be variable with each question being associated with a plurality of plausible or possible answers. An example of such application is as follows: EXAMPLE A By way of direct illustration the following sets of questions could be sequentially posed to a wine taster or player after tasting the wine.

In this Example A, the wine is a Voss Estate Reserve Chardonnay, 2000, from the region of Martinborough, New Zealand Question One : . What grape variety is this wine ? (a) Sauvignon Blanc (b) Chardonnay (c) Riesling Question Two ; Which vintage is this wine ? (a) 1997 (b) 2000 (c) 2003 Question Three : Which country is this wine from ? (a) Australia (b) Chile (c) New Zealand Question Four : Which region is this wine from ? (a) Martinborough (b) North Canterbury (c) Central Otago Question Five : Which winery is this wine from ? (a) Montana (b) Voss Estate (c) Peregrine EXAMPLE B In Example B, the wine is a Silversmith Zinfandel, 1999, from California, USA Question One : What grape variety is this wine ? (a) CabcmetSauvignon (b) Pinot Noir (c) Zinfandel Question Two: vintage is this wine ? (a) 1999 (b) 2001 (c) 2002 Question Three : Which country is this wine fxuni ? (a) France (b) Australia (c) USA Question Four : Which region is this wine from 7 (a) California (b) Washington (c) New York

Question Five: Which winery is this wine from? (a) Bonterra (b) Silversmith (c) Milano Family If a player chooses the wrong answer to any one question, there is desirably provided an indication to the player that the answer is wrong. In accordance with one way of playing the game that player may lose their turn to the next player and that player does not receive any points for that question, or if the answer is correct that player may get points and the opportunity to win further points by having the opportunity to answer the next question. It may well be that points are set by the degree of difficulty of the question, the more difficult the questions the high the points value to be awarded, and a player is given the opportunity of preselecting the level of difficulty of questions before playing the game.

It will be appreciated that for such a game to work, identifiers on a bottle of wine should be blanked or removed. Alternatively the bottle may be simply kept away from players. If bottles are present during a game, all labels must be covered or removed, along with the cork and any other identifiers. It is envisaged that a purpose made wine bag could be used into which the bottle is placed. The mouth of the bag is adapted to allow it to tighten about the neck of the bottle thus only allowing the opening at the top of the bottle to be exposed. The cork may also be removed before tasting, or be replaced by a neutral cork, if desired or required.

Figure 1 illustrates a flow chart of processing steps for a quiz format in accordance with an aspect of the invention. These steps illustrate how each question is presented to a player, and also reflects the steps for testing the ability of a player to recognise and correctly identify the particulars of a category or subject, and in this non-limiting embodiment the category is a wine.

In the flow chart, the steps may include step a. of presenting a player with a first question relating to a first characteristic of the food or drink, and wherein the player selects one answer from a plurality of possible or plausible descriptors framed as multiple-choice answers, and if the player chooses the correct answer; the program will move to step b. of presenting a player with a second question relating to a second characteristic of the food or drink, and wherein the

player selects one answer from a plurality of possible descriptors framed as possible multiple- choice answers.

Preferably the processing steps of the program may further include questions relating to the geographical location of the wine, and include step c. of presenting a player with a third question relating to the country of origin of the wine, and wherein the player selects one answer from a plurality of plausible descriptors framed as multiple-choice answers, and if or when the correct answer is provided, moving on to step d. of presenting a player with a fourth question relating to the region where the winery is located, and wherein the player selects one answer from a plurality of plausible descriptors framed as multiple-choice answers, and if or when the correct answer is provided, moving on to step e. of presenting a player with a fifth question relating to the winery from where the wine was made, and wherein the player selects one answer from a plurality of plausible descriptors framed as multiple-choice answers.

Advantageously a feedback loop z. is configured and arranged to allow the next set of questions and possible answers to be provided representing another part of the game or quiz according to an aspect of the invention.

Referring now to figure 2, a flow chart of a computer controlled process for playing a game, is illustrated.

The game can be advantageously embodied in a computer program 20 that is run by a suitable computer or computer server. The computer or computer server may be a personal computer or a web server accessible over a suitable wireless or wired communications network such as, for example, a local or wide area computer network, and over the internet which is commonly understood to include a global network of computers.

The broad processing steps of a computer program 20 are now described. In this non-limiting embodiment of the invention, five questions are presented, each question having three plausible answers, with only one answer in each question being correct. The main steps preferably include the preliminary step I. whereby a player selects user preferences including the category of questions, and in the case of the program 20 and associated system being used

in a wine tasting event, a set of questions relating to a wine being tasted in a blind tasting session is selected. Further, the degree of difficulty of questions can be selected also.

Once the user preferences are complete, the game can begin. A player will taste the first wine associated with the questions, and move to step A. whereby a first question relating to a characteristic of the wine is presented, and wherein the player selects one answer from a plurality of plausible descriptors framed as multiple-choice answers and wherein preferably only one answer is correct, and if the player chooses the correct answer; the program 20 will move to step B. of the process. However, if the player chooses the wrong answer, it is envisaged that an indicator in the form of desirably a message"wrong answer, try again"can be displayed, and the player may well have the opportunity to choosing another of the plausible answers or may alternatively lose their turn if several players are involved and/or competing in a game. With multiple choice answers with only one correct answer, it does not matter how many choices there are, because with only one correct answer, the program preferably does not move to the next question or next step in the process until the correct answer for the previous question is chosen.

When a player has chosen the correct answer to the first question, the program moves to step B. and poses or presents a second question relating to a second characteristic of the first wine, and wherein the player selects one answer from a plurality of plausible descriptors framed as possible multiple-choice answers. If the player chooses the correct answer, the program will move to step C. of the process. However, if the player chooses the wrong answer, an indicator in the form of a message or pop up window stating"wrong answer, try again"can be displayed, and the player can have the opportunity to choosing another possible answer. If the player again chooses the wrong answer, an indicator in the form of a pop up message stating"wrong answer, try again"can be displayed, and the player may have the opportunity to select the correct answer.

When a player has chosen the correct answer to the second question, the program moves to step C. and poses or presents a third question relating to a further characteristic of the first wine, and wherein the player selects one answer from a plurality of descriptors framed as plausible multiple-choice answers. If the player chooses the correct answer, the program will move to step D. of the process. However, if the player chooses the wrong answer, an

indicator in the form of a message or pop up stating"wrong answer, try again"can be displayed, and the player can have the opportunity to choosing another possible answer. If the player again chooses the wrong answer, an indicator in the form of a pop up message stating "wrong answer, try again"can be displayed, and the player may have the opportunity of choosing the correct answer.

When a player has chosen the correct answer to the third question, the program moves to step D. and poses or presents a fourth question relating to a further characteristic of the first wine, and wherein the player selects one answer from a plurality of possible descriptors framed as possible multiple-choice answers. If the player chooses the correct answer, the program may preferably move to step E. of the process. However, if the player chooses the wrong answer, an indicator in the form of a message or pop up stating"wrong answer, try again"can be displayed, and the player can have the opportunity to choosing another possible answer. If the player again chooses the wrong answer, an indicator in the form of a pop up message stating "wrong answer, try again"can be displayed, and the player may have the opportunity to choosing another answer.

When a player has chosen the correct answer to the fourth question, the program moves to step E. and poses or presents a fifth question relating to yet a further characteristic of the first wine, and wherein the player selects one answer from a plurality of possible descriptors framed as possible multiple-choice answers. If the player chooses the correct answer, the program can end or a further set of questions can be selected and played. However, if the player chooses the wrong answer, an indicator in the form of a message or pop up stating "wrong answer, try again"can be displayed, and the player can have the opportunity to choosing another possible answer. If the player again chooses the wrong answer, an indicator in the form of a pop up message stating"wrong answer, try again"can be displayed, and the player may have the opportunity to choosing another possible answer.

It is envisaged that the program can be configured and arranged to present any number of questions, and in this example five questions are presented in a quiz type format. The program is particularly suitable for presenting questions relating to a wine in a wine tasting event although it is seen that any food or drink that can be distinguished from other related food or drink respectively can be the subject or category to which the questions are compiled.

Advantageously the program 20 includes a feedback loop Z. with a further step in the process being configured and arranged to allow a user to select the next set of questions and possible answers to be presented to the player or players with, for example, a second wine being blind tasted in the wine tasting session.

Advantageously, the program may also be configured with additional functionality in the user preferences step I. of selecting a"competition"or"party"mode. If a player selects "competition"mode, points may accrue for each player correctly choosing the right answer, and optionally, higher points may accrue for choosing a correct answer as a first choice, and with lower points accruing with a correct second choice and low points with a correct third choice and so on. The program 20 can be adapted to calculate the accruing points for each player, and can switch between each player after a choice is entered such that each player can enter their choices until they get the correct answer, and then it is passed on to the next player.

Alternatively, if a user or player selects"party"mode, points may not be accrued and calculated. It is envisaged that different formatting and the use of video images and audio may be incorporated into the program 20, as desired. Therefore the computer program 20 and associated datafile or compatible file representing a set of questions in a game may be tailored for the occasion.

Referring now to figure 3, a block diagram of main components in a system, generally referred to as 30, for playing a quiz game, is illustrated.

It is further envisaged that a player may obtain via a computer 31 a quiz datafile being prepared with sets of questions relating to a category or subject of interest, and more particularly relating to characteristics of a wine for a wine tasting session. The computer datafile can be either pre-prepared with questions relating to a particular wine, or the file may allow a user to enter fields to select the questions and possible or plausible answers.

The datafile may be provided on any digital media and may conveniently be provided by a central database 21 associated with a web server 23, and accessible over a wired or wireless communications network, and such network may commonly include the internet 22. A player

can make a request to the host web server 23 for a quiz session, and the web server 23 is configured to create a quiz in the form of a datafile, and forward the datafile over the network or internet 22 to a player on their computer 31.

It is also considered that the database 21 can be configured and arranged such that a library of datafiles of categories or subjects, particularly wines can be compiled, and stored in any digital storage means such as a database 21, and more particularly associated with the web server 23 and being accessible over the internet 22, thus allowing an organiser or player to prepare for a wine tasting game by having access to the internet, and opening a web browser and logging into the web server 23 whereby they can search for a particular wine they have purchased, and then order from the web server a set of suitable questions and answers to match the wine selected, and to set such questions and plausible answers in multiple choice format for presentation to a player or players in a wine tasting session or event.

It is seen that a second computer 32 may be adapted to have access to the web server 23 whereby the same set of questions from a datafile provided to a player using computer 31 can be downloaded to enable more than one player to play a wine tasting game at the same time.

That is, the web server 23 can make available the particular quiz session requested to any number of players in a game, such players may or may be located in the same place or be at different geographical locations. It is envisaged that further computers may be configured and arranged to allow other players to participate in the game of the invention, whether they are physically in the same area as other players in the same game or not.

The computer program 20 can be configured with a print function to enable a pre-formatted form, for example as seen with reference figures 4 and 5, to be printed via printer 24, in preparation for a wine tasting event. Advantageously, the program 20 includes in preliminary step i. of allowing a player to select a level of ability, whether novice, intermediate or expert, which results in the program 20 being programmed with a compiling step to compile a set of questions and answers for a particular wine matching the level of ability as selected.

Therefore, the computer program 20 can be configured, in operation with the database 21 of wines, to carry out the processing steps of :

I. selecting a particular wine by category or otherwise; II. selecting an ability level whether novice, intennediate or expert; m. determining the sets of questions and plausible answers in a desirably multiple choice format; and IV. printing the questions and plausible answers in a predetermined format as desired.

The database 21 may be configured and arranged to involve a variety of other desirable functions, and for example may order the correct or predetermined sequence of questions and answers depending on the subject. If a wine, the questions on geographical location the question on the country should be asked first before region, and region before winery.

It is further considered within the invention that when a game is played involving a web server 23, and who may be playing in"competition"mode where points are noted and calculated, a player who successfully answers all questions can be the recipient of a prize, and the web server 23 can be adapted to receive player details, and order and forward prizes to winners of a game.

It will be appreciated that one person can act as a referee or"wine master"who obtains the wine and prepares the quiz. They will likely not participate in the game unless there is total obscurity in presenting the wine for the game. It is envisaged that this could occur if bottles of wine are pre-prepared for a game by the original wine label being removed or obscured by use of a cover label.

Alternatively the bottles of wine may be purchased without labelling and other identifiable markings, and whereby a buyer can buy a wine or bottles of wine within a certain price band, therein obtaining X number of bottles dedicated to a wine tasting challenge with other players.

The banding approach to wine prices can provide the purchaser with an assurance of quality for price or value for money. The price bands may be separated by $10 bands representing classes of wine priced in the same class or otherwise, and may be colour coded for ease of recognition. A purchaser may buy a half dozen wines pre-selected for a game and price banded to represent value for money.

Referring now also to figures 4 and 5, a top view of a quiz form, generally referred to as 40, according to an aspect of the invention, is illustrated.

The pre-printed form 40 represents a manner in which the game can be played and it is considered that a set or series of printed and applied sheets or labels may be employed.

The quiz form can represent a set of questions and possible answers for one type of wine or several wines as required. In this embodiment the set of questions are in relation to one type of wine. It will be appreciated that the application of aspects of the invention may be in a variety of forms.

It is envisaged that the forms for the game quiz may be obtained in pre-printed form from places where wine is purchased, or even may be downloadable from the web server 23 and printed via a computer onto suitable paper. It is also envisaged that the questions forming the quiz may be downloadable from a web server 23 hosting the database 21 and the computer program 20 in accordance with other aspects of the invention, and other materials, to a PDA ("personal digital assistant") or cellphone or personal computer or other such suitable digital and/or analogue device.

One example of a pre-printed form is seen in figures 4 and 5 whereby the quiz form 1 can include a backing sheet 2. The backing sheet 2 may include a top side 3 with indicia 4 printed thereupon. The indicia 4 includes options for possible answers contained in the quiz in panels 5, the answers after the last question is answered, and other printed matter as desired or required. The other side of the backing sheet 2 may be provided with an adhesive layer (not shown) for tacking to the existing label on a bottle of wine to prevent details of the wine from being exposed or revealed during the quiz.

The indicia 4 is advantageously covered or obscured by removable panels 5. Each of these panels 5 can be labelled with the number of the option for the particular question to be answered in the quiz game. It is envisaged that a taster will answer each question in turn or sequentially such that question one is already displayed in the panel on the left side of the quiz form 1, with the three possible answers la, lb, lc under separate panels to the right of the first question. Indicia 6 mark each of the panels in the set of questions for a quiz. Further, indicia

6 detailing the method of playing the quiz may desirably be placed adjacent the left side of the form 1 to inform a player how to play the game, and any other information that may be useful.

As seen in figure 5, the correct answer to question 1 will be revealed by the panel showing the multiple choice options for the second question, the possible answers to the second question being obscured under panels labelled 2a, 2b, 2c and so on across the quiz form 1 from left to right as shown. The indicia 4 printed under the panels 5 that represent incorrect answers may be printed with"wrong answer, try again"or"sorry, wrong answer", "wrong answer, taste again", a cross, or any other desirable indicator to reveal to a taster that the answer chosen is not correct.

The use of tamper proof preprinted forms may be applied for competition purposes. A competition may be run such that a correctly answered form with only the correct answers scratched and no other panels being scratched or lifted or removed may be used as a voucher that is redeemable at the place of purchase for any associated prize. This way the forms can serve a dual purpose of allowing a group of players to enjoy wine tasting and, if the quiz forms are successfully answered, a prize can be available upon redemption in a competition.

It will be appreciated that the panels 5 overlaying the backing sheet 2 can be formed of any known and suitable material, and can desirably include paper, foils and other overprinting options, and can include a suitable coating material that can be scratched or scraped to reveal the indicia 4 underneath.

The materials used can include tamper proof material to prevent a taster from seeing possible answers unless that possible answer has been chosen. This allows participants to play the game separately from other participants, if desired or required.

It is envisaged that the questions and answers set can test the abilities of wine tasters having different degrees or levels of wine knowledge. That is, the questions and answers can be tailored to test the degree of skills or knowledge at a suitable level to make the quiz interesting to tasters. The categories of ability may be defined as wine novices, intermediates or experts.

Wherein the aforegoing reference has been made to integers or components having known equivalents, then such equivalents are herein incorporated as if individually set forth.

Accordingly, it will be appreciated that changes may be made to the above described embodiments of the invention without departing from the principles taught herein.

It is to be understood that the above description is intended to be illustrative, and not restrictive. Additional advantages of the present invention will become apparent for those skilled in the art after considering the principles in particular form as discussed and illustrated.

Thus, it will be understood that the invention is not limited to the particular embodiments described or illustrated, but is intended to cover all alterations or modifications which are within the scope of the appended claims.