Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2021019770
Kind Code:
A
Abstract:
To provide a game machine capable of reducing a risk of a player feeling the light output from a light emitting part glaring.SOLUTION: A game machine 1 includes: a light emitting part 10; performance execution means for executing a light emission performance for switching the light emitting part 10 from one of a low brightness state and a high brightness state to the other; and brightness difference adjusting means for increasing or decreasing the difference between the low brightness state and the high brightness state upon request from a player. When decreasing the difference in brightness between the low brightness state and the high brightness state, it is desirable to decrease the brightness of the high brightness state while increasing the brightness of the low brightness state.SELECTED DRAWING: Figure 3
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Inventors:
MORI OSHIRO
Application Number:
JP2019137489A
Publication Date:
February 18, 2021
Filing Date:
July 26, 2019
Export Citation:
Assignee:
SANEI R & D CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2013074946A | 2013-04-25 | |||
JP2014171736A | 2014-09-22 | |||
JP2011200511A | 2011-10-13 | |||
JP2017140491A | 2017-08-17 | |||
JP2016086908A | 2016-05-23 |
Attorney, Agent or Firm:
Ueno patent office